AI card selection is now complete, edited print statements in pretty_print_deck() and steal(), all_quartets is now working

This commit is contained in:
Steinadler 2021-01-13 18:07:36 +01:00
parent 1f80056d2e
commit 7b6851c9de
1 changed files with 43 additions and 13 deletions

View File

@ -36,7 +36,6 @@ def central_function():
for i in range(len(players)): # check if any card deck is empty
switch = bool(players_with_cards[i]['cards_on_hand'])
print(switch)
active += 1
if active >= len(players):
@ -55,28 +54,29 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack,
switch = True
while switch:
print(active)
# print(active)
players_without_active = copy.copy(players)
players_without_active.pop(active)
if players[active] == "player0": # human player
pretty_print_deck(players_with_cards, active)
print('Folgende Spieler stehen zur Verfügung:')
print(players_without_active)
# chosen_player enthält den index in der players liste
chosen_player = players.index(clean_input.io_str(
'Welchen Spieler möchtest du befragen? ', players_without_active))
print("chosen player", chosen_player)
# print("chosen player", chosen_player)
player_request = clean_input.io_card_selection('Welche Karte möchtest du haben? ')
if player_request in players_with_cards[chosen_player]['cards_on_hand']:
steal(active, chosen_player, players_with_cards, player_request)
drop_cards(players_with_cards, active)
drop_cards(players_with_cards, all_quartets, active)
else:
print("Diese Karte hat der Spieler nicht. Der nächste Spieler ist dran...")
# end of round
# except if stack is not empty, which is not only the case with two players
if card_stack == True:
if card_stack:
# last card from the stack gets added to active player's hand
players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
@ -97,9 +97,27 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack,
# select card
player_request = random.choice(cards_to_choose_from)
print("AI deck:", players_with_cards[active])
print("AI choose:", chosen_player)
print("AI card wish", player_request)
print(
f"{players[active]} fragt {players[chosen_player]} nach der Karte {player_request}.")
if player_request in players_with_cards[chosen_player]['cards_on_hand']:
steal(active, chosen_player, players_with_cards, player_request)
drop_cards(players_with_cards, all_quartets, active)
else:
print(
f"{players[chosen_player]} hat die Karte {player_request} nicht. Der nächste Spieler ist dran...")
# end of round
# except if stack is not empty, which is not only the case with two players
if card_stack:
# last card from the stack gets added to active player's hand
players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
switch = False
# print("AI deck:", players_with_cards[active])
# print("AI choose:", chosen_player)
# print("AI card wish", player_request)
def pretty_print_deck(players_with_cards, player):
@ -110,7 +128,9 @@ def pretty_print_deck(players_with_cards, player):
pretty_deck = []
for card in players_with_cards[player]['cards_on_hand']:
pretty_deck.append(card['number'] + card['letter'])
print("Dein Deck: ", pretty_deck)
if player == 0:
print("Dein Deck: ", pretty_deck)
def steal(active, chosen_player, players_with_cards, player_request):
@ -118,12 +138,16 @@ def steal(active, chosen_player, players_with_cards, player_request):
defines how the active players steals cards from chosen player
:return: None
"""
print("player", chosen_player,
"hat die Karte, die du haben möchtest und sie wandert in dein Deck.")
if active == 0:
print(f"player{chosen_player} hat die Karte, die du "
"haben möchtest und sie wandert in dein Deck.")
else:
print(f"player{chosen_player} hat die Karte, die player{active}"
"haben möchte nicht und sie wandert in sein Deck.")
card_index = players_with_cards[chosen_player]['cards_on_hand'].index(player_request)
players_with_cards[active]['cards_on_hand'].append(
players_with_cards[chosen_player]['cards_on_hand'].pop(card_index))
pretty_print_deck(players_with_cards, active)
# pretty_print_deck(players_with_cards, active)
def drop_cards(players_with_cards, all_quartets, active=None):
@ -160,7 +184,13 @@ def drop_cards_help(p, all_quartets):
p["quartet"] += 1
print(f"{p['player']} legt das {quartet_letter}-Quartett ab...")
all_quartets.append(c for c in p["cards_on_hand"] if quartet_letter == c["letter"])
# build list of cards that are now dropped
q = [c for c in p["cards_on_hand"] if quartet_letter == c["letter"]]
# add quartet cards to list
for c in q:
all_quartets.append(c)
p["cards_on_hand"] = [c for c in p["cards_on_hand"] if quartet_letter != c["letter"]]
return p