diff --git a/quartett.py b/quartett.py index 05830d6..bb85822 100644 --- a/quartett.py +++ b/quartett.py @@ -36,7 +36,6 @@ def central_function(): for i in range(len(players)): # check if any card deck is empty switch = bool(players_with_cards[i]['cards_on_hand']) - print(switch) active += 1 if active >= len(players): @@ -55,28 +54,29 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack, switch = True while switch: - print(active) + # print(active) players_without_active = copy.copy(players) players_without_active.pop(active) if players[active] == "player0": # human player + pretty_print_deck(players_with_cards, active) print('Folgende Spieler stehen zur Verfügung:') print(players_without_active) # chosen_player enthält den index in der players liste chosen_player = players.index(clean_input.io_str( 'Welchen Spieler möchtest du befragen? ', players_without_active)) - print("chosen player", chosen_player) + # print("chosen player", chosen_player) player_request = clean_input.io_card_selection('Welche Karte möchtest du haben? ') if player_request in players_with_cards[chosen_player]['cards_on_hand']: steal(active, chosen_player, players_with_cards, player_request) - drop_cards(players_with_cards, active) + drop_cards(players_with_cards, all_quartets, active) else: print("Diese Karte hat der Spieler nicht. Der nächste Spieler ist dran...") # end of round # except if stack is not empty, which is not only the case with two players - if card_stack == True: + if card_stack: # last card from the stack gets added to active player's hand players_with_cards[active]['cards_on_hand'].append(card_stack.pop()) @@ -97,9 +97,27 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack, # select card player_request = random.choice(cards_to_choose_from) - print("AI deck:", players_with_cards[active]) - print("AI choose:", chosen_player) - print("AI card wish", player_request) + print( + f"{players[active]} fragt {players[chosen_player]} nach der Karte {player_request}.") + + if player_request in players_with_cards[chosen_player]['cards_on_hand']: + steal(active, chosen_player, players_with_cards, player_request) + drop_cards(players_with_cards, all_quartets, active) + + else: + print( + f"{players[chosen_player]} hat die Karte {player_request} nicht. Der nächste Spieler ist dran...") + # end of round + # except if stack is not empty, which is not only the case with two players + if card_stack: + # last card from the stack gets added to active player's hand + players_with_cards[active]['cards_on_hand'].append(card_stack.pop()) + + switch = False + + # print("AI deck:", players_with_cards[active]) + # print("AI choose:", chosen_player) + # print("AI card wish", player_request) def pretty_print_deck(players_with_cards, player): @@ -110,7 +128,9 @@ def pretty_print_deck(players_with_cards, player): pretty_deck = [] for card in players_with_cards[player]['cards_on_hand']: pretty_deck.append(card['number'] + card['letter']) - print("Dein Deck: ", pretty_deck) + + if player == 0: + print("Dein Deck: ", pretty_deck) def steal(active, chosen_player, players_with_cards, player_request): @@ -118,12 +138,16 @@ def steal(active, chosen_player, players_with_cards, player_request): defines how the active players steals cards from chosen player :return: None """ - print("player", chosen_player, - "hat die Karte, die du haben möchtest und sie wandert in dein Deck.") + if active == 0: + print(f"player{chosen_player} hat die Karte, die du " + "haben möchtest und sie wandert in dein Deck.") + else: + print(f"player{chosen_player} hat die Karte, die player{active}" + "haben möchte nicht und sie wandert in sein Deck.") card_index = players_with_cards[chosen_player]['cards_on_hand'].index(player_request) players_with_cards[active]['cards_on_hand'].append( players_with_cards[chosen_player]['cards_on_hand'].pop(card_index)) - pretty_print_deck(players_with_cards, active) + # pretty_print_deck(players_with_cards, active) def drop_cards(players_with_cards, all_quartets, active=None): @@ -160,7 +184,13 @@ def drop_cards_help(p, all_quartets): p["quartet"] += 1 print(f"{p['player']} legt das {quartet_letter}-Quartett ab...") - all_quartets.append(c for c in p["cards_on_hand"] if quartet_letter == c["letter"]) + # build list of cards that are now dropped + q = [c for c in p["cards_on_hand"] if quartet_letter == c["letter"]] + + # add quartet cards to list + for c in q: + all_quartets.append(c) + p["cards_on_hand"] = [c for c in p["cards_on_hand"] if quartet_letter != c["letter"]] return p