c3d2-wiki/Pentacast%2F25.mw
2010-11-21 11:04:30 +00:00

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* HTTP/1.1 vs /1.0
* Vhosts
* Keep-Alive: wofür?
* Pipelining: wofür?
* Content-Encoding
* Transfer-Encoding: chunked w/o Content-Length
* Redirects: Schleifen, und unendliche