c3d2-wiki/Pentacast%2F25.mw

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2010-11-21 12:04:30 +01:00
* HTTP/1.1 vs /1.0
* Vhosts
2010-11-20 22:42:13 +01:00
* Keep-Alive: wofür?
* Pipelining: wofür?
* Content-Encoding
* Transfer-Encoding: chunked w/o Content-Length
* Redirects: Schleifen, und unendliche