genode/demo/src/server/liquid_framebuffer
2013-05-22 21:29:23 +02:00
..
framebuffer_window.h Window-resize support for liquid_fb 2013-05-22 21:29:23 +02:00
main.cc Window-resize support for liquid_fb 2013-05-22 21:29:23 +02:00
README Imported Genode release 11.11 2011-12-22 16:19:25 +01:00
services.cc Window-resize support for liquid_fb 2013-05-22 21:29:23 +02:00
services.h Window-resize support for liquid_fb 2013-05-22 21:29:23 +02:00
target.mk Merge base libraries into a single library 2013-02-19 14:45:55 +01:00

Liquid frame buffer is an implementation of the frame buffer interface
running as a client of the Nitpicker GUI server. It supports the
following configuration options. The example shows the default
values.

! <config>
!
!   <!-- enable the animated background,
!        valid values or 'on' and 'off' -->
!   <animate>on</animate>
!
!   <!-- the initial window position and
!        size of the virtual frame buffer -->
!   <x>400</x>
!   <y>270</y>
!   <width>500</width>
!   <height>400</height>
!
!   <!-- set the window title -->
!   <title>Liquid Framebuffer</title>
!
! </config>

Because Liquid frame buffer creates the virtual frame-buffer window at
start time, not at session-creation time, sufficient memory resources must
be provided when starting the program. Consequently, the client does not
need to donate memory for the frame buffer backing store.

Liquid frame buffer supports only one client. If multiple
virtual frame buffers are needed, multiple instances of the
program should be used.