cf9eedca47
Related to #740. |
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framebuffer_window.h | ||
main.cc | ||
README | ||
services.cc | ||
services.h | ||
target.mk |
Liquid frame buffer is an implementation of the frame buffer interface running as a client of the Nitpicker GUI server. It supports the following configuration options. The example shows the default values. ! <config> ! ! <!-- enable the animated background, ! valid values or 'on' and 'off' --> ! <animate>on</animate> ! ! <!-- the initial window position and ! size of the virtual frame buffer --> ! <x>400</x> ! <y>270</y> ! <width>500</width> ! <height>400</height> ! ! <!-- set the window title --> ! <title>Liquid Framebuffer</title> ! ! </config> Because Liquid frame buffer creates the virtual frame-buffer window at start time, not at session-creation time, sufficient memory resources must be provided when starting the program. Consequently, the client does not need to donate memory for the frame buffer backing store. Liquid frame buffer supports only one client. If multiple virtual frame buffers are needed, multiple instances of the program should be used.