genode/repos/os/src/server/nitpicker/view_stack.cc

388 lines
9.5 KiB
C++

/*
* \brief Nitpicker view stack implementation
* \author Norman Feske
* \date 2006-08-09
*/
/*
* Copyright (C) 2006-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#include "view_stack.h"
#include "clip_guard.h"
using namespace Nitpicker;
template <typename VIEW>
VIEW *View_stack::_next_view(VIEW &view) const
{
for (VIEW *next_view = &view; ;) {
next_view = next_view->view_stack_next();
/* check if we hit the bottom of the view stack */
if (!next_view) return 0;
if (!next_view->owner().visible()) continue;
if (!next_view->background()) return next_view;
if (is_default_background(*next_view) || _focus.focused_background(*next_view))
return next_view;
/* view is a background view belonging to a non-focused session */
}
return 0;
}
Nitpicker::Rect View_stack::_outline(View_component const &view) const
{
Rect const rect = view.abs_geometry();
/* request thickness of view frame */
int const frame_size = view.frame_size(_focus);
return Rect(Point(rect.x1() - frame_size, rect.y1() - frame_size),
Point(rect.x2() + frame_size, rect.y2() + frame_size));
}
View_component const *View_stack::_target_stack_position(View_component const *neighbor, bool behind)
{
if (behind) {
if (!neighbor)
return nullptr;
/* find target position behind neighbor */
for (View_component const *cv = _first_view(); cv; cv = _next_view(*cv))
if (cv == neighbor)
return cv;
} else {
if (neighbor == _first_view())
return nullptr;
/* find target position in front of neighbor */
for (View_component const *cv = _first_view(), *next = nullptr; cv; cv = next) {
next = _next_view(*cv);
if (!next || next == neighbor || next->background())
return cv;
}
}
/* we should never reach this point */
return nullptr;
}
void View_stack::_optimize_label_rec(View_component const *cv, View_component const *lv,
Rect rect, Rect *optimal)
{
/* if label already fits in optimized rectangle, we are happy */
if (optimal->fits(lv->label_rect().area()))
return;
/* find next view that intersects with the rectangle or the target view */
Rect clipped;
while (cv && cv != lv && !(clipped = Rect::intersect(_outline(*cv), rect)).valid())
cv = _next_view(*cv);
/* reached end of view stack */
if (!cv) return;
if (cv != lv && _next_view(*cv)) {
/* cut current view from rectangle and go into sub rectangles */
Rect r[4];
rect.cut(clipped, &r[0], &r[1], &r[2], &r[3]);
for (int i = 0; i < 4; i++)
_optimize_label_rec(_next_view(*cv), lv, r[i], optimal);
return;
}
/*
* Now, cv equals lv and we must decide how to configure the
* optimal rectangle.
*/
/* stop if label does not fit vertically */
if (rect.h() < lv->label_rect().h())
return;
/*
* If label fits completely within current rectangle, we are done.
* If label's width is not fully visible, choose the widest rectangle.
*/
if (rect.fits(lv->label_rect().area()) || (rect.w() > optimal->w())) {
*optimal = rect;
return;
}
}
void View_stack::_place_labels(Rect rect)
{
/*
* XXX We may skip this if none of the domains have the labeling enabled.
*/
/* ignore mouse cursor */
View_component const *start = _next_view(*_first_view());
View_component *view = _next_view(*_first_view());
for (; view && _next_view(*view); view = _next_view(*view)) {
Rect const view_rect = view->abs_geometry();
if (Rect::intersect(view_rect, rect).valid()) {
Rect old = view->label_rect(), best;
/* calculate best visible label position */
Rect rect = Rect::intersect(Rect(Point(), _size), view_rect);
if (start) _optimize_label_rec(start, view, rect, &best);
/*
* If label is not fully visible, we ensure to display the first
* (most important) part. Otherwise, we center the label horizontally.
*/
int x = best.x1();
if (best.fits(view->label_rect().area()))
x += (best.w() - view->label_rect().w()) / 2;
view->label_pos(Point(x, best.y1()));
/* refresh old and new label positions */
refresh_view(*view, old);
refresh_view(*view, view->label_rect());
}
}
}
void View_stack::draw_rec(Canvas_base &canvas, Font const &font,
View_component const *view, Rect rect) const
{
Rect clipped;
/* find next view that intersects with the current clipping rectangle */
for ( ; view && !(clipped = Rect::intersect(_outline(*view), rect)).valid(); )
view = _next_view(*view);
/* check if we hit the bottom of the view stack */
if (!view) return;
Rect top, left, right, bottom;
rect.cut(clipped, &top, &left, &right, &bottom);
View_component const *next = _next_view(*view);
/* draw areas at the top/left of the current view */
if (next && top.valid()) draw_rec(canvas, font, next, top);
if (next && left.valid()) draw_rec(canvas, font, next, left);
/* draw current view */
view->dirty_rect().flush([&] (Rect const &dirty_rect) {
Clip_guard clip_guard(canvas, Rect::intersect(clipped, dirty_rect));
/* draw background if view is transparent */
if (view->uses_alpha())
draw_rec(canvas, font, _next_view(*view), clipped);
view->frame(canvas, _focus);
view->draw(canvas, font, _focus);
});
/* draw areas at the bottom/right of the current view */
if (next && right.valid()) draw_rec(canvas, font, next, right);
if (next && bottom.valid()) draw_rec(canvas, font, next, bottom);
}
void View_stack::refresh_view(View_component &view, Rect const rect)
{
/* rectangle constrained to view geometry */
Rect const view_rect = Rect::intersect(rect, _outline(view));
for (View_component *v = _first_view(); v; v = v->view_stack_next())
_mark_view_as_dirty(*v, view_rect);
view.for_each_child([&] (View_component &child) { refresh_view(child, rect); });
}
void View_stack::refresh(Rect const rect)
{
for (View_component *v = _first_view(); v; v = v->view_stack_next()) {
Rect const intersection = Rect::intersect(rect, _outline(*v));
if (intersection.valid())
refresh_view(*v, intersection);
}
}
void View_stack::geometry(View_component &view, Rect const rect)
{
Rect const old_outline = _outline(view);
/*
* Refresh area covered by the original view geometry.
*
* We specify the whole geometry to also cover the refresh of child
* views. The 'refresh_view' function takes care to constrain the
* refresh to the actual view geometry.
*/
refresh_view(view, Rect(Point(), _size));
/* change geometry */
view.geometry(Rect(rect));
/* refresh new view geometry */
refresh_view(view, Rect(Point(), _size));
Rect const compound = Rect::compound(old_outline, _outline(view));
/* update labels (except when moving the mouse cursor) */
if (&view != _first_view())
_place_labels(compound);
}
void View_stack::buffer_offset(View_component &view, Point const buffer_off)
{
view.buffer_off(buffer_off);
refresh_view(view, Rect(Point(), _size));
}
void View_stack::stack(View_component &view, View_component const *neighbor, bool behind)
{
_views.remove(&view);
_views.insert(&view, _target_stack_position(neighbor, behind));
/* enforce stacking constrains dictated by domain layers */
sort_views_by_layer();
_place_labels(view.abs_geometry());
refresh_view(view, _outline(view));
}
void View_stack::title(View_component &view, Font const &font, const char *title)
{
view.title(font, title);
_place_labels(view.abs_geometry());
_mark_view_as_dirty(view, _outline(view));
}
View_component *View_stack::find_view(Point p)
{
View_component *view = _first_view();
for ( ; view; view = _next_view(*view))
if (view->input_response_at(p))
return view;
return nullptr;
}
void View_stack::remove_view(View_component const &view, bool /* redraw */)
{
view.for_each_const_child([&] (View_component const &child) { remove_view(child); });
/* remember geometry of view to remove */
Rect rect = _outline(view);
/* exclude view from view stack */
_views.remove(&view);
refresh(rect);
}
void View_stack::sort_views_by_layer()
{
Genode::List<View_stack_elem> sorted;
/* last element of the sorted list */
View_stack_elem *at = nullptr;
while (_views.first()) {
/* find view with the lowest layer */
unsigned lowest_layer = ~0U;
View_stack_elem *lowest_view = nullptr;
for (View_stack_elem *v = _views.first(); v; v = v->next()) {
unsigned const layer = static_cast<View_component *>(v)->owner().layer();
if (layer < lowest_layer) {
lowest_layer = layer;
lowest_view = v;
}
}
if (!lowest_view)
lowest_view = _views.first();
/*
* Move lowest view from unsorted list to the end of the sorted
* list.
*/
_views.remove(lowest_view);
sorted.insert(lowest_view, at);
at = lowest_view;
}
/* replace empty source list by newly sorted list */
_views = sorted;
}
void View_stack::to_front(char const *selector)
{
/*
* Move all views that match the selector to the front while
* maintaining their ordering.
*/
View_component *at = nullptr;
for (View_component *v = _first_view(); v; v = v->view_stack_next()) {
if (!v->owner().matches_session_label(selector))
continue;
if (v->background())
continue;
/*
* Move view to behind the previous view that we moved to
* front. If 'v' is the first view that matches the selector,
* move it to the front ('at' argument of 'insert' is 0).
*/
_views.remove(v);
_views.insert(v, at);
at = v;
/* mark view geometry as to be redrawn */
refresh(_outline(*v));
}
/* reestablish domain layering */
sort_views_by_layer();
}