Holding the object pool's lock while trying to obtain an object's lock
can leave to dead-lock situations, when more than one thread tries to
access multiple objects at once (e.g.: when transfer_quota gets called
simultanously by the init and entrypoint thread in core). To circumvent
holding the object pool lock too long, but access object pointers safely
on the other hand, this commit updates the object pool implementation
to use weak pointers during the object retrieval.
Fix#1704
Instead of returning pointers to locked objects via a lookup function,
the new object pool implementation restricts object access to
functors resp. lambda expressions that are applied to the objects
within the pool itself.
Fix#884Fix#1658
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082