base: do not lock interleaved in object pool

Holding the object pool's lock while trying to obtain an object's lock
can leave to dead-lock situations, when more than one thread tries to
access multiple objects at once (e.g.: when transfer_quota gets called
simultanously by the init and entrypoint thread in core). To circumvent
holding the object pool lock too long, but access object pointers safely
on the other hand, this commit updates the object pool implementation
to use weak pointers during the object retrieval.

Fix #1704
This commit is contained in:
Stefan Kalkowski 2015-09-23 08:35:50 +02:00 committed by Christian Helmuth
parent b585583ec7
commit c1492da15b
1 changed files with 40 additions and 64 deletions

View File

@ -17,8 +17,9 @@
#define _INCLUDE__BASE__OBJECT_POOL_H_
#include <util/avl_tree.h>
#include <util/noncopyable.h>
#include <base/capability.h>
#include <base/lock.h>
#include <base/weak_ptr.h>
namespace Genode { template <typename> class Object_pool; }
@ -40,22 +41,30 @@ class Genode::Object_pool
{
private:
Untyped_capability _cap;
Lock _lock;
inline unsigned long _obj_id() { return _cap.local_name(); }
friend class Object_pool;
friend class Avl_tree<Entry>;
struct Entry_lock : Weak_object<Entry_lock>, Noncopyable
{
Entry &obj;
Entry_lock(Entry &e) : obj(e) { }
~Entry_lock() {
Weak_object<Entry_lock>::lock_for_destruction(); }
};
Untyped_capability _cap;
Entry_lock _lock { *this };
inline unsigned long _obj_id() { return _cap.local_name(); }
public:
/**
* Constructors
*/
Entry() { }
Entry(Untyped_capability cap) : _cap(cap) { }
virtual ~Entry() { }
/**
* Avl_node interface
*/
@ -80,7 +89,6 @@ class Genode::Object_pool
void cap(Untyped_capability c) { _cap = c; }
Untyped_capability const cap() const { return _cap; }
Lock& lock() { return _lock; }
};
private:
@ -88,50 +96,6 @@ class Genode::Object_pool
Avl_tree<Entry> _tree;
Lock _lock;
OBJ_TYPE* _obj_by_capid(unsigned long capid)
{
Entry *ret = _tree.first() ? _tree.first()->find_by_obj_id(capid)
: nullptr;
return static_cast<OBJ_TYPE*>(ret);
}
template <typename FUNC, typename RET>
struct Apply_functor
{
RET operator()(OBJ_TYPE *obj, FUNC f)
{
using Functor = Trait::Functor<decltype(&FUNC::operator())>;
using Object_pointer = typename Functor::template Argument<0>::Type;
try {
auto ret = f(dynamic_cast<Object_pointer>(obj));
if (obj) obj->_lock.unlock();
return ret;
} catch(...) {
if (obj) obj->_lock.unlock();
throw;
}
}
};
template <typename FUNC>
struct Apply_functor<FUNC, void>
{
void operator()(OBJ_TYPE *obj, FUNC f)
{
using Functor = Trait::Functor<decltype(&FUNC::operator())>;
using Object_pointer = typename Functor::template Argument<0>::Type;
try {
f(dynamic_cast<Object_pointer>(obj));
if (obj) obj->_lock.unlock();
} catch(...) {
if (obj) obj->_lock.unlock();
throw;
}
}
};
protected:
bool empty()
@ -158,20 +122,28 @@ class Genode::Object_pool
auto apply(unsigned long capid, FUNC func)
-> typename Trait::Functor<decltype(&FUNC::operator())>::Return_type
{
using Functor = Trait::Functor<decltype(&FUNC::operator())>;
using Functor = Trait::Functor<decltype(&FUNC::operator())>;
using Object_pointer = typename Functor::template Argument<0>::Type;
using Weak_ptr = Weak_ptr<typename Entry::Entry_lock>;
using Locked_ptr = Locked_ptr<typename Entry::Entry_lock>;
OBJ_TYPE * obj;
Weak_ptr ptr;
{
Lock::Guard lock_guard(_lock);
obj = _obj_by_capid(capid);
Entry * entry = _tree.first() ?
_tree.first()->find_by_obj_id(capid) : nullptr;
if (obj) obj->_lock.lock();
if (entry) ptr = entry->_lock.weak_ptr();
}
Apply_functor<FUNC, typename Functor::Return_type> hf;
return hf(obj, func);
{
Locked_ptr lock_ptr(ptr);
Object_pointer op = lock_ptr.is_valid()
? dynamic_cast<Object_pointer>(&lock_ptr->obj) : nullptr;
return func(op);
}
}
template <typename FUNC>
@ -184,18 +156,22 @@ class Genode::Object_pool
template <typename FUNC>
void remove_all(FUNC func)
{
using Weak_ptr = Weak_ptr<typename Entry::Entry_lock>;
using Locked_ptr = Locked_ptr<typename Entry::Entry_lock>;
for (;;) {
OBJ_TYPE * obj;
{
Lock::Guard lock_guard(_lock);
obj = (OBJ_TYPE*) _tree.first();
if (!obj) return;
if (!((obj = (OBJ_TYPE*) _tree.first()))) return;
Weak_ptr ptr = obj->_lock.weak_ptr();
{
Lock::Guard object_guard(obj->_lock);
Locked_ptr lock_ptr(ptr);
if (!lock_ptr.is_valid()) return;
_tree.remove(obj);
}
}