50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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/*
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* \brief Slab allocator for signal contexts
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* \author Norman Feske
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* \date 2017-05-10
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*/
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/*
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* Copyright (C) 2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _CORE__INCLUDE__SIGNAL_CONTEXT_SLAB_H_
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#define _CORE__INCLUDE__SIGNAL_CONTEXT_SLAB_H_
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/* Genode includes */
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#include <base/slab.h>
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/* core-local includes */
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#include <signal_source_component.h>
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namespace Genode { struct Signal_context_slab; }
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/**
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* Slab allocator for signal contexts
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*
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* We define an initial slab block to prevent a dynamic slab-block allocation
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* via '_md_alloc' at the slab's construction time. This would be a problem
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* because the '_md_alloc' supplied by the 'Pd_session_component' constructor
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* uses the PD session itself as backing store (which would be in the middle of
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* construction).
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*/
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struct Genode::Signal_context_slab : Slab
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{
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static constexpr size_t SBS = 960*sizeof(long);
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uint8_t _initial_sb[SBS];
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Signal_context_slab(Allocator &md_alloc)
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: Slab(sizeof(Signal_context_component), SBS, _initial_sb, &md_alloc) { }
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Signal_context_component *any_signal_context()
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{
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return (Signal_context_component *)Slab::any_used_elem();
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}
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};
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#endif /* _CORE__INCLUDE__SIGNAL_CONTEXT_SLAB_H_ */
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