added initialize() in quartett.py
copied whole cryptpad into quartett.py
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066207c546
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269ee73642
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@ -4,6 +4,8 @@ __author__ = ""
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__credits__ = ""
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__credits__ = ""
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__email__ = ""
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__email__ = ""
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import sys
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def io_str(message: str, options: list) -> str:
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def io_str(message: str, options: list) -> str:
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"""
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"""
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@ -14,29 +16,29 @@ def io_str(message: str, options: list) -> str:
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:param options: options is a list of viable inputs.
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:param options: options is a list of viable inputs.
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:return: Cleaned user input
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:return: Cleaned user input
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"""
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"""
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pass
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# while True:
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while True:
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# try:
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try:
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# i = str(input(message))
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i = str(input(message))
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#
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# except (ValueError, NameError):
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except (ValueError, NameError):
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# i = 0
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i = 0
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# print("Eingabe nicht gültig, bitte wiederhole deine Eingabe.")
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print("Eingabe nicht gültig, bitte wiederhole deine Eingabe.")
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#
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# if i in options:
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if i in options:
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# return i
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return i
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#
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# else:
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else:
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# if i == "q":
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if i == "q":
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# print(
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print(
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# "---------------------\nSpiel wird beendet...\n---------------------")
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"---------------------\nSpiel wird beendet...\n---------------------")
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# sys.exit()
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sys.exit()
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# elif i == "r":
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elif i == "r":
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# print(
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print(
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# "---------------------\nSpiel wird neu gestartet...\n---------------------")
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"---------------------\nSpiel wird neu gestartet...\n---------------------")
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# game.main()
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quartett.main()
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# else:
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else:
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# print('Noch nicht ganz richtig. Hast du deine Auswahl auch richtig geschrieben?')
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print('Noch nicht ganz richtig. Hast du deine Auswahl auch richtig geschrieben?')
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def io_int(message: str) -> int:
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def io_int(message: str) -> int:
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@ -47,26 +49,25 @@ def io_int(message: str) -> int:
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:param message: message needs to be a string that is printed for user instruction
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:param message: message needs to be a string that is printed for user instruction
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:return: Integer >1
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:return: Integer >1
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"""
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"""
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pass
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while True:
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# while True:
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#
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unfiltered_input = input(message)
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# unfiltered_input = input(message)
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#
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if unfiltered_input == "q":
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# if unfiltered_input == "q":
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print("---------------------\nSpiel wird beendet...\n---------------------")
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# print("---------------------\nSpiel wird beendet...\n---------------------")
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sys.exit()
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# sys.exit()
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elif unfiltered_input == "r":
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# elif unfiltered_input == "r":
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print(
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# print(
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"---------------------\nSpiel wird neu gestartet...\n---------------------")
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# "---------------------\nSpiel wird neu gestartet...\n---------------------")
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#quartett.main()
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# game.main()
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#
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try:
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# try:
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i = int(unfiltered_input)
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# i = int(unfiltered_input)
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#
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if i >= 1:
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# if i >= 1:
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return i
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# return i
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else:
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# else:
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print('Bitte gib eine ganze Zahl größer als 0 ein. ')
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# print('Bitte gib eine ganze Zahl größer als 0 ein. ')
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#
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except (ValueError, NameError):
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# except (ValueError, NameError):
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print("Eingabe nicht gültig, bitte wiederhole deine Eingabe.")
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# print("Eingabe nicht gültig, bitte wiederhole deine Eingabe.")
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96
quartett.py
96
quartett.py
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@ -1 +1,95 @@
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"""main module"""
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"""main module"""
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import random
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import clean_input
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# Game
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def central_function():
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''' does everything, keeps order'''
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active = 0 # contains index of the active player
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..., players_with_cards, players = initialize()[0], initialize()[1], initialize()[2]
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while deckP1 and deckP2 and deckP3 not empty:
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round(..., players_with_cards, players)
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# rotate_active_player
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def round(..., players_with_cards, players):
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'''structures one round in the game'''
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while player_request in deck_of_player:
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choose(..., players_with_cards, players)
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def choose(..., players_with_cards, players):
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"""active player chooses another player from whom to steal a card"""
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players_without_active = players.pop(active_player)
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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chosen_player = players.index(input(
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'Welchen Spieler möchtest du befragen?')) # needs clean.io, chosen_player enthält den index in der players liste
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player_request = input('Welche Karte möchtest du haben?') # TO DO needs clean.io dict magic
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(P1, P2)
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else:
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# end of round
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if stack == exists:
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# TO DO player.values + card_from_stack
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break
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def steal(P1, P2):
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"""defines how the active players steals cards from chosen player """
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def initialize():
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"""
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initializes stuff
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:return:
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"""
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card_deck = []
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players = []
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players_with_cards = []
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x = 0
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for i in range(4):
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for l in "abcdefgh":
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d = {"id": x, "number": i, "letter": l}
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card_deck.append(d)
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x += 1
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number_of_players = clean_input.io_int("Mit wie vielen Spielern wollen Sie spielen?")
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number_of_players += 1 # Add also human player.
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for i in range(number_of_players):
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players.append(f"player{i}")
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if len(players) == 2:
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cards_per_player = 10
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else:
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cards_per_player = int(len(card_deck) // len(players))
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for i in range(number_of_players): # Select cards for x players
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cards_of_player = [] # Player deck
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for j in range(cards_per_player): # Select ten cards
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x = random.randint(0, len(card_deck) - 1) # Select one random card
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selected_card = card_deck[x]
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del card_deck[x] # Remove card from main card deck.
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cards_of_player.append(selected_card)
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# Add list of dicts (cards) to players
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players_with_cards.append({"player": players[i], "cards_on_hand": cards_of_player})
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# print(len(card_deck))
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# print(players_with_cards)
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