changed active player rotation/selection in central_function(), added AI branch to round(), started to implement all_quartets (a list of all dropped cards)
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484de50a83
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114
quartett.py
114
quartett.py
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@ -6,9 +6,9 @@ __email__ = ""
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import random
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import clean_input
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import itertools
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import copy
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# Game
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def central_function():
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@ -20,25 +20,31 @@ def central_function():
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switch = True
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card_stack, players_with_cards, players = initialize()
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print("players",players) # debug
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print("card stack", card_stack) # debug
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for i in range(len(players)): # debug
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pretty_print_deck(players_with_cards, i) # debug
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print("active", active) # debug
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drop_cards(players_with_cards)
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card_stack, players_with_cards, players, complete_card_stack = initialize()
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# stores the dropped cards
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all_quartets = []
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# print("players",players) # debug
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# print("card stack", card_stack) # debug
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# for i in range(len(players)): # debug
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# pretty_print_deck(players_with_cards, i) # debug
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# print("active", active) # debug
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drop_cards(players_with_cards, all_quartets)
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while switch:
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round(card_stack, players_with_cards, players, active)
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round(card_stack, players_with_cards, players, active, complete_card_stack)
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for i in range(len(players)): # check if any card deck is empty
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switch = bool(players_with_cards[i]['cards_on_hand'])
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print(switch)
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active += 1
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if active >= len(players):
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active = 0
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#for i in itertools.cycle(range(len(players))): # rotate active player
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# active = i
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# the_winner_is()
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def round(card_stack, players_with_cards, players, active):
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def round(card_stack, players_with_cards, players, active, complete_card_stack):
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'''
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structures one round in the game
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active player chooses another player from whom to steal a card
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@ -48,29 +54,48 @@ def round(card_stack, players_with_cards, players, active):
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switch = True
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while switch:
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print(active)
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players_without_active = copy.copy(players)
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players_without_active.pop(active)
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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# chosen_player enthält den index in der players liste
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chosen_player = players.index(clean_input.io_str(
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'Welchen Spieler möchtest du befragen? ', players_without_active))
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print("chosen player", chosen_player)
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player_request = clean_input.io_card_selection('Welche Karte möchtest du haben? ')
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(active, chosen_player, players_with_cards, player_request)
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drop_cards(players_with_cards, active)
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if players[active] == "player0": # human player
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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# chosen_player enthält den index in der players liste
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chosen_player = players.index(clean_input.io_str(
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'Welchen Spieler möchtest du befragen? ', players_without_active))
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print("chosen player", chosen_player)
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player_request = clean_input.io_card_selection('Welche Karte möchtest du haben? ')
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else:
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print("Diese Karte hat der Spieler nicht, Ende der Runde")
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# end of round
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# except if stack is not empty, which is not only the case with two players
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if card_stack == True:
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# last card from the stack gets added to active player's hand
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(active, chosen_player, players_with_cards, player_request)
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drop_cards(players_with_cards, active)
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else:
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print("Diese Karte hat der Spieler nicht. Der nächste Spieler ist dran...")
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# end of round
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# except if stack is not empty, which is not only the case with two players
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if card_stack == True:
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# last card from the stack gets added to active player's hand
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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switch = False
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else: # AI players
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# select random player
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chosen_player = players.index(random.choice(players_without_active))
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# get list of cards that are not on the hand of active AI player
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cards_to_choose_from = [c for c in complete_card_stack if
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c not in players_with_cards[active]["cards_on_hand"]]
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# TODO: check that all_quartets is consistent in the whole module
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# cards_to_choose_from = [c for c in cards_to_choose_from if
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# c not in all_quartets]
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player_request = random.choice(cards_to_choose_from)
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print("AI choose:", chosen_player)
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switch = False
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def pretty_print_deck(players_with_cards, player):
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"""
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@ -82,19 +107,21 @@ def pretty_print_deck(players_with_cards, player):
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pretty_deck.append(card['number'] + card['letter'])
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print("Dein Deck: ", pretty_deck)
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def steal(active, chosen_player, players_with_cards, player_request):
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"""
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defines how the active players steals cards from chosen player
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:return: None
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"""
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print("player", chosen_player, "hat die Karte, die du haben möchtest und sie wandert in dein Deck.")
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print("player", chosen_player,
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"hat die Karte, die du haben möchtest und sie wandert in dein Deck.")
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card_index = players_with_cards[chosen_player]['cards_on_hand'].index(player_request)
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players_with_cards[active]['cards_on_hand'].append(
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players_with_cards[chosen_player]['cards_on_hand'].pop(card_index))
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pretty_print_deck(players_with_cards, active)
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def drop_cards(players_with_cards, active=None):
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def drop_cards(players_with_cards, all_quartets, active=None):
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"""
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function that lets players drop cards
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if they have a quartet in their deck
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@ -104,14 +131,16 @@ def drop_cards(players_with_cards, active=None):
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# default, check all players
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if active is None:
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for p in players_with_cards:
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drop_cards_help(p)
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drop_cards_help(p, all_quartets)
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else:
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p = players_with_cards[active]
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drop_cards_help(p)
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drop_cards_help(p, all_quartets)
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return all_quartets
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def drop_cards_help(p):
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def drop_cards_help(p, all_quartets):
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"""
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eh
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"""
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@ -127,10 +156,11 @@ def drop_cards_help(p):
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counter[counter.index(i)] = 0
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p["quartet"] += 1
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print(f"{p['player']} legt das {quartet_letter}-Quartett ab...")
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all_quartets.append(c for c in p["cards_on_hand"] if quartet_letter == c["letter"])
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p["cards_on_hand"] = [c for c in p["cards_on_hand"] if quartet_letter != c["letter"]]
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# print(p)
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return p
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return p, all_quartets
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def initialize():
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@ -151,8 +181,13 @@ def initialize():
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card_stack.append(d)
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x += 1
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complete_card_stack = copy.copy(card_stack)
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# determine number of players
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number_of_players = clean_input.io_int("Gegen wie viele Spieler wollen Sie spielen?")
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while number_of_players < 1 or number_of_players > 7:
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print("Fehler! Sie dürfen lediglich gegen 1-7 Spieler spielen.")
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number_of_players = clean_input.io_int("Gegen wie viele Spieler wollen Sie spielen?")
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number_of_players += 1 # Add also human player.
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for i in range(number_of_players):
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@ -177,7 +212,7 @@ def initialize():
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players_with_cards.append(
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{"player": players[i], "cards_on_hand": cards_of_player, "quartet": 0})
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return card_stack, players_with_cards, players
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return card_stack, players_with_cards, players, complete_card_stack
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def the_winner_is():
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@ -193,7 +228,7 @@ def the_winner_is():
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# Call central_function() only if quartett.py is the main module
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if __name__ == "__main__":
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central_function()
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"""p = {'player': 'player1', 'cards_on_hand': [{'id': '27', 'number': '3', 'letter': 'd'},
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{'id': '3', 'number': '0', 'letter': 'd'},
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{'id': '25', 'number': '3', 'letter': 'd'},
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@ -207,7 +242,6 @@ if __name__ == "__main__":
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'quartet': 0}
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drop_cards_help(p)"""
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'''
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players_with_cards = [
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{'player': 'player0', 'cards_on_hand': [{'id': 13, 'number': 1, 'letter': 'f'},
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