"""game""" import random import time import sys def check_special_score(score, p): """ :param score: :return: """ if score == 9 and p[1]: return True, score elif score == 10 and p[1]: print("10 erreicht. Noch ein letzter Wurf.") time.sleep(1) r = roll_dice() print(f"Sie würfeln {r}.") if score + sum(r) == 16: print(f"Sie haben insgesamt {score} gewürfelt und damit verloren.\n") return False, "restart" return True, score + sum(r) elif score >= 16 and p[1]: print(f"Sie haben insgesamt {score} gewürfelt und damit verloren.\n") return False, "restart" elif score == 9 and not p[1]: return True, score elif score == 10 and not p[1]: print(f"{p[0]} hat insgesamt 10 gewürfelt und muss noch einmal würfeln.") r = roll_dice() print(f"{p[0]} würfelt {r}.") if score + sum(r) == 16: print(f"{p[0]} habt insgeamt {score} gewürfelt und damit verloren.\n") return False, "restart" return True, score + sum(r) elif score >= 16 and not p[1]: print(f"{p[0]} hat {score} gewürfelt.") print(f"{p[0]} hat damit verloren!\n") return False, "restart" else: return False, score def choose_loser(all_results): """ :param all_results: :return: """ loser_score = 15 losers = [] for r in all_results: # get lowest score if r["final_score"] < loser_score: loser_score = r["final_score"] for r in all_results: # check if multiple players with lowest score if r["final_score"] == loser_score: losers.append(r["player"]) loser_string = "Die folgenden Spieler haben verloren: " losers = ",".join(losers) loser_string = loser_string + losers print(loser_string) main() def roll_dice(number=1, faces=6, seed=None): """ Throws a certain number of dice with a certain number of faces. :param number: Number of dice :param faces: Number of faces of a die :param seed: Number for random.seed() to reproduce randomness :return: List of results """ if seed: random.seed(seed) results = [] for n in range(number): result = random.randint(1, faces) results.append(result) return results def sixteen_is_dead(players): """ :param players: :return: """ all_results = [] for p in players: if p[1]: # human player button = input("Sie sind an der Reihe!") player_score = 0 while button != "n": current_roll = roll_dice() print("Sie haben " + str(current_roll) + " gewürfelt!") player_score += sum(current_roll) button, player_score = check_special_score(player_score, p) if not button and player_score == "restart": main() print("Damit haben Sie insgesamt " + str(player_score) + " gewürfelt.") if player_score >= 16: print("Sie haben verloren!") sys.exit() if button: break button = input("Wollen Sie weiterwürfeln?") all_results.append({"player": p[0], "final_score": player_score}) else: # AI ai_score = 0 while ai_score < 13: # roll until score at least 9 current_roll = roll_dice() print(f"{p[0]} würfelt {current_roll}.") ai_score += sum(current_roll) button, ai_score = check_special_score(ai_score, p) if not button and ai_score == "restart": main() print(f"{p[0]} hat damit insgesamt {ai_score} gewürfelt.") if button: break all_results.append({"player": p[0], "final_score": ai_score}) else: print(all_results) choose_loser(all_results) def main(): """ :return: """ name = "" while not name: name = input("Wie heißen Sie?") print(f"Willkommen, {name}!") player_number = input("Gegen wie viele Personen wollen Sie spielen?") # TODO: player_number check for integer players = [] human = (name, True) players.append(human) for p in range(int(player_number)): players.append(("P" + str(p), False)) sixteen_is_dead(players) if __name__ == "__main__": main()