Add SDL_sound package
Closes #477 Peter: minor tweaks: - sdl_snd -> sdl_sound - cleaned up help text - don't transform binary name - add option to keep playsound/playsound_simple - Off by default - fix uninstall when BR2_HAVE_DEVFILES isn't enabled Signed-off-by: Evan Zelkowitz <evan.zelkowitz@gmail.com> Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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@ -1,11 +1,12 @@
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2009.11, Not yet released:
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2009.11, Not yet released:
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New packages: divine, libarchive
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New packages: divine, libarchive, sdl_sound
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Updated/fixed packages: squashfs
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Updated/fixed packages: squashfs
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Issues resolved (http://bugs.uclibc.org):
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Issues resolved (http://bugs.uclibc.org):
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#477: Add sdl_sound package
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#487: Make kismet package sexier
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#487: Make kismet package sexier
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#527: misc fixes for dnsmasq package
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#527: misc fixes for dnsmasq package
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#565: libevent: Bump version and clean up makefile
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#565: libevent: Bump version and clean up makefile
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@ -309,6 +309,7 @@ source "package/sawman/Config.in"
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source "package/sdl/Config.in"
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source "package/sdl/Config.in"
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source "package/sdl_image/Config.in"
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source "package/sdl_image/Config.in"
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source "package/sdl_mixer/Config.in"
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source "package/sdl_mixer/Config.in"
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source "package/sdl_sound/Config.in"
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source "package/sdl_net/Config.in"
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source "package/sdl_net/Config.in"
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source "package/sdl_ttf/Config.in"
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source "package/sdl_ttf/Config.in"
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source "package/sdl_gfx/Config.in"
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source "package/sdl_gfx/Config.in"
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package/sdl_sound/Config.in
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package/sdl_sound/Config.in
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config BR2_PACKAGE_SDL_SOUND
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bool "SDL_sound"
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depends on BR2_PACKAGE_SDL
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help
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SDL_sound is a library that handles the decoding of several
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popular sound file formats, such as .WAV and .MP3.
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It is meant to make the programmer's sound playback tasks
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simpler. The programmer gives SDL_sound a filename, or feeds
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it data directly from one of many sources, and then reads the
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decoded waveform data back at her leisure.
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http://icculus.org/SDL_sound/
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config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
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bool "install playsound tool"
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depends on BR2_PACKAGE_SDL_SOUND
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help
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Enable this option to install the playsound/playsound_simple
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tools to target.
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package/sdl_sound/sdl_sound.mk
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package/sdl_sound/sdl_sound.mk
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#############################################################
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#
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# sdl_sound addon for SDL
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#
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#############################################################
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SDL_SOUND_VERSION:=1.0.3
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SDL_SOUND_SOURCE:=SDL_sound-$(SDL_SOUND_VERSION).tar.gz
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SDL_SOUND_SITE:=http://icculus.org/SDL_sound/downloads/
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SDL_SOUND_LIBTOOL_PATCH:=NO
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SDL_SOUND_INSTALL_STAGING:=YES
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SDL_SOUND_INSTALL_TARGET:=YES
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SDL_SOUND_CONF_OPT:=--with-sdl-prefix=$(STAGING_DIR)/usr \
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--with-sdl-exec-prefix=$(STAGING_DIR)/usr \
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--disable-sdltest \
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--enable-static \
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--program-prefix=''
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# enable mmx for newer x86's
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ifeq ($(BR2_i386)$(BR2_x86_i386)$(BR2_x86_i486)$(BR2_x86_i586)$(BR2_x86_pentiumpro)$(BR2_x86_geode),y)
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SDL_SOUND_CONF_OPT += --enable-mmx
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else
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SDL_SOUND_CONF_OPT += --disable-mmx
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endif
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$(eval $(call AUTOTARGETS,package,sdl_sound))
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ifneq ($(BR2_PACKAGE_SDL_SOUND_PLAYSOUND),y)
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$(SDL_SOUND_HOOK_POST_INSTALL):
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rm $(addprefix $(TARGET_DIR)/usr/bin/,playsound playsound_simple)
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touch $@
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endif
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# target shared libs doesn't get removed by make uninstall if the .la files
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# are removed (E.G. if BR2_HAVE_DEVFILES isn't set)
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$(SDL_SOUND_TARGET_UNINSTALL):
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$(call MESSAGE,"Uninstalling")
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$(MAKE) DESTDIR=$(STAGING_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
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rm -f $(@D)/.stamp_staging_installed
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$(MAKE) DESTDIR=$(TARGET_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
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rm -f $(TARGET_DIR)/usr/lib/libSDL_sound*so*
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rm -f $(SDL_SOUND_TARGET_INSTALL_TARGET) $(SDL_SOUND_HOOK_POST_INSTALL)
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