genode/os/src/server/nitpicker/common/view_stack.cc
2013-09-23 14:25:58 +02:00

328 lines
8.1 KiB
C++

/*
* \brief Nitpicker view stack implementation
* \author Norman Feske
* \date 2006-08-09
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <base/printf.h>
#include "view_stack.h"
#include "clip_guard.h"
/***************
** Utilities **
***************/
/**
* Get last view with the stay_top attribute
*
* \param view first view of the view stack
*/
static View const *last_stay_top_view(View const *view)
{
for (; view && view->view_stack_next() && view->view_stack_next()->stay_top(); )
view = view->view_stack_next();
return view;
}
/**
* Get last view that without background attribute
*/
//static View *last_foreground_view(View *view)
//{
// for (; view && view->view_stack_next(); view = view->view_stack_next())
// if (view->view_stack_next()->background())
// break;
//
// return view;
//}
/**************************
** View stack interface **
**************************/
template <typename VIEW>
VIEW *View_stack::_next_view(VIEW *view) const
{
Session * const active_session = _mode.focused_view() ?
&_mode.focused_view()->session() : 0;
View * const active_background = active_session ?
active_session->background() : 0;
for (;;) {
view = view ? view->view_stack_next() : 0;
/* check if we hit the bottom of the view stack */
if (!view) return 0;
if (!view->background()) return view;
if (is_default_background(view) || view == active_background)
return view;
/* view is a background view belonging to a non-focused session */
}
return 0;
}
Rect View_stack::_outline(View const &view) const
{
if (_mode.flat()) return view;
/* request thickness of view frame */
int const frame_size = view.frame_size(_mode);
return Rect(Point(view.x1() - frame_size, view.y1() - frame_size),
Point(view.x2() + frame_size, view.y2() + frame_size));
}
View const *View_stack::_target_stack_position(View const *neighbor, bool behind)
{
/* find target position in view stack */
View const *cv = last_stay_top_view(_first_view());
for ( ; cv; cv = _next_view(cv)) {
/* bring view to front? */
if (behind && !neighbor)
break;
/* insert view after cv? */
if (behind && (cv == neighbor))
break;
/* insert view in front of cv? */
if (!behind && (_next_view(cv) == neighbor))
break;
/* insert view in front of the background? */
if (!behind && !neighbor && _next_view(cv)->background())
break;
}
return cv ? cv : last_stay_top_view(_first_view());
}
void View_stack::_optimize_label_rec(View const *cv, View const *lv, Rect rect, Rect *optimal)
{
/* if label already fits in optimized rectangle, we are happy */
if (optimal->fits(lv->label_rect().area()))
return;
/* find next view that intersects with the rectangle or the target view */
Rect clipped;
while (cv && cv != lv && !(clipped = Rect::intersect(_outline(*cv), rect)).valid())
cv = _next_view(cv);
/* reached end of view stack */
if (!cv) return;
if (cv != lv && _next_view(cv)) {
/* cut current view from rectangle and go into sub rectangles */
Rect r[4];
rect.cut(clipped, &r[0], &r[1], &r[2], &r[3]);
for (int i = 0; i < 4; i++)
_optimize_label_rec(_next_view(cv), lv, r[i], optimal);
return;
}
/*
* Now, cv equals lv and we must decide how to configure the
* optimal rectangle.
*/
/* stop if label does not fit vertically */
if (rect.h() < lv->label_rect().h())
return;
/*
* If label fits completely within current rectangle, we are done.
* If label's width is not fully visible, choose the widest rectangle.
*/
if (rect.fits(lv->label_rect().area()) || (rect.w() > optimal->w())) {
*optimal = rect;
return;
}
}
void View_stack::_place_labels(Rect rect)
{
/* do not calculate label positions in flat mode */
if (_mode.flat()) return;
/* ignore mouse cursor */
View const *start = _next_view(_first_view());
View *view = _next_view(_first_view());
for (; view && _next_view(view); view = _next_view(view))
if (Rect::intersect(*view, rect).valid()) {
Rect old = view->label_rect(), best;
/* calculate best visible label position */
Rect rect = Rect::intersect(Rect(Point(), _canvas.size()), *view);
if (start) _optimize_label_rec(start, view, rect, &best);
/*
* If label is not fully visible, we ensure to display the first
* (most important) part. Otherwise, we center the label horizontally.
*/
int x = best.x1();
if (best.fits(view->label_rect().area()))
x += (best.w() - view->label_rect().w()) / 2;
view->label_pos(Point(x, best.y1()));
/* refresh old and new label positions */
refresh_view(*view, view, old);
refresh_view(*view, view, view->label_rect());
}
}
void View_stack::draw_rec(View const *view, View const *dst_view,
Session const *exclude, Rect rect) const
{
Rect clipped;
/* find next view that intersects with the current clipping rectangle */
for ( ; view && !(clipped = Rect::intersect(_outline(*view), rect)).valid(); )
view = _next_view(view);
/* check if we hit the bottom of the view stack */
if (!view) return;
Rect top, left, right, bottom;
rect.cut(clipped, &top, &left, &right, &bottom);
View const *next = _next_view(view);
/* draw areas at the top/left of the current view */
if (next && top.valid()) draw_rec(next, dst_view, exclude, top);
if (next && left.valid()) draw_rec(next, dst_view, exclude, left);
/* draw current view */
if (!dst_view || (dst_view == view) || view->transparent()) {
Clip_guard clip_guard(_canvas, clipped);
/* draw background if view is transparent */
if (view->uses_alpha())
draw_rec(_next_view(view), 0, 0, clipped);
view->frame(_canvas, _mode);
if (!exclude || !view->belongs_to(*exclude))
view->draw(_canvas, _mode);
}
/* draw areas at the bottom/right of the current view */
if (next && right.valid()) draw_rec(next, dst_view, exclude, right);
if (next && bottom.valid()) draw_rec(next, dst_view, exclude, bottom);
}
void View_stack::refresh_view(View const &view, View const *dst_view, Rect rect)
{
/* clip argument agains view outline */
rect = Rect::intersect(rect, _outline(view));
draw_rec(_first_view(), dst_view, 0, rect);
}
void View_stack::viewport(View &view, Rect pos, Point buffer_off, bool do_redraw)
{
Rect old = _outline(view);
static_cast<Rect &>(view) = Rect(pos);
view.buffer_off(buffer_off);
Rect compound = Rect::compound(old, _outline(view));
/* update labels (except when moving the mouse cursor) */
if (&view != _first_view())
_place_labels(compound);
if (!_mode.flat())
do_redraw = true;
/* update area on screen */
draw_rec(_first_view(), 0, do_redraw ? 0 : &view.session(), compound);
}
void View_stack::stack(View const &view, View const *neighbor, bool behind, bool do_redraw)
{
_views.remove(&view);
_views.insert(&view, _target_stack_position(neighbor, behind));
_place_labels(view);
/* refresh affected screen area */
refresh_view(view, 0, _outline(view));
}
void View_stack::title(View &view, const char *title)
{
view.title(title);
_place_labels(view);
refresh_view(view, 0, _outline(view));
}
View *View_stack::find_view(Point p)
{
/* skip mouse cursor */
View *view = _next_view(_first_view());
for ( ; view; view = _next_view(view))
if (view->input_response_at(p, _mode))
return view;
return 0;
}
void View_stack::remove_view(View const &view)
{
/* remember geometry of view to remove */
Rect rect = _outline(view);
/* exclude view from view stack */
_views.remove(&view);
/*
* Reset focused and pointed-at view if necessary
*
* Thus must be done after calling '_views.remove' because the new focused
* pointer is determined by traversing the view stack. If the to-be-removed
* view would still be there, we would re-assign the old pointed-to view as
* the current one, resulting in a dangling pointer right after the view
* gets destructed by the caller of 'removed_view'.
*/
_mode.forget(view);
/* redraw area where the view was visible */
draw_rec(_first_view(), 0, 0, rect);
}