genode/os/src/server/nitpicker/common/user_state.cc
2013-09-23 14:25:58 +02:00

280 lines
7.2 KiB
C++

/*
* \brief User state implementation
* \author Norman Feske
* \date 2006-08-27
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <input/event.h>
#include <input/keycodes.h>
#include "user_state.h"
using namespace Input;
/***************
** Utilities **
***************/
static inline bool _masked_key(Global_keys &global_keys, Keycode keycode) {
return global_keys.is_kill_key(keycode) || global_keys.is_xray_key(keycode); }
static inline bool _mouse_button(Keycode keycode) {
return keycode >= BTN_LEFT && keycode <= BTN_MIDDLE; }
/**************************
** User state interface **
**************************/
User_state::User_state(Global_keys &global_keys, Canvas &canvas, Menubar &menubar)
:
View_stack(canvas, *this), _global_keys(global_keys), _key_cnt(0),
_menubar(menubar), _pointed_view(0), _input_receiver(0),
_global_key_sequence(false)
{ }
void User_state::handle_event(Input::Event ev)
{
Input::Keycode const keycode = ev.keycode();
Input::Event::Type const type = ev.type();
/*
* Mangle incoming events
*/
int ax = _mouse_pos.x(), ay = _mouse_pos.y();
int rx = 0, ry = 0; /* skip info about relative motion by default */
/* transparently handle absolute and relative motion events */
if (type == Event::MOTION) {
if ((ev.rx() || ev.ry()) && ev.ax() == 0 && ev.ay() == 0) {
ax = max(0, min(size().w(), ax + ev.rx()));
ay = max(0, min(size().h(), ay + ev.ry()));
} else {
ax = ev.ax();
ay = ev.ay();
}
}
/* propagate relative motion for wheel events */
if (type == Event::WHEEL) {
rx = ev.rx();
ry = ev.ry();
}
/* create the mangled event */
ev = Input::Event(type, keycode, ax, ay, rx, ry);
_mouse_pos = Point(ax, ay);
/* count keys */
if (type == Event::PRESS) _key_cnt++;
if (type == Event::RELEASE && _key_cnt > 0) _key_cnt--;
View const * const pointed_view = find_view(_mouse_pos);
/*
* Deliver a leave event if pointed-to session changed
*/
if (pointed_view && _pointed_view &&
!pointed_view->same_session_as(*_pointed_view)) {
Input::Event leave_ev(Input::Event::LEAVE, 0, ax, ay, 0, 0);
_pointed_view->session().submit_input_event(leave_ev);
}
_pointed_view = pointed_view;
/**
* Guard that, when 'enabled' is set to true, performs a whole-screen
* update when leaving the scope
*/
struct Update_all_guard
{
User_state &user_state;
bool enabled;
char const *menu_title;
Update_all_guard(User_state &user_state)
: user_state(user_state), enabled(false), menu_title("") { }
~Update_all_guard()
{
if (!enabled)
return;
if (user_state._input_receiver)
user_state._menubar.state(user_state,
user_state._input_receiver->label(),
menu_title,
user_state._input_receiver->color());
else
user_state._menubar.state(user_state, "", "", BLACK);
user_state.update_all_views();
}
} update_all_guard(*this);
/*
* Handle start of a key sequence
*/
if (type == Event::PRESS && _key_cnt == 1) {
/*
* Detect mouse press event in kill mode, used to select the session
* to lock out.
*/
if (kill() && keycode == Input::BTN_LEFT) {
if (pointed_view)
lock_out_session(pointed_view->session());
/* leave kill mode */
update_all_guard.enabled = true;
Mode::leave_kill();
return;
}
/* update focused view */
if (pointed_view != focused_view() && _mouse_button(keycode)) {
bool const focus_stays_in_session =
focused_view() && pointed_view &&
focused_view()->belongs_to(pointed_view->session());
/*
* Update the whole screen when the focus change results in
* changing the focus to another session.
*/
if (flat() && !focus_stays_in_session)
update_all_guard.enabled = true;
/*
* Notify both the old focussed session and the new one.
*/
if (!focus_stays_in_session) {
if (focused_view()) {
Input::Event unfocus_ev(Input::Event::FOCUS, 0, ax, ay, 0, 0);
focused_view()->session().submit_input_event(unfocus_ev);
}
if (pointed_view) {
Input::Event focus_ev(Input::Event::FOCUS, 1, ax, ay, 0, 0);
pointed_view->session().submit_input_event(focus_ev);
}
}
if (!flat() || !focused_view() || !pointed_view)
update_all_guard.enabled = true;
focused_view(pointed_view);
}
/*
* If there exists a global rule for the pressed key, set the
* corresponding session as receiver of the input stream until the key
* count reaches zero. Otherwise, the input stream is directed to the
* pointed-at view.
*
* If we deliver a global key sequence, we temporarily change the focus
* to the global receiver. To reflect that change, we need to update
* the whole screen.
*/
Session * const global_receiver = _global_keys.global_receiver(keycode);
if (global_receiver) {
_global_key_sequence = true;
_input_receiver = global_receiver;
update_all_guard.menu_title = "";
update_all_guard.enabled = true;
}
/*
* No global rule matched, so the input stream gets directed to the
* focused view or refers to a built-in operation.
*/
if (!global_receiver && focused_view()) {
_input_receiver = &focused_view()->session();
update_all_guard.menu_title = focused_view()->title();
}
/*
* Toggle kill and xray modes. If one of those keys is pressed,
* suppress the delivery to clients.
*/
if (_global_keys.is_operation_key(keycode)) {
if (_global_keys.is_kill_key(keycode)) Mode::toggle_kill();
if (_global_keys.is_xray_key(keycode)) Mode::toggle_xray();
update_all_guard.enabled = true;
_input_receiver = 0;
}
}
/*
* Deliver event to session except when kill mode is activated
*/
if (kill()) return;
if (type == Event::MOTION || type == Event::WHEEL) {
if (_key_cnt == 0) {
/*
* In flat mode, we deliver motion events to the session of
* the pointed view. In xray mode, we deliver motion
* events only to the session with the focused view.
*/
if (flat() || (xray() && focused_view() == pointed_view))
if (pointed_view)
pointed_view->session().submit_input_event(ev);
} else if (_input_receiver)
_input_receiver->submit_input_event(ev);
}
/* deliver press/release event to session with focused view */
if (type == Event::PRESS || type == Event::RELEASE)
if (_input_receiver)
_input_receiver->submit_input_event(ev);
/*
* Detect end of global key sequence
*/
if (ev.type() == Event::RELEASE && _key_cnt == 0 && _global_key_sequence) {
_input_receiver = focused_view() ? &focused_view()->session() : 0;
update_all_guard.menu_title = focused_view() ? focused_view()->title() : "";
update_all_guard.enabled = true;
_global_key_sequence = false;
}
}
/********************
** Mode interface **
********************/
void User_state::forget(View const &view)
{
if (focused_view() == &view) {
Mode::forget(view);
_menubar.state(*this, "", "", BLACK);
update_all_views();
}
if (_input_receiver && view.belongs_to(*_input_receiver))
_input_receiver = 0;
if (_pointed_view == &view)
_pointed_view = find_view(_mouse_pos);
}