genode/repos/base/src/base/signal/signal.cc

428 lines
9.9 KiB
C++

/*
* \brief Generic implementation parts of the signaling framework
* \author Norman Feske
* \date 2008-09-16
*/
/*
* Copyright (C) 2008-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <base/signal.h>
#include <base/thread.h>
#include <base/trace/events.h>
#include <signal_session/connection.h>
using namespace Genode;
/**
* Return process-wide signal session used for signal allocation and submission
*/
static Signal_connection *signal_connection()
{
static Signal_connection sc;
return &sc;
}
/******************************************************
** Process-wide connection to core's signal service **
******************************************************/
enum { STACK_SIZE = 4*1024*sizeof(addr_t) };
class Signal_handler_thread : Thread<STACK_SIZE>, Lock
{
private:
/**
* Return process-wide signal source used for signal reception
*
* This function must be called from the context of the signal handler
* thread because on some platforms (e.g., Fiasco.OC), the calling
* thread context is used for implementing the signal-source protocol.
*/
static Signal_source *signal_source();
void entry()
{
Signal_source *source = signal_source();
unlock();
Signal_receiver::dispatch_signals(source);
}
public:
/**
* Constructor
*/
Signal_handler_thread()
: Thread<STACK_SIZE>("signal handler"), Lock(Lock::LOCKED)
{
start();
/*
* Make sure to have initialized the 'signal_source()' channel
* before proceeding with the use of signals. Otherwise, signals
* that occurred until the construction of 'signal_source' is
* completed may get lost.
*/
lock();
}
};
Signal_source *Signal_handler_thread::signal_source()
{
static Signal_source_client sigsrc(signal_connection()->signal_source());
return &sigsrc;
}
/**
* Return process-wide signal source used for signal reception
*/
static Signal_handler_thread *signal_handler_thread()
{
static Signal_handler_thread signal_handler_thread;
return &signal_handler_thread;
}
/*****************************
** Signal context registry **
*****************************/
namespace Genode {
/**
* Facility to validate the liveliness of signal contexts
*
* After dissolving a 'Signal_context' from a 'Signal_receiver', a signal
* belonging to the context may still in flight, i.e., currently processed
* within core or the kernel. Hence, after having received a signal, we
* need to manually check for the liveliness of the associated context.
* Because we cannot trust the signal imprint to represent a valid pointer,
* we need an associative data structure to validate the value. That is the
* role of the 'Signal_context_registry'.
*/
class Signal_context_registry
{
private:
/*
* Currently, the registry is just a linked list. If this becomes a
* scalability problem, we might introduce a more sophisticated
* associative data structure.
*/
Lock mutable _lock;
List<List_element<Signal_context> > _list;
public:
void insert(List_element<Signal_context> *le)
{
Lock::Guard guard(_lock);
_list.insert(le);
}
void remove(List_element<Signal_context> *le)
{
Lock::Guard guard(_lock);
_list.remove(le);
}
bool test_and_lock(Signal_context *context) const
{
Lock::Guard guard(_lock);
/* search list for context */
List_element<Signal_context> const *le = _list.first();
for ( ; le; le = le->next()) {
if (context == le->object()) {
/* lock object */
context->_lock.lock();
return true;
}
}
return false;
}
};
}
/**
* Return process-wide registry of registered signal contexts
*/
Genode::Signal_context_registry *signal_context_registry()
{
static Signal_context_registry inst;
return &inst;
}
/************
** Signal **
************/
void Signal::_dec_ref_and_unlock()
{
if (_data.context) {
Lock::Guard lock_guard(_data.context->_lock);
_data.context->_ref_cnt--;
if (_data.context->_ref_cnt == 0)
_data.context->_destroy_lock.unlock();
}
}
void Signal::_inc_ref()
{
if (_data.context) {
Lock::Guard lock_guard(_data.context->_lock);
_data.context->_ref_cnt++;
}
}
Signal::Signal(Signal::Data data) : _data(data)
{
if (_data.context) {
_data.context->_ref_cnt = 1;
_data.context->_destroy_lock.lock();
}
}
/********************
** Signal context **
********************/
void Signal_context::submit(unsigned num)
{
if (!_receiver) {
PWRN("signal context with no receiver");
return;
}
if (!signal_context_registry()->test_and_lock(this)) {
PWRN("encountered dead signal context");
return;
}
/* construct and locally submit signal object */
Signal::Data signal(this, num);
_receiver->local_submit(signal);
/* free context lock that was taken by 'test_and_lock' */
_lock.unlock();
}
/************************
** Signal transmitter **
************************/
Signal_connection * Signal_transmitter::connection() { return signal_connection(); }
/*********************
** Signal receiver **
*********************/
void Signal_receiver::_unsynchronized_dissolve(Signal_context *context)
{
/* tell core to stop sending signals referring to the context */
signal_connection()->free_context(context->_cap);
/* restore default initialization of signal context */
context->_receiver = 0;
context->_cap = Signal_context_capability();
/* remove context from context list */
_contexts.remove(&context->_receiver_le);
/* unregister context from process-wide registry */
signal_context_registry()->remove(&context->_registry_le);
}
Signal_receiver::Signal_receiver()
{
/* make sure that the process-local signal handler thread is running */
signal_handler_thread();
}
Signal_context_capability Signal_receiver::manage(Signal_context *context)
{
if (context->_receiver)
throw Context_already_in_use();
context->_receiver = this;
Lock::Guard list_lock_guard(_contexts_lock);
/* insert context into context list */
_contexts.insert(&context->_receiver_le);
/* register context at process-wide registry */
signal_context_registry()->insert(&context->_registry_le);
bool try_again = true;
for (;;) {
try {
/* use signal context as imprint */
context->_cap = signal_connection()->alloc_context((long)context);
return context->_cap;
} catch (Signal_session::Out_of_metadata) {
/* give up if the error occurred a second time */
if (try_again) { try_again = false; }
else { break; }
size_t const quota = 1024*sizeof(long);
char buf[64];
snprintf(buf, sizeof(buf), "ram_quota=%zu", quota);
PINF("upgrading quota donation for SIGNAL session (%zu bytes)", quota);
env()->parent()->upgrade(signal_connection()->cap(), buf);
}
};
return Signal_context_capability();
}
void Signal_receiver::dissolve(Signal_context *context)
{
if (context->_receiver != this)
throw Context_not_associated();
Lock::Guard list_lock_guard(_contexts_lock);
_unsynchronized_dissolve(context);
Lock::Guard context_destroy_lock_guard(context->_destroy_lock);
}
bool Signal_receiver::pending()
{
Lock::Guard list_lock_guard(_contexts_lock);
/* look up the contexts for the pending signal */
for (List_element<Signal_context> *le = _contexts.first(); le; le = le->next()) {
Signal_context *context = le->object();
Lock::Guard lock_guard(context->_lock);
if (context->_pending)
return true;
}
return false;
}
Signal Signal_receiver::wait_for_signal()
{
for (;;) {
/* block until the receiver has received a signal */
_signal_available.down();
Lock::Guard list_lock_guard(_contexts_lock);
/* look up the contexts for the pending signal */
for (List_element<Signal_context> *le = _contexts.first(); le; le = le->next()) {
Signal_context *context = le->object();
Lock::Guard lock_guard(context->_lock);
/* check if context has a pending signal */
if (!context->_pending)
continue;
context->_pending = false;
Signal::Data result = context->_curr_signal;
/* invalidate current signal in context */
context->_curr_signal = Signal::Data(0, 0);
if (result.num == 0)
PWRN("returning signal with num == 0");
Trace::Signal_received trace_event(*context, result.num);
/* return last received signal */
return result;
}
/*
* Normally, we should never arrive at this point because that would
* mean, the '_signal_available' semaphore was increased without
* registering the signal in any context associated to the receiver.
*
* However, if a context gets dissolved right after submitting a
* signal, we may have increased the semaphore already. In this case
* the signal-causing context is absent from the list.
*/
}
return Signal::Data(0, 0); /* unreachable */
}
void Signal_receiver::local_submit(Signal::Data ns)
{
Signal_context *context = ns.context;
/*
* Replace current signal of the context by signal with accumulated
* counters. In the common case, the current signal is an invalid
* signal with a counter value of zero.
*/
unsigned num = context->_curr_signal.num + ns.num;
context->_curr_signal = Signal::Data(context, num);
/* wake up the receiver if the context becomes pending */
if (!context->_pending) {
context->_pending = true;
_signal_available.up();
}
}
void Signal_receiver::dispatch_signals(Signal_source *signal_source)
{
for (;;) {
Signal_source::Signal source_signal = signal_source->wait_for_signal();
/* look up context as pointed to by the signal imprint */
Signal_context *context = (Signal_context *)(source_signal.imprint());
if (!signal_context_registry()->test_and_lock(context)) {
PWRN("encountered dead signal context");
continue;
}
/* construct and locally submit signal object */
Signal::Data signal(context, source_signal.num());
context->_receiver->local_submit(signal);
/* free context lock that was taken by 'test_and_lock' */
context->_lock.unlock();
}
}
void Signal_receiver::_platform_destructor() { }