c850462f43
Instead of having an ID allocator per object class use one global allocator for all. Thereby artificial limitations for the different object types are superfluent. Moreover, replace the base-hw specific id allocator implementation with the generic Bit_allocator, which is also memory saving. Ref #1443 |
||
---|---|---|
.. | ||
board_support.h | ||
cpu.h | ||
macros.s | ||
translation_table.h |