genode/repos/os/src/server/nitpicker/input.h
Christian Prochaska 63ebebcfa4 nitpicker: update the 'pointed session' more often
Currently, the 'pointed session' gets updated only when an input event
occurs, but an update is also needed in other situations, for example
when the view under the current mouse position was moved.

With this commit, the 'pointed session' gets updated whenever the
timer-triggered 'handle_input()' function is called.

Fixes #1473
2015-04-13 14:18:15 +02:00

108 lines
2.7 KiB
C

/*
* \brief Input handling utilities
* \author Norman Feske
* \date 2013-09-07
*/
/*
* Copyright (C) 2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INPUT_H_
#define _INPUT_H_
/* Genode includes */
#include <input/event.h>
/* local includes */
#include "user_state.h"
/**
* Determine number of events that can be merged into one
*
* \param ev pointer to first event array element to check
* \param max size of the event array
* \return number of events subjected to merge
*/
static unsigned num_consecutive_events(Input::Event const *ev, unsigned max)
{
if (max < 1) return 0;
if (ev->type() != Input::Event::MOTION) return 1;
bool first_is_absolute = ev->is_absolute_motion();
/* iterate until we get a different event type, start at second */
unsigned cnt = 1;
for (ev++ ; cnt < max; cnt++, ev++) {
if (ev->type() != Input::Event::MOTION) break;
if (first_is_absolute != ev->is_absolute_motion()) break;
}
return cnt;
}
/**
* Merge consecutive motion events
*
* \param ev event array to merge
* \param n number of events to merge
* \return merged motion event
*/
static Input::Event merge_motion_events(Input::Event const *ev, unsigned n)
{
Input::Event res;
for (unsigned i = 0; i < n; i++, ev++)
res = Input::Event(Input::Event::MOTION, 0, ev->ax(), ev->ay(),
res.rx() + ev->rx(), res.ry() + ev->ry());
return res;
}
static void import_input_events(Input::Event *ev_buf, unsigned num_ev,
User_state &user_state)
{
if (num_ev > 0) {
/*
* Take events from input event buffer, merge consecutive motion
* events, and pass result to the user state.
*/
for (unsigned src_ev_cnt = 0; src_ev_cnt < num_ev; src_ev_cnt++) {
Input::Event *e = &ev_buf[src_ev_cnt];
Input::Event curr = *e;
if (e->type() == Input::Event::MOTION) {
unsigned n = num_consecutive_events(e, num_ev - src_ev_cnt);
curr = merge_motion_events(e, n);
/* skip merged events */
src_ev_cnt += n - 1;
}
/*
* If subsequential relative motion events are merged to
* a zero-motion event, drop it. Otherwise, it would be
* misinterpreted as absolute event pointing to (0, 0).
*/
if (e->is_relative_motion() && curr.rx() == 0 && curr.ry() == 0)
continue;
/* pass event to user state */
user_state.handle_event(curr);
}
} else {
/*
* Besides handling input events, 'user_state.handle_event()' also
* updates the pointed session, which might have changed by other
* means, for example view movement.
*/
user_state.handle_event(Input::Event());
}
}
#endif /* _INPUT_H_ */