genode/repos/base-okl4/src/core/thread_start.cc
Norman Feske 6b289a1423 base/core: use references instead of pointers
This patch replaces the former prominent use of pointers by references
wherever feasible. This has the following benefits:

* The contract between caller and callee becomes more obvious. When
  passing a reference, the contract says that the argument cannot be
  a null pointer. The caller is responsible to ensure that. Therefore,
  the use of reference eliminates the need to add defensive null-pointer
  checks at the callee site, which sometimes merely exist to be on the
  safe side. The bottom line is that the code becomes easier to follow.

* Reference members must be initialized via an object initializer,
  which promotes a programming style that avoids intermediate object-
  construction states. Within core, there are still a few pointers
  as member variables left though. E.g., caused by the late association
  of 'Platform_thread' objects with their 'Platform_pd' objects.

* If no pointers are present as member variables, we don't need to
  manually provide declarations of a private copy constructor and
  an assignment operator to avoid -Weffc++ errors "class ... has
  pointer data members [-Werror=effc++]".

This patch also changes a few system bindings on NOVA and Fiasco.OC,
e.g., the return value of the global 'cap_map' accessor has become a
reference. Hence, the patch touches a few places outside of core.

Fixes #3135
2019-02-12 10:33:13 +01:00

62 lines
1.2 KiB
C++

/*
* \brief Implementation of Thread API interface on top of Platform_thread
* \author Norman Feske
* \date 2006-05-03
*/
/*
* Copyright (C) 2006-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
/* Genode includes */
#include <base/thread.h>
#include <base/sleep.h>
/* base-internal includes */
#include <base/internal/stack.h>
/* core includes */
#include <platform.h>
#include <core_env.h>
using namespace Genode;
void Thread::_thread_start()
{
Thread::myself()->_thread_bootstrap();
Thread::myself()->entry();
Thread::myself()->_join_lock.unlock();
sleep_forever();
}
void Thread::start()
{
/* create and start platform thread */
native_thread().pt = new (platform_specific().thread_slab())
Platform_thread(_stack->name().string());
platform_specific().core_pd().bind_thread(*native_thread().pt);
native_thread().pt->start((void *)_thread_start, stack_top());
}
void Thread::cancel_blocking()
{
/*
* Within core, we never need to unblock threads
*/
}
void Thread::_deinit_platform_thread()
{
/* destruct platform thread */
destroy(platform_specific().thread_slab(), native_thread().pt);
}