6b289a1423
This patch replaces the former prominent use of pointers by references wherever feasible. This has the following benefits: * The contract between caller and callee becomes more obvious. When passing a reference, the contract says that the argument cannot be a null pointer. The caller is responsible to ensure that. Therefore, the use of reference eliminates the need to add defensive null-pointer checks at the callee site, which sometimes merely exist to be on the safe side. The bottom line is that the code becomes easier to follow. * Reference members must be initialized via an object initializer, which promotes a programming style that avoids intermediate object- construction states. Within core, there are still a few pointers as member variables left though. E.g., caused by the late association of 'Platform_thread' objects with their 'Platform_pd' objects. * If no pointers are present as member variables, we don't need to manually provide declarations of a private copy constructor and an assignment operator to avoid -Weffc++ errors "class ... has pointer data members [-Werror=effc++]". This patch also changes a few system bindings on NOVA and Fiasco.OC, e.g., the return value of the global 'cap_map' accessor has become a reference. Hence, the patch touches a few places outside of core. Fixes #3135
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
/*
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* \brief Implementation of Thread API interface on top of Platform_thread
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* \author Norman Feske
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* \date 2006-05-03
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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/* Genode includes */
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#include <base/thread.h>
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#include <base/sleep.h>
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/* base-internal includes */
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#include <base/internal/stack.h>
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/* core includes */
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#include <platform.h>
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#include <core_env.h>
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using namespace Genode;
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void Thread::_thread_start()
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{
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Thread::myself()->_thread_bootstrap();
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Thread::myself()->entry();
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Thread::myself()->_join_lock.unlock();
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sleep_forever();
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}
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void Thread::start()
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{
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/* create and start platform thread */
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native_thread().pt = new (platform().core_mem_alloc())
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Platform_thread(_stack->name().string());
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platform_specific().core_pd().bind_thread(*native_thread().pt);
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native_thread().pt->pager(platform_specific().core_pager());
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native_thread().l4id = native_thread().pt->native_thread_id();
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native_thread().pt->start((void *)_thread_start, stack_top());
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}
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void Thread::cancel_blocking()
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{
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/*
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* Within core, we never need to unblock threads
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*/
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}
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void Thread::_deinit_platform_thread()
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{
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/* destruct platform thread */
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destroy(platform().core_mem_alloc(), native_thread().pt);
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}
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