genode/repos/os/include/input_session/client.h
Norman Feske 0ed68a56b7 Use signals for delivering input events
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').

The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.

The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.

Fixes #46
2014-06-06 14:54:07 +02:00

42 lines
986 B
C++

/*
* \brief Client-side input session interface
* \author Norman Feske
* \date 2006-08-16
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__INPUT_SESSION__CLIENT_H_
#define _INCLUDE__INPUT_SESSION__CLIENT_H_
#include <input_session/capability.h>
#include <base/rpc_client.h>
namespace Input {
struct Session_client : Genode::Rpc_client<Session>
{
explicit Session_client(Session_capability session)
: Genode::Rpc_client<Session>(session) { }
Genode::Dataspace_capability dataspace() override {
return call<Rpc_dataspace>(); }
bool is_pending() const override {
return call<Rpc_is_pending>(); }
int flush() override {
return call<Rpc_flush>(); }
void sigh(Genode::Signal_context_capability sigh) override {
call<Rpc_sigh>(sigh); }
};
}
#endif /* _INCLUDE__INPUT_SESSION__CLIENT_H_ */