genode/repos/base/src/base/signal/common.cc

236 lines
4.9 KiB
C++

/*
* \brief Platform-independent part of signal framework
* \author Norman Feske
* \author Christian Prochaska
* \author Martin Stein
* \date 2013-02-21
*/
/*
* Copyright (C) 2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
/* Genode includes */
#include <base/env.h>
#include <base/signal.h>
#include <base/trace/events.h>
using namespace Genode;
/************
** Signal **
************/
Signal::Signal(Signal const &other)
{
_data.context = other._data.context;
_data.num = other._data.num;
_inc_ref();
}
Signal & Signal::operator=(Signal const &other)
{
if ((_data.context == other._data.context) &&
(_data.num == other._data.num))
return *this;
_dec_ref_and_unlock();
_data.context = other._data.context;
_data.num = other._data.num;
_inc_ref();
return *this;
}
Signal::~Signal() { _dec_ref_and_unlock(); }
void Signal::_dec_ref_and_unlock()
{
if (_data.context) {
Lock::Guard lock_guard(_data.context->_lock);
_data.context->_ref_cnt--;
if (_data.context->_ref_cnt == 0)
_data.context->_destroy_lock.unlock();
}
}
void Signal::_inc_ref()
{
if (_data.context) {
Lock::Guard lock_guard(_data.context->_lock);
_data.context->_ref_cnt++;
}
}
Signal::Signal(Signal::Data data) : _data(data)
{
if (_data.context) {
_data.context->_ref_cnt = 1;
_data.context->_destroy_lock.lock();
}
}
/********************
** Signal_context **
********************/
Signal_context::~Signal_context()
{
/*
* Detect bug in an application where a signal context is destroyed prior
* dissolving it from the signal receiver.
*/
if (_receiver)
PERR("Destructing undissolved signal context");
}
/************************
** Signal_transmitter **
************************/
Signal_transmitter::Signal_transmitter(Signal_context_capability context)
: _context(context) { }
void Signal_transmitter::context(Signal_context_capability context) {
_context = context; }
Signal_context_capability Signal_transmitter::context() { return _context; }
/*********************
** Signal_receiver **
*********************/
Signal Signal_receiver::wait_for_signal()
{
for (;;) {
/* block until the receiver has received a signal */
block_for_signal();
try {
return pending_signal();
} catch (Signal_not_pending) { }
}
}
Signal Signal_receiver::pending_signal()
{
Lock::Guard list_lock_guard(_contexts_lock);
/* look up the contexts for the pending signal */
for (List_element<Signal_context> *le = _contexts.first(); le; le = le->next()) {
Signal_context *context = le->object();
Lock::Guard lock_guard(context->_lock);
/* check if context has a pending signal */
if (!context->_pending)
continue;
context->_pending = false;
Signal::Data result = context->_curr_signal;
/* invalidate current signal in context */
context->_curr_signal = Signal::Data(0, 0);
if (result.num == 0)
PWRN("returning signal with num == 0");
Trace::Signal_received trace_event(*context, result.num);
/* return last received signal */
return result;
}
/*
* Normally, we should never arrive at this point because that would
* mean, the '_signal_available' semaphore was increased without
* registering the signal in any context associated to the receiver.
*
* However, if a context gets dissolved right after submitting a
* signal, we may have increased the semaphore already. In this case
* the signal-causing context is absent from the list.
*/
throw Signal_not_pending();
}
Signal_receiver::~Signal_receiver()
{
Lock::Guard list_lock_guard(_contexts_lock);
/* disassociate contexts from the receiver */
for (List_element<Signal_context> *le; (le = _contexts.first()); )
_unsynchronized_dissolve(le->object());
_platform_destructor();
}
void Signal_receiver::_unsynchronized_dissolve(Signal_context * const context)
{
_platform_begin_dissolve(context);
/* tell core to stop sending signals referring to the context */
env()->pd_session()->free_context(context->_cap);
/* restore default initialization of signal context */
context->_receiver = 0;
context->_cap = Signal_context_capability();
/* remove context from context list */
_contexts.remove(&context->_receiver_le);
_platform_finish_dissolve(context);
}
void Signal_receiver::dissolve(Signal_context *context)
{
if (context->_receiver != this)
throw Context_not_associated();
Lock::Guard list_lock_guard(_contexts_lock);
_unsynchronized_dissolve(context);
Lock::Guard context_destroy_lock_guard(context->_destroy_lock);
}
bool Signal_receiver::pending()
{
Lock::Guard list_lock_guard(_contexts_lock);
/* look up the contexts for the pending signal */
for (List_element<Signal_context> *le = _contexts.first(); le; le = le->next()) {
Signal_context *context = le->object();
Lock::Guard lock_guard(context->_lock);
if (context->_pending)
return true;
}
return false;
}