genode/repos/base/include/base/blockade.h

47 lines
1.1 KiB
C++

/*
* \brief Blockade primitive
* \author Alexander Boettcher
* \date 2020-01-24
*
* A 'Blockade' is a locking primitive designated for deliberately pausing
* the execution of a thread until woken up by another thread. It is typically
* used as a mechanism for synchonizing the startup of threads.
*
* At initialization time, a blockade is in locked state. A thread can pause
* its own execution by calling the 'block()' method. Another thread can wake
* up the paused thread by calling 'wakeup()' on the blockade.
*/
/*
* Copyright (C) 2020 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__BASE__BLOCKADE_H_
#define _INCLUDE__BASE__BLOCKADE_H_
#include <base/lock.h>
#include <util/noncopyable.h>
namespace Genode { class Blockade; }
class Genode::Blockade : Noncopyable
{
private:
Lock _lock;
public:
Blockade() : _lock(Lock::LOCKED) { }
void block() { _lock.lock(); }
void wakeup() { _lock.unlock(); }
};
#endif /* _INCLUDE__BASE__BLOCKADE_H_ */