genode/repos/os/include/input_session/connection.h

57 lines
1.3 KiB
C++

/*
* \brief Connection to input service
* \author Norman Feske
* \date 2008-08-22
*/
/*
* Copyright (C) 2008-2016 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__INPUT_SESSION__CONNECTION_H_
#define _INCLUDE__INPUT_SESSION__CONNECTION_H_
#include <input_session/client.h>
#include <base/connection.h>
namespace Input { struct Connection; }
struct Input::Connection : Genode::Connection<Session>, Session_client
{
/**
* Issue session request
*
* \noapi
*/
Capability<Input::Session> _session(Genode::Parent &parent, char const *label) {
return session(parent, "ram_quota=16K, label=\"%s\"", label); }
/**
* Constructor
*/
Connection(Genode::Env &env, char const *label = "")
:
Genode::Connection<Input::Session>(env, _session(env.parent(), label)),
Session_client(env.rm(), cap())
{ }
/**
* Constructor
*
* \noapi
* \deprecated Use the constructor with 'Env &' as first
* argument instead
*/
Connection() __attribute__((deprecated))
:
Genode::Connection<Input::Session>(
session(*Genode::env_deprecated()->parent(), "ram_quota=16K")),
Session_client(*Genode::env_deprecated()->rm_session(), cap())
{ }
};
#endif /* _INCLUDE__INPUT_SESSION__CONNECTION_H_ */