genode/demo/src/server/liquid_framebuffer
Norman Feske 8243329ad4 os: Move Genode::Config into 'config' library
Originally, the convenience utility for accessing a process
configuration came in the form of a header file. But this causes
aliasing problems if multiple compilation units access the config while
the configuration gets dynamically updated. Moving the implementation of
the accessor to the singleton object into a library solves those
problems.
2013-09-23 14:25:58 +02:00
..
framebuffer_window.h liquid_fb: dynamic reconfiguration support 2013-05-22 21:30:17 +02:00
main.cc liquid_framebuffer: fix initial window size 2013-06-10 10:45:31 +02:00
README liquid_fb: dynamic reconfiguration support 2013-05-22 21:30:17 +02:00
services.cc liquid_fb: dynamic reconfiguration support 2013-05-22 21:30:17 +02:00
services.h liquid_fb: dynamic reconfiguration support 2013-05-22 21:30:17 +02:00
target.mk os: Move Genode::Config into 'config' library 2013-09-23 14:25:58 +02:00

Liquid frame buffer is an implementation of the frame buffer interface
running as a client of the Nitpicker GUI server. It supports the
following configuration options. The example shows the default
values.

! <config
!
!   <!-- enable the animated background,
!        valid values are 'on' and 'off' -->
!   animate="on"
!
!   <!-- the initial window position and
!        size of the virtual frame buffer -->
!   xpos="400"
!   ypos="270"
!   width="500"
!   height="400"
!
!   <!-- set the window title -->
!   title="Liquid Framebuffer"
!
!   <!-- show a resize handle,
!        valid values are 'on' and 'off' -->
!   resize_handle="off"
!
!   <!-- show window decoration (title bar and borders),
!        valid values are 'on' and 'off' -->
!   decoration="on"
!
! />

Because Liquid frame buffer creates the virtual frame-buffer window at
start time, not at session-creation time, sufficient memory resources must
be provided when starting the program. Consequently, the client does not
need to donate memory for the frame buffer backing store.

Liquid frame buffer supports only one client. If multiple
virtual frame buffers are needed, multiple instances of the
program should be used.