3778558608
This patch improves the `Text_painter` utility that is commonly used by native Genode components to render text: - Support for subpixel positioning - Generic interface for accessing font data - Basic UTF-8 support Since the change decouples the font format from the 'Text_painter' and changes the API to use the sub-pixel accurate 'Text_painter::Position' type, all users of the utility require an adaptation. Fixes #2716
270 lines
6.1 KiB
C++
270 lines
6.1 KiB
C++
/*
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* \brief Nitpicker view stack
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* \author Norman Feske
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* \date 2006-08-08
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _VIEW_STACK_H_
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#define _VIEW_STACK_H_
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#include "view_component.h"
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#include "session_component.h"
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#include "canvas.h"
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namespace Nitpicker { class View_stack; }
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class Nitpicker::View_stack
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{
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private:
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Area _size;
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Focus &_focus;
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List<View_stack_elem> _views { };
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View_component *_default_background = nullptr;
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Dirty_rect mutable _dirty_rect { };
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/**
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* Return outline geometry of a view
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*
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* This geometry depends on the view geometry and the currently active
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* Nitpicker mode. In non-flat modes, we incorporate the surrounding
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* frame.
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*/
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Rect _outline(View_component const &view) const;
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/**
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* Return top-most view of the view stack
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*/
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View_component const *_first_view() const
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{
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return static_cast<View_component const *>(_views.first());
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}
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View_component *_first_view()
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{
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return static_cast<View_component *>(_views.first());
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}
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/**
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* Find position in view stack for inserting a view
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*/
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View_component const *_target_stack_position(View_component const *neighbor, bool behind);
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/**
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* Find best visible label position
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*/
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void _optimize_label_rec(View_component const *cv, View_component const *lv,
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Rect rect, Rect *optimal);
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/**
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* Position labels that are affected by specified area
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*/
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void _place_labels(Rect);
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/**
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* Return view following the specified view in the view stack
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*
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* The function is a template to capture both const and non-const
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* usage.
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*/
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template <typename VIEW>
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VIEW *_next_view(VIEW &view) const;
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/**
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* Schedule 'rect' to be redrawn
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*/
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void _mark_view_as_dirty(View_component &view, Rect rect)
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{
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_dirty_rect.mark_as_dirty(rect);
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view.mark_as_dirty(rect);
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}
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public:
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/**
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* Constructor
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*/
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View_stack(Area size, Focus &focus) : _size(size), _focus(focus)
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{
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_dirty_rect.mark_as_dirty(Rect(Point(0, 0), _size));
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}
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/**
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* Return size
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*/
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Area size() const { return _size; }
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void size(Area size)
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{
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_size = size;
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update_all_views();
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}
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/**
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* Draw views in specified area (recursivly)
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*
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* \param view current view in view stack
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*/
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void draw_rec(Canvas_base &, Font const &, View_component const *, Rect) const;
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/**
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* Draw dirty areas
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*/
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Dirty_rect draw(Canvas_base &canvas, Font const &font) const
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{
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Dirty_rect result = _dirty_rect;
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_dirty_rect.flush([&] (Rect const &rect) {
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draw_rec(canvas, font, _first_view(), rect); });
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return result;
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}
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/**
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* Trigger redraw of the whole view stack
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*/
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void update_all_views()
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{
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Rect const whole_screen(Point(), _size);
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_place_labels(whole_screen);
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_dirty_rect.mark_as_dirty(whole_screen);
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for (View_component *view = _first_view(); view; view = view->view_stack_next())
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view->mark_as_dirty(_outline(*view));
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}
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/**
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* mark all view-local dirty rectangles a clean
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*/
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void mark_all_views_as_clean()
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{
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for (View_component *view = _first_view(); view; view = view->view_stack_next())
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view->mark_as_clean();
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}
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/**
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* Mark all views belonging to the specified session as dirty
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*
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* \param Session Session that created the view
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* \param Rect Buffer area to update
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*/
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void mark_session_views_as_dirty(Session_component const &session, Rect rect)
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{
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for (View_component *view = _first_view(); view; view = view->view_stack_next()) {
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if (!view->owned_by(session))
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continue;
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/*
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* Determine view portion that displays the buffer portion
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* specified by 'rect'.
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*/
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Point const offset = view->abs_position() + view->buffer_off();
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Rect const r = Rect::intersect(Rect(rect.p1() + offset,
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rect.p2() + offset),
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view->abs_geometry());
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refresh_view(*view, r);
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}
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}
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/**
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* Refresh area within a view
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*
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* \param view view that should be updated on screen
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*/
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void refresh_view(View_component &view, Rect);
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/**
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* Refresh entire view
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*/
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void refresh_view(View_component &view) { refresh_view(view, _outline(view)); }
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/**
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* Refresh area
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*/
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void refresh(Rect);
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/**
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* Define view geometry
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*
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* \param rect new geometry of view on screen
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*/
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void geometry(View_component &view, Rect rect);
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/**
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* Define buffer offset of view
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*
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* \param buffer_off view offset of displayed buffer
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*/
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void buffer_offset(View_component &view, Point buffer_off);
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/**
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* Insert view at specified position in view stack
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*
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* \param behind insert view in front (true) or
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* behind (false) the specified neighbor
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*
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* To insert a view at the top of the view stack, specify
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* neighbor = 0 and behind = true. To insert a view at the
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* bottom of the view stack, specify neighbor = 0 and
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* behind = false.
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*/
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void stack(View_component &view, View_component const *neighbor = 0,
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bool behind = true);
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/**
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* Set view title
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*/
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void title(View_component &view, Font const &font, char const *title);
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/**
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* Find view at specified position
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*/
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View_component *find_view(Point);
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/**
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* Remove view from view stack
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*/
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void remove_view(View_component const &, bool redraw = true);
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/**
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* Define default background
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*/
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void default_background(View_component &view) { _default_background = &view; }
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/**
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* Return true if view is the default background
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*/
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bool is_default_background(View_component const &view) const
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{
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return &view == _default_background;
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}
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void apply_origin_policy(View_component &pointer_origin)
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{
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for (View_component *v = _first_view(); v; v = v->view_stack_next())
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v->apply_origin_policy(pointer_origin);
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}
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void sort_views_by_layer();
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/**
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* Bring views that match the specified label selector to the front
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*/
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void to_front(char const *selector);
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};
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#endif /* _VIEW_STACK_H_ */
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