genode/os/src/server/nitpicker/main.cc

1076 lines
28 KiB
C++

/*
* \brief Nitpicker main program for Genode
* \author Norman Feske
* \date 2006-08-04
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
/* Genode includes */
#include <base/env.h>
#include <base/sleep.h>
#include <base/printf.h>
#include <base/allocator_guard.h>
#include <os/attached_ram_dataspace.h>
#include <input/event.h>
#include <input/keycodes.h>
#include <root/component.h>
#include <dataspace/client.h>
#include <timer_session/connection.h>
#include <input_session/connection.h>
#include <input_session/input_session.h>
#include <nitpicker_view/nitpicker_view.h>
#include <nitpicker_session/nitpicker_session.h>
#include <framebuffer_session/connection.h>
#include <util/color.h>
#include <os/pixel_rgb565.h>
#include <os/session_policy.h>
#include <os/server.h>
#include <os/reporter.h>
/* local includes */
#include "input.h"
#include "big_mouse.h"
#include "background.h"
#include "clip_guard.h"
#include "mouse_cursor.h"
#include "chunky_menubar.h"
namespace Input { class Session_component; }
namespace Framebuffer { class Session_component; }
namespace Nitpicker {
class Session_component;
template <typename> class Root;
struct Main;
}
using Genode::size_t;
using Genode::Allocator;
using Genode::Rpc_entrypoint;
using Genode::List;
using Genode::Pixel_rgb565;
using Genode::strcmp;
using Genode::config;
using Genode::env;
using Genode::Arg_string;
using Genode::Object_pool;
using Genode::Dataspace_capability;
using Genode::Session_label;
using Genode::Signal_transmitter;
using Genode::Signal_context_capability;
using Genode::Signal_rpc_member;
using Genode::Attached_ram_dataspace;
using Genode::Attached_dataspace;
/***************
** Utilities **
***************/
/*
* Font initialization
*/
extern char _binary_default_tff_start;
Text_painter::Font default_font(&_binary_default_tff_start);
class Flush_merger
{
private:
Rect _to_be_flushed = { Point(), Area() };
public:
bool defer = false;
Rect to_be_flushed() const { return _to_be_flushed; }
void merge(Rect rect)
{
if (_to_be_flushed.valid())
_to_be_flushed = Rect::compound(_to_be_flushed, rect);
else
_to_be_flushed = rect;
}
void reset() { _to_be_flushed = Rect(Point(), Area()); }
};
template <typename PT>
class Screen : public Canvas<PT>, public Flush_merger
{
protected:
/**
* Surface_base::Flusher interface
*/
void flush_pixels(Rect rect) { merge(rect); }
public:
/**
* Constructor
*/
Screen(PT *base, Area size) : Canvas<PT>(base, size) { }
};
class Buffer
{
private:
Area _size;
Framebuffer::Mode::Format _format;
Genode::Attached_ram_dataspace _ram_ds;
public:
/**
* Constructor - allocate and map dataspace for virtual frame buffer
*
* \throw Ram_session::Alloc_failed
* \throw Rm_session::Attach_failed
*/
Buffer(Area size, Framebuffer::Mode::Format format, Genode::size_t bytes)
:
_size(size), _format(format),
_ram_ds(env()->ram_session(), bytes)
{ }
/**
* Accessors
*/
Genode::Ram_dataspace_capability ds_cap() const { return _ram_ds.cap(); }
Area size() const { return _size; }
Framebuffer::Mode::Format format() const { return _format; }
void *local_addr() const { return _ram_ds.local_addr<void>(); }
};
/**
* Interface for triggering the re-allocation of a virtual framebuffer
*
* Used by 'Framebuffer::Session_component',
* implemented by 'Nitpicker::Session_component'
*/
struct Buffer_provider
{
virtual Buffer *realloc_buffer(Framebuffer::Mode mode, bool use_alpha) = 0;
};
struct Canvas_accessor
{
virtual Canvas_base &canvas() = 0;
};
template <typename PT>
class Chunky_dataspace_texture : public Buffer,
public Texture<PT>
{
private:
Framebuffer::Mode::Format _format() {
return Framebuffer::Mode::RGB565; }
/**
* Return base address of alpha channel or 0 if no alpha channel exists
*/
unsigned char *_alpha_base(Area size, bool use_alpha)
{
if (!use_alpha) return 0;
/* alpha values come right after the pixel values */
return (unsigned char *)local_addr() + calc_num_bytes(size, false);
}
public:
/**
* Constructor
*/
Chunky_dataspace_texture(Area size, bool use_alpha)
:
Buffer(size, _format(), calc_num_bytes(size, use_alpha)),
Texture<PT>((PT *)local_addr(),
_alpha_base(size, use_alpha), size) { }
static Genode::size_t calc_num_bytes(Area size, bool use_alpha)
{
/*
* If using an alpha channel, the alpha buffer follows the
* pixel buffer. The alpha buffer is followed by an input
* mask buffer. Hence, we have to account one byte per
* alpha value and one byte for the input mask value.
*/
Genode::size_t bytes_per_pixel = sizeof(PT) + (use_alpha ? 2 : 0);
return bytes_per_pixel*size.w()*size.h();
}
unsigned char *input_mask_buffer()
{
if (!Texture<PT>::alpha()) return 0;
Area const size = Texture<PT>::size();
/* input-mask values come right after the alpha values */
return (unsigned char *)local_addr() + calc_num_bytes(size, false)
+ size.count();
}
};
/***********************
** Input sub session **
***********************/
class Input::Session_component : public Genode::Rpc_object<Session>
{
public:
enum { MAX_EVENTS = 200 };
static size_t ev_ds_size() {
return Genode::align_addr(MAX_EVENTS*sizeof(Event), 12); }
private:
/*
* Exported event buffer dataspace
*/
Attached_ram_dataspace _ev_ram_ds = { env()->ram_session(), ev_ds_size() };
/*
* Local event buffer that is copied
* to the exported event buffer when
* flush() gets called.
*/
Event _ev_buf[MAX_EVENTS];
unsigned _num_ev = 0;
public:
/**
* Enqueue event into local event buffer of the input session
*/
void submit(const Event *ev)
{
/* drop event when event buffer is full */
if (_num_ev >= MAX_EVENTS) return;
/* insert event into local event buffer */
_ev_buf[_num_ev++] = *ev;
}
/*****************************
** Input session interface **
*****************************/
Dataspace_capability dataspace() { return _ev_ram_ds.cap(); }
bool is_pending() const { return _num_ev > 0; }
int flush()
{
unsigned ev_cnt;
/* copy events from local event buffer to exported buffer */
Event *ev_ds_buf = _ev_ram_ds.local_addr<Event>();
for (ev_cnt = 0; ev_cnt < _num_ev; ev_cnt++)
ev_ds_buf[ev_cnt] = _ev_buf[ev_cnt];
_num_ev = 0;
return ev_cnt;
}
};
/*****************************
** Framebuffer sub session **
*****************************/
class Framebuffer::Session_component : public Genode::Rpc_object<Session>
{
private:
::Buffer *_buffer = 0;
View_stack &_view_stack;
::Session &_session;
Flush_merger &_flush_merger;
Framebuffer::Session &_framebuffer;
Canvas_accessor &_canvas_accessor;
Buffer_provider &_buffer_provider;
Signal_context_capability _mode_sigh;
Framebuffer::Mode _mode;
bool _alpha = false;
Canvas_base &_canvas() { return _canvas_accessor.canvas(); }
public:
/**
* Constructor
*/
Session_component(View_stack &view_stack,
::Session &session,
Flush_merger &flush_merger,
Framebuffer::Session &framebuffer,
Canvas_accessor &canvas_accessor,
Buffer_provider &buffer_provider)
:
_view_stack(view_stack),
_session(session),
_flush_merger(flush_merger),
_framebuffer(framebuffer),
_canvas_accessor(canvas_accessor),
_buffer_provider(buffer_provider)
{ }
/**
* Change virtual framebuffer mode
*
* Called by Nitpicker::Session_component when re-dimensioning the
* buffer.
*
* The new mode does not immediately become active. The client can
* keep using an already obtained framebuffer dataspace. However,
* we inform the client about the mode change via a signal. If the
* client calls 'dataspace' the next time, the new mode becomes
* effective.
*/
void notify_mode_change(Framebuffer::Mode mode, bool alpha)
{
_mode = mode;
_alpha = alpha;
if (_mode_sigh.valid())
Signal_transmitter(_mode_sigh).submit();
}
/************************************
** Framebuffer::Session interface **
************************************/
Dataspace_capability dataspace()
{
_buffer = _buffer_provider.realloc_buffer(_mode, _alpha);
return _buffer ? _buffer->ds_cap() : Genode::Ram_dataspace_capability();
}
Mode mode() const
{
return _mode;
}
void mode_sigh(Signal_context_capability mode_sigh)
{
_mode_sigh = mode_sigh;
}
void refresh(int x, int y, int w, int h)
{
_view_stack.update_session_views(_canvas(), _session,
Rect(Point(x, y), Area(w, h)));
/* flush dirty pixels to physical frame buffer */
if (_flush_merger.defer == false) {
Rect r = _flush_merger.to_be_flushed();
_framebuffer.refresh(r.x1(), r.y1(), r.w(), r.h());
_flush_merger.reset();
}
_flush_merger.defer = true;
}
};
class View_component : public Genode::List<View_component>::Element,
public Genode::Rpc_object<Nitpicker::View>
{
private:
typedef Genode::Rpc_entrypoint Rpc_entrypoint;
View_stack &_view_stack;
::View _view;
Canvas_accessor &_canvas_accessor;
Rpc_entrypoint &_ep;
Canvas_base &_canvas() { return _canvas_accessor.canvas(); }
public:
/**
* Constructor
*/
View_component(::Session &session, View_stack &view_stack,
Canvas_accessor &canvas_accessor,
Rpc_entrypoint &ep, ::View *parent_view):
_view_stack(view_stack),
_view(session,
session.stay_top() ? ::View::STAY_TOP : ::View::NOT_STAY_TOP,
::View::NOT_TRANSPARENT, ::View::NOT_BACKGROUND, parent_view),
_canvas_accessor(canvas_accessor),
_ep(ep)
{ }
::View &view() { return _view; }
/******************************
** Nitpicker view interface **
******************************/
int viewport(int x, int y, int w, int h,
int buf_x, int buf_y, bool redraw)
{
/* transpose y position of top-level views by vertical session offset */
if (_view.top_level())
y += _view.session().v_offset();
_view_stack.viewport(_canvas(), _view,
Rect(Point(x, y), Area(w, h)),
Point(buf_x, buf_y), redraw);
return 0;
}
int stack(Nitpicker::View_capability neighbor_cap, bool behind, bool redraw)
{
Object_pool<View_component>::Guard nvc(_ep.lookup_and_lock(neighbor_cap));
::View *neighbor_view = nvc ? &nvc->view() : 0;
_view_stack.stack(_canvas(), _view, neighbor_view, behind, redraw);
return 0;
}
int title(Title const &title)
{
_view_stack.title(_canvas(), _view, title.string());
return 0;
}
};
/*****************************************
** Implementation of Nitpicker service **
*****************************************/
class Nitpicker::Session_component : public Genode::Rpc_object<Session>,
public ::Session,
public Buffer_provider
{
private:
Genode::Allocator_guard _buffer_alloc;
Framebuffer::Session &_framebuffer;
/* Framebuffer_session_component */
Framebuffer::Session_component _framebuffer_session_component;
Canvas_accessor &_canvas_accessor;
/* Input_session_component */
Input::Session_component _input_session_component;
/*
* Entrypoint that is used for the views, input session,
* and framebuffer session.
*/
Rpc_entrypoint &_ep;
View_stack &_view_stack;
List<View_component> _view_list;
/* capabilities for sub sessions */
Framebuffer::Session_capability _framebuffer_session_cap;
Input::Session_capability _input_session_cap;
bool const _provides_default_bg;
/* size of currently allocated virtual framebuffer, in bytes */
size_t _buffer_size = 0;
void _release_buffer()
{
if (!::Session::texture())
return;
typedef Pixel_rgb565 PT;
/* retrieve pointer to texture from session */
Chunky_dataspace_texture<PT> const *cdt =
static_cast<Chunky_dataspace_texture<PT> const *>(::Session::texture());
::Session::texture(0, false);
::Session::input_mask(0);
destroy(&_buffer_alloc, const_cast<Chunky_dataspace_texture<PT> *>(cdt));
_buffer_alloc.upgrade(_buffer_size);
_buffer_size = 0;
}
Canvas_base &_canvas() { return _canvas_accessor.canvas(); }
public:
/**
* Constructor
*/
Session_component(Session_label const &label,
View_stack &view_stack,
Rpc_entrypoint &ep,
Flush_merger &flush_merger,
Framebuffer::Session &framebuffer,
Canvas_accessor &canvas_accessor,
int v_offset,
bool provides_default_bg,
bool stay_top,
Allocator &buffer_alloc,
size_t ram_quota)
:
::Session(label, v_offset, stay_top),
_buffer_alloc(&buffer_alloc, ram_quota),
_framebuffer(framebuffer),
_framebuffer_session_component(view_stack, *this, flush_merger,
framebuffer, canvas_accessor, *this),
_canvas_accessor(canvas_accessor),
_ep(ep), _view_stack(view_stack),
_framebuffer_session_cap(_ep.manage(&_framebuffer_session_component)),
_input_session_cap(_ep.manage(&_input_session_component)),
_provides_default_bg(provides_default_bg)
{
_buffer_alloc.upgrade(ram_quota);
}
/**
* Destructor
*/
~Session_component()
{
_ep.dissolve(&_framebuffer_session_component);
_ep.dissolve(&_input_session_component);
while (View_component *vc = _view_list.first())
destroy_view(vc->cap());
_release_buffer();
}
void upgrade_ram_quota(size_t ram_quota) { _buffer_alloc.upgrade(ram_quota); }
/******************************************
** Nitpicker-internal session interface **
******************************************/
void submit_input_event(Input::Event e)
{
using namespace Input;
/*
* Transpose absolute coordinates by session-specific vertical
* offset.
*/
if (e.ax() || e.ay())
e = Event(e.type(), e.code(), e.ax(),
Genode::max(0, e.ay() - v_offset()), e.rx(), e.ry());
_input_session_component.submit(&e);
}
/*********************************
** Nitpicker session interface **
*********************************/
Framebuffer::Session_capability framebuffer_session() {
return _framebuffer_session_cap; }
Input::Session_capability input_session() {
return _input_session_cap; }
View_capability create_view(View_capability parent_cap)
{
/* lookup parent view */
View_component *parent_view =
dynamic_cast<View_component *>(_ep.lookup_and_lock(parent_cap));
/*
* FIXME: Do not allocate View meta data from Heap!
* Use a heap partition!
*/
View_component *view = new (env()->heap())
View_component(*this, _view_stack, _canvas_accessor, _ep,
parent_view ? &parent_view->view() : 0);
if (parent_view)
parent_view->view().add_child(&view->view());
if (parent_view)
parent_view->release();
_view_list.insert(view);
return _ep.manage(view);
}
void destroy_view(View_capability view_cap)
{
View_component *vc = dynamic_cast<View_component *>(_ep.lookup_and_lock(view_cap));
if (!vc) return;
_view_stack.remove_view(_canvas(), vc->view());
_ep.dissolve(vc);
_view_list.remove(vc);
destroy(env()->heap(), vc);
}
int background(View_capability view_cap)
{
if (_provides_default_bg) {
Object_pool<View_component>::Guard vc(_ep.lookup_and_lock(view_cap));
vc->view().background(true);
_view_stack.default_background(vc->view());
return 0;
}
/* revert old background view to normal mode */
if (::Session::background()) ::Session::background()->background(false);
/* assign session background */
Object_pool<View_component>::Guard vc(_ep.lookup_and_lock(view_cap));
::Session::background(&vc->view());
/* switch background view to background mode */
if (::Session::background()) vc->view().background(true);
return 0;
}
Framebuffer::Mode mode()
{
unsigned const width = _framebuffer.mode().width();
unsigned const height = _framebuffer.mode().height()
- ::Session::v_offset();
return Framebuffer::Mode(width, height,
_framebuffer.mode().format());
}
void buffer(Framebuffer::Mode mode, bool use_alpha)
{
/* check if the session quota suffices for the specified mode */
if (_buffer_alloc.quota() < ram_quota(mode, use_alpha))
throw Nitpicker::Session::Out_of_metadata();
_framebuffer_session_component.notify_mode_change(mode, use_alpha);
}
/*******************************
** Buffer_provider interface **
*******************************/
Buffer *realloc_buffer(Framebuffer::Mode mode, bool use_alpha)
{
_release_buffer();
Area const size(mode.width(), mode.height());
typedef Pixel_rgb565 PT;
_buffer_size =
Chunky_dataspace_texture<PT>::calc_num_bytes(size, use_alpha);
Chunky_dataspace_texture<PT> * const texture =
new (&_buffer_alloc) Chunky_dataspace_texture<PT>(size, use_alpha);
if (!_buffer_alloc.withdraw(_buffer_size)) {
destroy(&_buffer_alloc, texture);
_buffer_size = 0;
return 0;
}
::Session::texture(texture, use_alpha);
::Session::input_mask(texture->input_mask_buffer());
return texture;
}
};
template <typename PT>
class Nitpicker::Root : public Genode::Root_component<Session_component>
{
private:
Session_list &_session_list;
Global_keys &_global_keys;
Framebuffer::Mode _scr_mode;
View_stack &_view_stack;
Flush_merger &_flush_merger;
Framebuffer::Session &_framebuffer;
Canvas_accessor &_canvas_accessor;
int _default_v_offset;
protected:
Session_component *_create_session(const char *args)
{
PINF("create session with args: %s\n", args);
size_t const ram_quota = Arg_string::find_arg(args, "ram_quota").ulong_value(0);
int const v_offset = _default_v_offset;
bool const stay_top = Arg_string::find_arg(args, "stay_top").bool_value(false);
size_t const required_quota = Input::Session_component::ev_ds_size();
if (ram_quota < required_quota) {
PWRN("Insufficient dontated ram_quota (%zd bytes), require %zd bytes",
ram_quota, required_quota);
throw Root::Quota_exceeded();
}
size_t const unused_quota = ram_quota - required_quota;
Session_label const label(args);
bool const provides_default_bg = (strcmp(label.string(), "backdrop") == 0);
Session_component *session = new (md_alloc())
Session_component(Session_label(args), _view_stack, *ep(),
_flush_merger, _framebuffer, _canvas_accessor,
v_offset, provides_default_bg, stay_top,
*md_alloc(), unused_quota);
session->apply_session_color();
_session_list.insert(session);
_global_keys.apply_config(_session_list);
return session;
}
void _upgrade_session(Session_component *s, const char *args)
{
size_t ram_quota = Arg_string::find_arg(args, "ram_quota").long_value(0);
s->upgrade_ram_quota(ram_quota);
}
void _destroy_session(Session_component *session)
{
_session_list.remove(session);
_global_keys.apply_config(_session_list);
destroy(md_alloc(), session);
}
public:
/**
* Constructor
*/
Root(Session_list &session_list, Global_keys &global_keys,
Rpc_entrypoint &session_ep, View_stack &view_stack,
Allocator &md_alloc, Flush_merger &flush_merger,
Framebuffer::Session &framebuffer, Canvas_accessor &canvas_accessor,
int default_v_offset)
:
Root_component<Session_component>(&session_ep, &md_alloc),
_session_list(session_list), _global_keys(global_keys),
_view_stack(view_stack), _flush_merger(flush_merger),
_framebuffer(framebuffer), _canvas_accessor(canvas_accessor),
_default_v_offset(default_v_offset)
{ }
};
struct Nitpicker::Main
{
Server::Entrypoint &ep;
/*
* Sessions to the required external services
*/
Framebuffer::Connection framebuffer;
Input::Connection input;
Input::Event * const ev_buf =
env()->rm_session()->attach(input.dataspace());
typedef Pixel_rgb565 PT; /* physical pixel type */
/*
* Initialize framebuffer and menu bar
*
* The framebuffer and menubar are encapsulated in a volatile object to
* allow their reconstruction at runtime as a response to resolution
* changes.
*/
struct Framebuffer_screen
{
Framebuffer::Session &framebuffer;
Framebuffer::Mode const mode = framebuffer.mode();
Attached_dataspace fb_ds = { framebuffer.dataspace() };
Screen<PT> screen = { fb_ds.local_addr<PT>(), Area(mode.width(), mode.height()) };
enum { MENUBAR_HEIGHT = 16 };
/**
* Size of menubar pixel buffer in bytes
*/
size_t const menubar_size = sizeof(PT)*mode.width()*MENUBAR_HEIGHT;
PT *menubar_pixels =
(PT *)env()->heap()->alloc(menubar_size);
Chunky_menubar<PT> menubar =
{ menubar_pixels, Area(mode.width(), MENUBAR_HEIGHT) };
/**
* Constructor
*/
Framebuffer_screen(Framebuffer::Session &fb) : framebuffer(fb) { }
/**
* Destructor
*/
~Framebuffer_screen() { env()->heap()->free(menubar_pixels, menubar_size); }
};
Genode::Volatile_object<Framebuffer_screen> fb_screen = { framebuffer };
struct Canvas_accessor : ::Canvas_accessor
{
Genode::Volatile_object<Framebuffer_screen> &fb_screen;
Canvas_accessor(Genode::Volatile_object<Framebuffer_screen> &fb_screen)
: fb_screen(fb_screen) { }
Canvas_base &canvas() override { return fb_screen->screen; }
} canvas_accessor = { fb_screen };
void handle_fb_mode(unsigned);
Signal_rpc_member<Main> fb_mode_dispatcher = { ep, *this, &Main::handle_fb_mode };
/*
* User-input policy
*/
Global_keys global_keys;
Session_list session_list;
User_state user_state = { global_keys, fb_screen->screen.size(), fb_screen->menubar };
/*
* Create view stack with default elements
*/
Area mouse_size { big_mouse.w, big_mouse.h };
Mouse_cursor<PT const> mouse_cursor { (PT const *)&big_mouse.pixels[0][0],
mouse_size, user_state };
Background background = { Area(99999, 99999) };
/*
* Initialize Nitpicker root interface
*/
Genode::Sliced_heap sliced_heap = { env()->ram_session(), env()->rm_session() };
Root<PT> np_root = { session_list, global_keys, ep.rpc_ep(),
user_state, sliced_heap, fb_screen->screen,
framebuffer, canvas_accessor,
Framebuffer_screen::MENUBAR_HEIGHT };
Genode::Reporter pointer_reporter = { "pointer" };
/*
* Configuration-update dispatcher, executed in the context of the RPC
* entrypoint.
*
* In addition to installing the signal dispatcher, we trigger first signal
* manually to turn the initial configuration into effect.
*/
void handle_config(unsigned);
Signal_rpc_member<Main> config_dispatcher = { ep, *this, &Main::handle_config};
/**
* Signal handler invoked on the reception of user input
*/
void handle_input(unsigned);
Signal_rpc_member<Main> input_dispatcher = { ep, *this, &Main::handle_input };
/*
* Dispatch input on periodic timer signals every 10 milliseconds
*/
Timer::Connection timer;
Main(Server::Entrypoint &ep) : ep(ep)
{
fb_screen->menubar.state(Menubar_state(user_state, "", "", BLACK));
user_state.default_background(background);
user_state.stack(canvas_accessor.canvas(), mouse_cursor);
user_state.stack(canvas_accessor.canvas(), fb_screen->menubar);
user_state.stack(canvas_accessor.canvas(), background);
config()->sigh(config_dispatcher);
Signal_transmitter(config_dispatcher).submit();
timer.sigh(input_dispatcher);
timer.trigger_periodic(10*1000);
framebuffer.mode_sigh(fb_mode_dispatcher);
env()->parent()->announce(ep.manage(np_root));
}
};
void Nitpicker::Main::handle_input(unsigned)
{
/*
* If kill mode is already active, we got recursively called from
* within this 'input_func' (via 'wait_and_dispatch_one_signal').
* In this case, return immediately. New input events will be
* processed in the local 'do' loop.
*/
if (user_state.kill())
return;
do {
Point const old_mouse_pos = user_state.mouse_pos();
/* handle batch of pending events */
if (input.is_pending())
import_input_events(ev_buf, input.flush(), user_state,
canvas_accessor.canvas());
Point const new_mouse_pos = user_state.mouse_pos();
/* report mouse-position updates */
if (pointer_reporter.is_enabled() && old_mouse_pos != new_mouse_pos)
Genode::Reporter::Xml_generator xml(pointer_reporter, [&] ()
{
xml.attribute("xpos", new_mouse_pos.x());
xml.attribute("ypos", new_mouse_pos.y());
});
/* update mouse cursor */
if (old_mouse_pos != new_mouse_pos)
user_state.viewport(canvas_accessor.canvas(), mouse_cursor,
Rect(new_mouse_pos, mouse_size),
Point(), true);
/* flush dirty pixels to physical frame buffer */
if (fb_screen->screen.defer == false) {
Rect const r = fb_screen->screen.to_be_flushed();
if (r.valid())
framebuffer.refresh(r.x1(), r.y1(), r.w(), r.h());
fb_screen->screen.reset();
}
fb_screen->screen.defer = false;
/*
* In kill mode, we do not leave the dispatch function in order to
* block RPC calls from Nitpicker clients. We block for signals
* here to stay responsive to user input and configuration changes.
* Nested calls of 'input_func' are prevented by the condition
* check for 'user_state.kill()' at the beginning of the handler.
*/
if (user_state.kill())
Server::wait_and_dispatch_one_signal();
} while (user_state.kill());
}
void Nitpicker::Main::handle_config(unsigned)
{
config()->reload();
/* update global keys policy */
global_keys.apply_config(session_list);
/* update background color */
try {
config()->xml_node().sub_node("background")
.attribute("color").value(&background.color);
} catch (...) { }
/* enable or disable reporting */
try {
pointer_reporter.enabled(config()->xml_node().sub_node("report")
.attribute("pointer")
.has_value("yes"));
} catch (...) { }
/* update session policies */
for (::Session *s = session_list.first(); s; s = s->next())
s->apply_session_color();
/* redraw */
user_state.update_all_views(canvas_accessor.canvas());
}
void Nitpicker::Main::handle_fb_mode(unsigned)
{
/* save state of menu bar */
Menubar_state menubar_state = fb_screen->menubar.state();
/* remove old version of menu bar from view stack */
user_state.remove_view(canvas_accessor.canvas(), fb_screen->menubar, false);
/* reconstruct framebuffer screen and menu bar */
fb_screen.construct(framebuffer);
/* let the view stack use the new size */
user_state.size(Area(fb_screen->mode.width(), fb_screen->mode.height()));
/* load original state into new menu bar */
fb_screen->menubar.state(menubar_state);
/* re-insert menu bar behind mouse cursor */
user_state.stack(canvas_accessor.canvas(), fb_screen->menubar, &mouse_cursor);
/* redraw */
user_state.update_all_views(canvas_accessor.canvas());
}
/************
** Server **
************/
namespace Server {
char const *name() { return "nitpicker_ep"; }
size_t stack_size() { return 4*1024*sizeof(long); }
void construct(Entrypoint &ep)
{
static Nitpicker::Main nitpicker(ep);
}
}