genode/demo/src/server/liquid_framebuffer/services.cc

354 lines
8.2 KiB
C++

/*
* \brief Implementation of Framebuffer and Input services
* \author Norman Feske
* \date 2006-09-22
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <base/env.h>
#include <base/semaphore.h>
#include <base/rpc_server.h>
#include <framebuffer_session/framebuffer_session.h>
#include <input/component.h>
#include <nitpicker_gfx/texture_painter.h>
#include <os/pixel_rgb565.h>
#include "services.h"
typedef Genode::Texture<Genode::Pixel_rgb565> Texture_rgb565;
/*****************
** Event queue **
*****************/
class Event_queue
{
private:
enum { QUEUE_SIZE = 1024 };
Input::Event _queue[QUEUE_SIZE];
int _head;
int _tail;
Genode::Semaphore _sem;
public:
/**
* Constructor
*/
Event_queue(): _head(0), _tail(0)
{
Scout::memset(_queue, 0, sizeof(_queue));
}
void post(Input::Event ev)
{
if ((_head + 1)%QUEUE_SIZE != _tail) {
_queue[_head] = ev;
_head = (_head + 1)%QUEUE_SIZE;
_sem.up();
}
}
Input::Event get()
{
_sem.down();
Input::Event dst_ev = _queue[_tail];
_tail = (_tail + 1)%QUEUE_SIZE;
return dst_ev;
}
int pending() { return _head != _tail; }
} _ev_queue;
/***************************
** Input service backend **
***************************/
namespace Input {
void event_handling(bool enable) { }
bool event_pending() { return _ev_queue.pending(); }
Event get_event() { return _ev_queue.get(); }
}
class Window_content : public Scout::Element
{
private:
class Content_event_handler : public Scout::Event_handler
{
private:
Event_queue *_ev_queue;
Scout::Point _old_mouse_position;
Element *_element;
public:
Content_event_handler(Event_queue *ev_queue,
Scout::Element *element)
:
_ev_queue(ev_queue), _element(element) { }
void handle(Scout::Event &ev)
{
using namespace Scout;
Point mouse_position = ev.mouse_position - _element->abs_position();
int code = 0;
if (ev.type == Event::PRESS || ev.type == Event::RELEASE)
code = ev.code;
Input::Event::Type type;
type = (ev.type == Event::MOTION) ? Input::Event::MOTION
: (ev.type == Event::PRESS) ? Input::Event::PRESS
: (ev.type == Event::RELEASE) ? Input::Event::RELEASE
: Input::Event::INVALID;
if (type != Input::Event::INVALID)
_ev_queue->post(Input::Event(type, code, mouse_position.x(),
mouse_position.y(),
mouse_position.x() - _old_mouse_position.x(),
mouse_position.y() - _old_mouse_position.y()));
_old_mouse_position = mouse_position;
}
};
struct Fb_texture
{
unsigned w, h;
Genode::Attached_ram_dataspace ds;
Genode::Pixel_rgb565 *pixel;
unsigned char *alpha;
Genode::Texture<Genode::Pixel_rgb565> texture;
Fb_texture(unsigned w, unsigned h, bool config_alpha)
:
w(w), h(h),
ds(Genode::env()->ram_session(), w*h*sizeof(Genode::Pixel_rgb565)),
pixel(ds.local_addr<Genode::Pixel_rgb565>()),
alpha((unsigned char *)Genode::env()->heap()->alloc(w*h)),
texture(pixel, alpha, Scout::Area(w, h))
{
int alpha_min = config_alpha ? 0 : 255;
/* init alpha channel */
for (unsigned y = 0; y < h; y++)
for (unsigned x = 0; x < w; x++) {
int v = (x * y + (w*h)/4) / w;
v = v + (x + y)/2;
int a = v & 0xff;
if (v & 0x100)
a = 255 - a;
a += (Genode::Dither_matrix::value(x, y) - 127) >> 4;
alpha[y*w + x] = Genode::max(alpha_min, Genode::min(a, 255));
}
}
~Fb_texture()
{
Genode::env()->heap()->free(alpha, w*h);
}
};
bool _config_alpha;
Content_event_handler _ev_handler;
Fb_texture *_fb;
/**
* Size of the framebuffer handed out by the next call of 'dataspace'
*/
Scout::Area _next_size;
/**
* Most current designated size of the framebuffer as defined by the
* user.
*
* The '_designated_size' may be updated any time when the user drags
* the resize handle of the window. It is propagated to '_next_size'
* not before the framebuffer client requests the current mode. Once
* the mode information is passed to the client, it is locked until
* the client requests the mode again.
*/
Scout::Area _designated_size;
Genode::Signal_context_capability _mode_sigh;
public:
Window_content(unsigned fb_w, unsigned fb_h, Event_queue *ev_queue,
bool config_alpha)
:
_config_alpha(config_alpha),
_ev_handler(ev_queue, this),
_fb(new (Genode::env()->heap()) Fb_texture(fb_w, fb_h, _config_alpha)),
_next_size(fb_w, fb_h),
_designated_size(_next_size)
{
_min_size = Scout::Area(_fb->w, _fb->h);
event_handler(&_ev_handler);
}
Genode::Dataspace_capability fb_ds_cap() { return _fb->ds.cap(); }
unsigned fb_w() { return _fb->w; }
unsigned fb_h() { return _fb->h; }
Scout::Area mode_size()
{
_next_size = _designated_size;
return _next_size;
}
void mode_sigh(Genode::Signal_context_capability sigh)
{
_mode_sigh = sigh;
}
void realloc_framebuffer()
{
/* skip reallocation if size has not changed */
if (_next_size.w() == _fb->w && _next_size.h() == _fb->h)
return;
Genode::destroy(Genode::env()->heap(), _fb);
_fb = new (Genode::env()->heap())
Fb_texture(_next_size.w(), _next_size.h(), _config_alpha);
}
/**
* Element interface
*/
void draw(Scout::Canvas_base &canvas, Scout::Point abs_position)
{
canvas.draw_texture(abs_position + _position, _fb->texture);
}
void format_fixed_size(Scout::Area size)
{
_designated_size = size;
/* notify framebuffer client about mode change */
if (_mode_sigh.valid())
Genode::Signal_transmitter(_mode_sigh).submit();
}
};
static Window_content *_window_content;
Scout::Element *window_content() { return _window_content; }
/***********************************************
** Implementation of the framebuffer service **
***********************************************/
namespace Framebuffer
{
class Session_component : public Genode::Rpc_object<Session>
{
private:
Window_content &_window_content;
public:
Session_component(Window_content &window_content)
: _window_content(window_content) { }
Genode::Dataspace_capability dataspace()
{
_window_content.realloc_framebuffer();
return _window_content.fb_ds_cap();
}
Mode mode() const
{
return Mode(_window_content.mode_size().w(),
_window_content.mode_size().h(), Mode::RGB565);
}
void mode_sigh(Genode::Signal_context_capability sigh) {
_window_content.mode_sigh(sigh); }
void refresh(int x, int y, int w, int h)
{
_window_content.redraw_area(x, y, w, h);
}
};
class Root : public Genode::Root_component<Session_component>
{
private:
Window_content &_window_content;
protected:
Session_component *_create_session(const char *args) {
return new (md_alloc()) Session_component(_window_content); }
public:
Root(Genode::Rpc_entrypoint *session_ep,
Genode::Allocator *md_alloc,
Window_content &window_content)
:
Genode::Root_component<Session_component>(session_ep, md_alloc),
_window_content(window_content)
{ }
};
}
void init_window_content(unsigned fb_w, unsigned fb_h, bool config_alpha)
{
static Window_content content(fb_w, fb_h, &_ev_queue, config_alpha);
_window_content = &content;
}
void init_services(Genode::Rpc_entrypoint &ep)
{
using namespace Genode;
/*
* Let the entry point serve the framebuffer and input root interfaces
*/
static Framebuffer::Root fb_root(&ep, env()->heap(), *_window_content);
static Input::Root input_root(&ep, env()->heap());
/*
* Now, the root interfaces are ready to accept requests.
* This is the right time to tell mummy about our services.
*/
env()->parent()->announce(ep.manage(&fb_root));
env()->parent()->announce(ep.manage(&input_root));
}