genode/repos/gems/include/gems/animated_geometry.h

122 lines
2.6 KiB
C++

/*
* \brief Helper for implementing geometric transitions
* \author Norman Feske
* \date 2017-08-17
*/
/*
* Copyright (C) 2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__GEMS__ANIMATED_GEOMETRY_H_
#define _INCLUDE__GEMS__ANIMATED_GEOMETRY_H_
/* demo includes */
#include <util/lazy_value.h>
#include <gems/animator.h>
#include <os/surface.h>
namespace Genode { class Animated_rect; }
class Genode::Animated_rect : private Animator::Item, Noncopyable
{
public:
struct Steps { unsigned value; };
typedef Surface_base::Rect Rect;
typedef Surface_base::Area Area;
typedef Surface_base::Point Point;
private:
Rect _rect { };
using Lazy_value = ::Lazy_value<int64_t>;
struct Animated_point
{
bool _initial = true;
Lazy_value _x { }, _y { };
void animate() { _x.animate(); _y.animate(); }
bool animated() const { return _x != _x.dst() || _y != _y.dst(); }
void move_to(Point p, Steps steps)
{
if (_initial) {
_x = Lazy_value(p.x() << 10);
_y = Lazy_value(p.y() << 10);
_initial = false;
} else {
_x.dst(p.x() << 10, steps.value);
_y.dst(p.y() << 10, steps.value);
}
}
int x() const { return _x >> 10; }
int y() const { return _y >> 10; }
};
Animated_point _p1 { }, _p2 { };
Steps _remaining { 0 };
public:
Animated_rect(Animator &animator) : Animator::Item(animator) { }
/**
* Animator::Item interface
*/
void animate() override
{
_p1.animate(); _p2.animate();
_rect = Rect(Point(_p1.x(), _p1.y()), Point(_p2.x(), _p2.y()));
if (_remaining.value > 1)
_remaining.value--;
/* schedule / de-schedule animation */
Animator::Item::animated(_p1.animated() || _p2.animated());
}
/**
* Assign new target coordinates
*
* The first assignment moves the rectangle directly to the target
* position without animation. All subsequent assignments result in an
* animated movement.
*/
void move_to(Rect rect, Steps steps)
{
/* retarget animation while already in progress */
if (animated())
steps.value = max(_remaining.value, 1U);
_remaining = steps;
_p1.move_to(rect.p1(), steps);
_p2.move_to(rect.p2(), steps);
animate();
}
bool animated() const { return Animator::Item::animated(); }
bool initialized() const { return _p1._initial == false; }
Rect rect() const { return _rect; }
Area area() const { return _rect.area(); }
Point p1() const { return _rect.p1(); }
Point p2() const { return _rect.p2(); }
};
#endif /* _INCLUDE__GEMS__ANIMATED_GEOMETRY_H_ */