genode/repos/gems/include/gems/animator.h

86 lines
1.3 KiB
C++

/*
* \brief Utility for implementing animated objects
* \author Norman Feske
* \date 2014-06-24
*/
/*
* Copyright (C) 2014 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__GEMS__ANIMATOR_H_
#define _INCLUDE__GEMS__ANIMATOR_H_
/* Genode includes */
#include <util/list.h>
class Animator
{
public:
class Item;
private:
friend class Item;
Genode::List<Item> _items;
public:
inline void animate();
bool active() const { return _items.first() != nullptr; }
};
/**
* Interface to be implemented by animated objects
*/
class Animator::Item : public Genode::List<Item>::Element
{
private:
Animator &_animator;
bool _animated = false;
public:
Item(Animator &animator) : _animator(animator) { }
virtual ~Item() { animated(false); }
virtual void animate() = 0;
void animated(bool animated)
{
if (animated == _animated)
return;
if (animated)
_animator._items.insert(this);
else
_animator._items.remove(this);
_animated = animated;
}
bool animated() const { return _animated; }
};
inline void Animator::animate()
{
for (Item *item = _items.first(); item; ) {
Item *next = item->next();
item->animate();
item = next;
}
}
#endif /* _INCLUDE__GEMS__ANIMATOR_H_ */