genode/repos/base
2020-03-26 11:39:02 +01:00
..
etc tools.conf: fix check for arm_64 2019-11-19 14:17:29 +01:00
include hw: correct the ARM cache maintainance operations 2020-03-26 11:38:55 +01:00
lib base: add mutex as derivate of lock 2020-02-20 12:11:22 +01:00
mk base-linux: configurable host toolchain 2019-12-19 17:01:42 +01:00
ports base: add uboot for imx8 as port 2019-12-19 17:01:42 +01:00
recipes depot: update recipe hashes 2020-03-26 11:39:02 +01:00
run base: add imx8 evk usb driver to platform config 2019-12-19 17:00:47 +01:00
src ldso: place dynamic allocations within linker area 2020-03-26 11:38:59 +01:00
xsd base_types.xsd: allow session labels of length 0 2018-11-16 14:37:19 +01:00
README core: add information about infos provided by core 2017-06-29 11:59:52 +02:00

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.