genode/repos/gems/src/app/menu_view/button_widget.h

219 lines
5.6 KiB
C++

/*
* \brief Widget that handles hovered/selected state and hosts a child widget
* \author Norman Feske
* \date 2009-09-11
*/
/*
* Copyright (C) 2014-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _BUTTON_WIDGET_H_
#define _BUTTON_WIDGET_H_
/* demo includes */
#include <scout_gfx/icon_painter.h>
#include <util/lazy_value.h>
/* local includes */
#include "widget.h"
#include "scratch_surface.h"
namespace Menu_view { struct Button_widget; }
struct Menu_view::Button_widget : Widget, Animator::Item
{
bool _hovered = false;
bool _selected = false;
Texture<Pixel_rgb888> const * _prev_texture = nullptr;
Texture<Pixel_rgb888> const * _curr_texture = nullptr;
Lazy_value<int> _blend { };
Padding _padding { 9, 9, 2, 1 };
Area _space() const
{
return Area(margin.horizontal() + _padding.horizontal(),
margin.vertical() + _padding.vertical());
}
static bool _enabled(Xml_node node, char const *attr)
{
return node.attribute_value(attr, false);
}
Button_widget(Widget_factory &factory, Xml_node node, Unique_id unique_id)
:
Widget(factory, node, unique_id), Animator::Item(factory.animator)
{
margin = { 4, 4, 4, 4 };
}
void update(Xml_node node) override
{
bool const new_hovered = _enabled(node, "hovered");
bool const new_selected = _enabled(node, "selected");
char const * const next_texture_name =
new_selected ? (new_hovered ? "hselected" : "selected")
: (new_hovered ? "hovered" : "default");
Texture<Pixel_rgb888> const * next_texture =
_factory.styles.texture(node, next_texture_name);
if (next_texture != _curr_texture) {
_prev_texture = _curr_texture;
_curr_texture = next_texture;
/* don't attempt to fade between different texture sizes */
bool const texture_size_changed = _prev_texture && _curr_texture
&& _prev_texture->size() != _curr_texture->size();
if (texture_size_changed)
_prev_texture = nullptr;
if (_prev_texture) {
/*
* The number of blending animation steps depends on the
* transition. By default, for style changes, a slow animation
* is used. Unhovering happens a bit quicker. But when hovering
* or changing the selection state of a button, the transition
* must be quick to provide a responsive feel.
*/
enum { SLOW = 80, MEDIUM = 40, FAST = 3 };
int steps = SLOW;
if (_hovered && !new_hovered) steps = MEDIUM;
if (!_hovered && new_hovered) steps = FAST;
if (_selected != new_selected) steps = FAST;
_blend.assign(255 << 8);
_blend.dst(0, steps);
animated(true);
}
}
_hovered = new_hovered;
_selected = new_selected;
_update_children(node);
}
Area min_size() const override
{
/* determine minimum child size */
Area child_min_size(300, 10);
_children.for_each([&] (Widget const &child) {
child_min_size = child.min_size(); });
if (!_curr_texture)
return child_min_size;
/* don't get smaller than the background texture */
Area const texture_size = _curr_texture->size();
return Area(max(_space().w() + child_min_size.w(), texture_size.w()),
max(_space().h() + child_min_size.h(), texture_size.h()));
}
void draw(Surface<Pixel_rgb888> &pixel_surface,
Surface<Pixel_alpha8> &alpha_surface,
Point at) const override
{
static Scratch_surface scratch(_factory.alloc);
Area const texture_size = _curr_texture ? _curr_texture->size() : Area(0, 0);
Rect const texture_rect(Point(0, 0), texture_size);
/*
* Mix from_texture and to_texture according to the blend value
*/
scratch.reset(texture_size);
scratch.apply([&] (Surface<Opaque_pixel> &pixel, Surface<Additive_alpha> &alpha) {
if (!_curr_texture)
return;
if (_prev_texture && animated()) {
int const blend = _blend >> 8;
Icon_painter::paint(pixel, texture_rect, *_curr_texture, 255);
Icon_painter::paint(pixel, texture_rect, *_prev_texture, blend);
Icon_painter::paint(alpha, texture_rect, *_curr_texture, 255 - blend);
Icon_painter::paint(alpha, texture_rect, *_prev_texture, blend);
}
/*
* If no fading is possible or needed, paint only _curr_texture at
* full opacity.
*/
else {
Icon_painter::paint(pixel, texture_rect, *_curr_texture, 255);
Icon_painter::paint(alpha, texture_rect, *_curr_texture, 255);
}
});
/*
* Apply blended texture to target surface
*/
Icon_painter::paint(pixel_surface, Rect(at, _animated_geometry.area()),
scratch.texture(), 255);
Icon_painter::paint(alpha_surface, Rect(at, _animated_geometry.area()),
scratch.texture(), 255);
if (_selected)
at = at + Point(0, 1);
_draw_children(pixel_surface, alpha_surface, at);
}
void _layout() override
{
_children.for_each([&] (Widget &child) {
child.position(Point(margin.left + _padding.left,
margin.top + _padding.top));
Area const avail = geometry().area();
unsigned const
w = avail.w() >= _space().w() ? avail.w() - _space().w() : 0,
h = avail.h() >= _space().h() ? avail.h() - _space().w() : 0;
child.size(Area(max(w, child.min_size().w()),
max(h, child.min_size().h())));
});
}
/******************************
** Animator::Item interface **
******************************/
void animate() override
{
_blend.animate();
animated(_blend != _blend.dst());
}
private:
/**
* Noncopyable
*/
Button_widget(Button_widget const &);
Button_widget &operator = (Button_widget const &);
};
#endif /* _BUTTON_WIDGET_H_ */