genode/repos/gems/src/app/decorator/window.h

482 lines
13 KiB
C++

/*
* \brief Example window decorator that mimics the Motif look
* \author Norman Feske
* \date 2014-01-10
*/
/*
* Copyright (C) 2014 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _WINDOW_H_
#define _WINDOW_H_
/* Genode includes */
#include <decorator/window.h>
/* local includes */
#include "config.h"
#include "window_element.h"
namespace Decorator { class Window; }
class Decorator::Window : public Window_base
{
private:
Nitpicker::Session_client &_nitpicker;
/*
* Flag indicating that the current window position has been propagated
* to the window's corresponding nitpicker views.
*/
bool _nitpicker_views_up_to_date = false;
Nitpicker::Session::View_handle _neighbor;
struct Nitpicker_view
{
Nitpicker::Session_client &_nitpicker;
Nitpicker::Session::View_handle _handle { _nitpicker.create_view() };
typedef Nitpicker::Session::Command Command;
Nitpicker_view(Nitpicker::Session_client &nitpicker, unsigned id = 0)
:
_nitpicker(nitpicker)
{
/*
* We supply the window ID as label for the anchor view.
*/
if (id) {
char buf[128];
Genode::snprintf(buf, sizeof(buf), "%d", id);
_nitpicker.enqueue<Command::Title>(_handle, buf);
}
}
~Nitpicker_view()
{
_nitpicker.destroy_view(_handle);
}
Nitpicker::Session::View_handle handle() const { return _handle; }
void stack(Nitpicker::Session::View_handle neighbor)
{
_nitpicker.enqueue<Command::To_front>(_handle, neighbor);
}
void place(Rect rect)
{
_nitpicker.enqueue<Command::Geometry>(_handle, rect);
Point offset = Point(0, 0) - rect.p1();
_nitpicker.enqueue<Command::Offset>(_handle, offset);
}
};
Nitpicker_view _bottom_view { _nitpicker },
_right_view { _nitpicker },
_left_view { _nitpicker },
_top_view { _nitpicker };
Nitpicker_view _content_view { _nitpicker, (unsigned)id() };
static Border _init_border() {
return Border(_border_size + _title_height,
_border_size, _border_size, _border_size); }
Border const _border { _init_border() };
unsigned _topped_cnt = 0;
Window_title _title;
bool _focused = false;
Animator &_animator;
Config const &_config;
static unsigned const _corner_size = 16;
static unsigned const _border_size = 4;
static unsigned const _title_height = 16;
Color _bright = { 255, 255, 255, 64 };
Color _dark = { 0, 0, 0, 127 };
Color _base_color = _config.base_color(_title);
bool _has_alpha = false;
Area const _icon_size { 16, 16 };
/*
* Intensity of the title-bar radient in percent. A value of 0 produces
* no gradient. A value of 100 creates a gradient from white over
* 'color' to black.
*/
Lazy_value<int> _gradient_percent = _config.gradient_percent(_title);
typedef Window_element Element;
/*
* The element order must correspond to the order of enum values
* because the type is used as index into the '_elements' array.
*/
Element _elements[13] { { Element::TITLE, _animator, _base_color },
{ Element::LEFT, _animator, _base_color },
{ Element::RIGHT, _animator, _base_color },
{ Element::TOP, _animator, _base_color },
{ Element::BOTTOM, _animator, _base_color },
{ Element::TOP_LEFT, _animator, _base_color },
{ Element::TOP_RIGHT, _animator, _base_color },
{ Element::BOTTOM_LEFT, _animator, _base_color },
{ Element::BOTTOM_RIGHT, _animator, _base_color },
{ Element::CLOSER, _animator, _base_color },
{ Element::MAXIMIZER, _animator, _base_color },
{ Element::MINIMIZER, _animator, _base_color },
{ Element::UNMAXIMIZER, _animator, _base_color } };
Element &element(Element::Type type)
{
return _elements[type];
}
Element const &element(Element::Type type) const
{
return _elements[type];
}
unsigned num_elements() const { return sizeof(_elements)/sizeof(Element); }
bool _apply_state(Window::Element::Type type, bool focused, bool highlighted)
{
return element(type).apply_state(_focused, highlighted, _base_color);
}
typedef Config::Window_control Control;
class Controls
{
public:
enum { MAX_CONTROLS = 10 };
private:
Control _controls[MAX_CONTROLS];
unsigned _num = 0;
public:
/**
* Add window control
*/
void add(Control control)
{
if (_num < MAX_CONTROLS)
_controls[_num++] = control;
}
unsigned num() const { return _num; }
class Index_out_of_range { };
/**
* Obtain Nth window control
*/
Control control(unsigned n) const
{
if (n >= MAX_CONTROLS)
throw Index_out_of_range();
return _controls[n];
}
bool operator != (Controls const &other) const
{
if (_num != other._num) return true;
for (unsigned i = 0; i < _num; i++)
if (_controls[i] != other._controls[i])
return true;
return false;
}
};
Controls _controls;
/***********************
** Drawing utilities **
***********************/
void _draw_hline(Canvas_base &canvas, Point pos, unsigned w,
bool at_left, bool at_right,
unsigned border, Color color) const
{
int const x1 = at_left ? (pos.x()) : (pos.x() + w - border);
int const x2 = at_right ? (pos.x() + w - 1) : (pos.x() + border - 1);
canvas.draw_box(Rect(Point(x1, pos.y()),
Point(x2, pos.y())), color);
}
void _draw_vline(Canvas_base &canvas, Point pos, unsigned h,
bool at_top, bool at_bottom,
unsigned border, Color color) const
{
int const y1 = at_top ? (pos.y()) : (pos.y() + h - border);
int const y2 = at_bottom ? (pos.y() + h - 1) : (pos.y() + border - 1);
canvas.draw_box(Rect(Point(pos.x(), y1),
Point(pos.x(), y2)), color);
}
void _draw_raised_frame(Canvas_base &canvas, Rect rect) const
{
_draw_hline(canvas, rect.p1(), rect.w(), true, true, 0, _bright);
_draw_vline(canvas, rect.p1(), rect.h(), true, true, 0, _bright);
_draw_hline(canvas, Point(rect.p1().x(), rect.p2().y()), rect.w(),
true, true, 0, _dark);
_draw_vline(canvas, Point(rect.p2().x(), rect.p1().y()), rect.h(),
true, true, 0, _dark);
}
void _draw_raised_box(Canvas_base &canvas, Rect rect, Color color) const
{
canvas.draw_box(rect, color);
_draw_raised_frame(canvas, rect);
}
static Color _mix_colors(Color c1, Color c2, int alpha)
{
return Color((c1.r*alpha + c2.r*(255 - alpha)) >> 8,
(c1.g*alpha + c2.g*(255 - alpha)) >> 8,
(c1.b*alpha + c2.b*(255 - alpha)) >> 8);
}
void _draw_title_box(Canvas_base &canvas, Rect rect, Color color) const
{
/*
* Produce gradient such that the upper half becomes brighter and
* the lower half becomes darker. The gradient is created by mixing
* the base color with white (for the upper half) and black (for
* the lower half).
*/
/* alpha ascent as 8.8 fixpoint number */
int const ascent = (_gradient_percent*255 << 8) / (rect.h()*100);
int const mid_y = rect.h() / 2;
Color const white(255, 255, 255), black(0, 0, 0);
for (unsigned i = 0; i < rect.h(); i++) {
bool const upper_half = (int)i < mid_y;
int const alpha = upper_half
? (ascent*(mid_y - i)) >> 8
: (ascent*(i - mid_y)) >> 8;
Color const line_color =
_mix_colors(upper_half ? white : black, color, alpha);
canvas.draw_box(Rect(rect.p1() + Point(0, i),
Area(rect.w(), 1)), line_color);
}
_draw_raised_frame(canvas, rect);
}
void _draw_corner(Canvas_base &canvas, Rect const rect,
unsigned const border,
bool const left, bool const top,
Color color) const
{
bool const bottom = !top;
bool const right = !left;
int const x1 = rect.p1().x();
int const y1 = rect.p1().y();
int const x2 = rect.p2().x();
int const y2 = rect.p2().y();
int const w = rect.w();
int const h = rect.h();
canvas.draw_box(Rect(Point(x1, top ? y1 : y2 - border + 1),
Area(w, border)), color);
canvas.draw_box(Rect(Point(left ? x1 : x2 - border + 1,
top ? y1 + border : y1),
Area(border, h - border)), color);
/* top bright line */
_draw_hline(canvas, rect.p1(), w,
top || left, top || right, border, _bright);
/* inner horizontal line */
int y = top ? y1 + border - 1 : y2 - border + 1;
_draw_hline(canvas, Point(x1, y), w, right, left, w - border,
top ? _dark : _bright);
/* bottom line */
_draw_hline(canvas, Point(x1, y2), w,
bottom || left, bottom || right, border, _dark);
/* left bright line */
_draw_vline(canvas, rect.p1(), h,
left || top, left || bottom, border, _bright);
/* inner vertical line */
int x = left ? x1 + border - 1 : x2 - border + 1;
_draw_vline(canvas, Point(x, y1), h, bottom, top, h - border + 1,
left ? _dark : _bright);
/* right line */
_draw_vline(canvas, Point(x2, y1), h,
right || top, right || bottom, border, _dark);
}
Color _window_control_color(Control window_control) const
{
switch (window_control.type()) {
case Control::TYPE_CLOSER: return element(Element::CLOSER).color();
case Control::TYPE_MAXIMIZER: return element(Element::MAXIMIZER).color();
case Control::TYPE_MINIMIZER: return element(Element::MINIMIZER).color();
case Control::TYPE_UNMAXIMIZER: return element(Element::UNMAXIMIZER).color();
case Control::TYPE_TITLE: return element(Element::TITLE).color();
case Control::TYPE_UNDEFINED: break;
};
return Color(0, 0, 0);
}
Texture_id _window_control_texture(Control window_control) const
{
switch (window_control.type()) {
case Control::TYPE_CLOSER: return TEXTURE_ID_CLOSER;
case Control::TYPE_MAXIMIZER: return TEXTURE_ID_MAXIMIZE;
case Control::TYPE_MINIMIZER: return TEXTURE_ID_MINIMIZE;
case Control::TYPE_UNMAXIMIZER: return TEXTURE_ID_WINDOWED;
case Control::TYPE_TITLE:
case Control::TYPE_UNDEFINED:
break;
};
class No_texture_for_window_control { };
throw No_texture_for_window_control();
}
void _draw_window_control(Canvas_base &canvas, Rect rect,
Control control) const
{
_draw_title_box(canvas, rect, _window_control_color(control));
canvas.draw_texture(rect.p1() + Point(1,1),
_window_control_texture(control));
}
public:
Window(unsigned id, Nitpicker::Session_client &nitpicker,
Animator &animator, Config const &config)
:
Window_base(id),
_nitpicker(nitpicker),
_animator(animator), _config(config)
{ }
/**
* Return border margins of floating window
*/
static Border border_floating()
{
return Border(_border_size + _title_height,
_border_size, _border_size, _border_size);
}
void stack(Nitpicker::Session::View_handle neighbor) override
{
_neighbor = neighbor;
_content_view.stack(neighbor);
_top_view.stack(_content_view.handle());
_left_view.stack(_top_view.handle());
_right_view.stack(_left_view.handle());
_bottom_view.stack(_right_view.handle());
}
Nitpicker::Session::View_handle frontmost_view() const override
{
return _bottom_view.handle();
}
Rect outer_geometry() const override
{
return Rect(geometry().p1() - Point(_border.left, _border.top),
geometry().p2() + Point(_border.right, _border.bottom));
}
void border_rects(Rect *top, Rect *left, Rect *right, Rect *bottom) const
{
outer_geometry().cut(geometry(), top, left, right, bottom);
}
bool is_in_front_of(Window_base const &neighbor) const override
{
return _neighbor == neighbor.frontmost_view();
}
void update_nitpicker_views() override
{
if (!_nitpicker_views_up_to_date) {
/* update view positions */
Rect top, left, right, bottom;
border_rects(&top, &left, &right, &bottom);
_content_view.place(geometry());
_top_view .place(top);
_left_view .place(left);
_right_view .place(right);
_bottom_view .place(bottom);
_nitpicker_views_up_to_date = true;
}
}
void adapt_to_changed_config()
{
_base_color = _config.base_color(_title);
}
void draw(Canvas_base &canvas, Rect clip, Draw_behind_fn const &) const override;
bool update(Xml_node window_node) override;
Hover hover(Point) const override;
bool animated() const override
{
for (unsigned i = 0; i < num_elements(); i++)
if (_elements[i].animated())
return true;
return false;
}
};
#endif /* _WINDOW_H_ */