genode/demo/include/scout/element.h
Norman Feske 3394be9464 Clean up scout widgets
This patch integrate the scout widgets with Genode's new API headers
'util/geometry.h', 'os/surface.h' and 'os/texture.h'. Thereby, we get
almost rid of the platform-abstraction shim that was never used anyway.

Furthermore, it extracts the parts that are worth reusing from the
scout implementation to the public location 'demo/include/scout'.
2014-01-27 18:54:06 +01:00

213 lines
5.3 KiB
C++

/*
* \brief Scout GUI element
* \author Norman Feske
* \date 2006-08-30
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__SCOUT__ELEMENT_H_
#define _INCLUDE__SCOUT__ELEMENT_H_
#include <scout/event.h>
#include <scout/canvas.h>
namespace Scout {
class Element;
class Parent_element;
}
class Scout::Element
{
protected:
Point _position; /* relative position managed by parent */
Area _size; /* size managed by parent */
Area _min_size; /* min size managed by element */
Parent_element *_parent; /* parent in element hierarchy */
Event_handler *_evh; /* event handler object */
struct {
int mfocus : 1; /* element has mouse focus */
int selected : 1; /* element has selected state */
int takes_focus : 1; /* element highlights mouse focus */
int chapter : 1; /* display element as single page */
int findable : 1; /* regard element in find function */
int bottom : 1; /* place element to the bottom */
} _flags;
public:
Element mutable *next = { 0 }; /* managed by parent */
/**
* Constructor
*/
Element() : _parent(0), _evh(0)
{
_flags.mfocus = _flags.selected = 0;
_flags.takes_focus = 0;
_flags.chapter = 0;
_flags.findable = 1;
_flags.bottom = 0;
}
/**
* Destructor
*/
virtual ~Element();
/**
* Accessor functionse
*/
Point position() const { return _position; }
Area size() const { return _size; }
Area min_size() const { return _min_size; }
bool is_bottom() const { return _flags.bottom; }
void findable(int flag) { _flags.findable = flag; }
/**
* Set geometry of the element
*
* This function should only be called by the immediate parent
* element.
*/
virtual void geometry(Rect rect)
{
_position = rect.p1();
_size = rect.area();
}
/**
* Set/reset the mouse focus
*/
virtual void mfocus(int flag)
{
if ((_flags.mfocus == flag) || !_flags.takes_focus) return;
_flags.mfocus = flag;
refresh();
}
/**
* Define/request parent of an element
*/
void parent(Parent_element *parent) { _parent = parent; }
Parent_element *parent() { return _parent; }
bool has_parent(Parent_element const *parent) const { return parent == _parent; }
/**
* Define event handler object
*/
void event_handler(Event_handler *evh) { _evh = evh; }
/**
* Check if element is completely clipped and draw it otherwise
*/
void try_draw(Canvas_base &canvas, Point abs_position)
{
Rect const abs_rect = Rect(abs_position + _position, _size);
/* check if element is completely outside the clipping area */
if (!Rect::intersect(canvas.clip(), abs_rect).valid())
return;
/* call actual drawing function */
draw(canvas, abs_position);
}
/**
* Format element and all child elements to specified width
*/
virtual void format_fixed_width(int w) { }
/**
* Format element and all child elements to specified width and height
*/
virtual void format_fixed_size(Area size) { }
/**
* Draw function
*
* This function must not be called directly.
* Instead, the function try_draw should be called.
*/
virtual void draw(Canvas_base &, Point) { }
/**
* Find top-most element at specified position
*
* The default implementation can be used for elements without
* children. It just the element position and size against the
* specified position.
*/
virtual Element *find(Point);
/**
* Find the back-most element at specified y position
*
* This function is used to query a document element at
* the current scroll position of the window. This way,
* we can adjust the y position to the right value
* when we browse the history.
*/
virtual Element *find_by_y(int y);
/**
* Request absolute position of an element
*/
Point abs_position() const;
/**
* Update area of an element on screen
*
* We propagate the redraw request through the element hierarchy to
* the parent. The root parent should overwrite this function with
* a function that performs the actual redraw.
*/
virtual void redraw_area(int x, int y, int w, int h);
/**
* Trigger the refresh of an element on screen
*/
void refresh() { redraw_area(0, 0, _size.w(), _size.h()); }
/**
* Handle user input or timer event
*/
void handle_event(Event &ev) { if (_evh) _evh->handle(ev); }
/**
* Request the chapter in which the element lives
*/
Element *chapter();
/**
* Fill image cache for element
*/
virtual void fill_cache(Canvas_base &) { }
/**
* Flush image cache for element
*/
virtual void flush_cache(Canvas_base &) { }
/**
* Execute function for each sibling including the element itself
*
* The functor FUNC takes a reference to the element as argument.
*
* This function template is implemented in 'scout/parent_element.h'.
*/
template <typename FUNC>
inline void for_each_sibling(FUNC func);
};
#endif /* _INCLUDE__SCOUT__ELEMENT_H_ */