genode/doc/challenges.txt

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Future Challenges of the Genode project
=======================================
Abstract
########
This document compiles various ideas to pursue in the context of Genode. It is
meant as source of inspiration for individuals who are interested in getting
involved with the project and for students who want to base their student
research projects on Genode.
Applications and library infrastructure
#######################################
:GNU Privacy Guard:
The [https://gnupg.org/ - GNU Privacy Guard] (GNUPG) is the most widely
used Free-Software implementation of the OpenGPG standard. It comprises a
rich set of tools for encryption and key management. For many forthcoming
application scenarios of Genode such as package management and email
communication, GNUPG is crucial. Hence, it should be ported to Genode. Such
a port may leverage Genode's fine-grained component architecture to strongly
separate network-exposed functionality, the storage of key material, and the
cryptographic functions.
:VNC server implementing Genode's framebuffer session interface:
With 'Input' and 'Framebuffer', Genode provides two low-level interfaces
used by interactive applications. For example, the Nitpicker GUI server uses
these interfaces as a client and, in turn, exports multiple virtual
'Framebuffer' and 'Input' interfaces to its clients. This enables a
highly modular use of applications such as the nesting of GUIs. By
implementing the 'Framebuffer' and 'Input' interfaces with a VNC server
implementation, all graphical workloads of Genode would become available over
the network. One immediate application of this implementation is the remote
testing of graphical Genode applications running on a headless server.
:Interfacing with the SAFE network:
The [https://safenetwork.org/ - SAFE network] is an attempt to fix many
shortcomings of the internet - in particular with respect to privacy and
freedom - at an architectural level. It is a peer-to-peer communication
and storage network that does not depend on single point of
failure or control. It is intriguing to explore the opportunity of
integrating support for the SAFE network not merely as an application but
integrated in the operating system, i.e., in the form of Genode components
or a set of Genode VFS plugins.
:Tiled window manager:
At Genode Labs, we pursue the goal to shape Genode into an general-purpose
operating system suitable for productive work. The feature set needed to
achieve this goal largely depends on the tools and applications daily used by
the Genode engineers. As one particularly important tool for being highly
productive, we identified a tiled user interface. Currently, all developers
at Genode Labs embrace either the Ion3 window manager or the tiled Terminator
terminal emulator. Hence, we desire to have a similar mode of user
interaction on Genode as well. The goal of this challenge is to identify the
most important usage patters and the implementation of a tiled GUI that
multiplexes the framebuffer into a set of tiled and tabbed virtual
framebuffers.
Related to this work, the low-level 'Framebuffer' and 'Input' interfaces
should be subject to a revision, for example for enabling the flexible change
of framebuffer sizes as needed by a tiled user interface.
:Interactive sound switchbox based on Genode's Audio_out session interface:
Since version 10.05, Genode features a highly flexible configuration concept
that allows the arbitrary routing of session requests throughout the
hierarchic process structure. Even though primarily designed for expressing
mandatory-access control rules, the concept scales far beyond this use case.
For example, it can be used to run an arbitrary number of processes
implementing the same interface and connecting the different interface
implementations. One special case of this scenario is a chain of audio
filters with each using the 'Audio_out' session interface for both roles
client and server. Combined with the Nitpicker GUI server and Genode's
support for real-time priorities, this base techniques enable the creation of
flexible audio mixer / switchboard applications, which require dedicated
frameworks (e.g., Jack audio) on traditional operating systems. The goal of
this project is to create a showcase implementation demonstrating the
feasibility for creating high-quality audio applications on Genode.
Furthermore, we wish for feedback regarding the current design of our bulk
streaming interface when used for low-latency applications.
:Graphical on-target IPC tracing tool using Qt:
Analysing the interaction of components of a multi-server operating system
such as Genode is important to discover bottlenecks of the system and for
debugging highly complex usage scenarios involving many processes. Currently,
Genode handles this problem with two approaches. First, Genode's
recursive structure enables the integration of a subsystem in a basic
OS setup featuring only those drivers and components used for the particular
subsystem. After the successful integration of such a subsystem, it can
be embedded into a far more complex application scenario without any changes.
With this approach, the subject to analyse can be kept at a reasonable level
at integration time. For debugging purposes, the current approach is using
the debugging facilities of the respective base platforms (e.g., using
GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
However, in many cases, bottlenecks do not occur when integrating individual
sub systems but after integrating multiple of such subsystems into a large
application scenario. For such scenarios, existing debugging methodologies do
not scale. A tool is desired that is able to capture the relationships
between processes of a potentially large process hierarchy, to display
communication and control flows between those processes, and to visualize the
interaction of threads with the kernel's scheduler.
Since Qt is available natively on Genode, the creation of both offline and
on-target analysis tools has become feasible. The first step of this project
is creating an interactive on-target tool, that displays the interaction
of communicating threads as captured on the running system. The tool should
work on a selected kernel that provides a facility for tracing IPC messages.
:Ports of popular software:
Genode features a ports mechanism to cleanly integrate 3rd-party software.
Thanks to the C runtime, the flexible per-component VFS, the standard
C++ library, and the Noux runtime (for UNIX software), porting software
to Genode is relatively straight forward. The
[http://genode.org/documentation/developer-resources/porting - porting guide]
explains the typical steps. A wish list of software that we'd like to
have available on Genode is available at
[http://usr.sysret.de/jws/genode/porting_wishlist.html].
Application frameworks and runtime environments
###############################################
:OpenJDK:
[http://openjdk.java.net/ - OpenJDK] is the reference implementation of the
Java programming language and hosts an enormous ecosystem of application
software. The goal of this line of work is the ability to run this
software directly on Genode. The centerpiece of OpenJDK is Hotspot - the
Java virtual machine implementation, which must be ported to Genode.
The initial port should suffice to execute simple example programs that
operate on textual input. Since Genode has the FreeBSD libc readily
available, OpenJDK's existing POSIX backends can be reused. The next step
is the creation of Genode-specific native classes that bridge the gap
between the Java world and Genode, in particular the glue code to
run graphical applications as clients of Genode's GUI server. Since
OpenJDK has been ported to numerous platforms (such as Haiku), there
exists a comforting number of implementations that can be taken as
reference.
:Android's ART VM natively on Genode:
ART is a Java virtual machine that is used for executing applications on
Android. By running ART directly on Genode, the Linux kernel could be
removed from the trusted computing base of Android, facilitating the use of
this mobile OS in high-assurance settings.
:Rust bindings for the Genode API:
Rust is a low-level systems programming language that ensures memory
safety without employing a garbage collector. It thereby challenges C++
as the go-to programming language for high-performance and low-level code.
Since
[http://genode.org/documentation/release-notes/16.05#New_support_for_the_Rust_programming_language - version 16.05],
Genode supports the use of the Rust programming language within
components. However, to unleash the potential of this combination,
Genode's API must become available to native Rust code. The intermediate goal
of this project is the implementation of an example server, e.g., a
component that provides a terminal-session interface. Thereby, we
will encounter the problems of bootstrapping and configuration of the
component, the provisioning of signal handlers and session objects, and
memory management.
:Go language runtime:
Go is a popular language in particular for web applications. In the past,
there were numerous attempts to make the Go runtime available on Genode
but so far, none of those undertakings have landed in the official
Genode source tree. To goal of this project is the hosting of
Go-written applications - in particular networking applications - as
Genode components. The topic comprises work on the tool-chain
and build-system integration, the porting the runtime libraries, and
the glue between the Go and Genode environments.
:Combination of CAmkES with Genode:
[https://wiki.sel4.systems/CAmkES - CAmkES] is a component framework for
seL4. In contrast to Genode, which is a dynamic system, CAmkES-based systems
are defined at design time and remain fixed at runtime. Hence, CAmkES and
Genode can be seen as the opposite ends of component-based used-land
architectures. The goal of this project is to build a bridge between
both projects with the potential to cross-pollinate the respective communities.
Among the principal approaches are embedding of a single CAmkES
component as a Genode component (e.g., an individual device driver),
the hosting of a dynamic Genode system as a component within a
CAmkES system, or the hosting of a CAmkES system composition as a Genode
subsystem.
:Runtime for the D programming language:
The D systems programming language was designed to overcome many gripes that
exists with C++. In particular, it introduces a sane syntax for meta
programming, supports unit tests, and contract-based programming. These
features make D a compelling language to explore when implementing OS
components. Even though D is a compiled language, it comes with a runtime
providing support for exception handling and garbage collection. The goal of
the project is to explore the use of D for Genode programs, porting the
runtime to Genode, adapting the Genode build system to accommodate D
programs, and interfacing D programs with other Genode components written in
C++.
:Using Haskell as systems-development language:
The goal of this project is the application of functional programming
i.e., Haskell, for the implementation of low-level Genode components.
Implementing critical functionalities in such a high-level language instead
of a classical systems language such as C or C++ would pave the way towards
analyzing such components with formal methods.
The use of Haskell for systems development was pioneered by the
[http://programatica.cs.pdx.edu/House/ - House Project]. A more recent
development is [http://halvm.org - HalVM] - a light-weight OS runtime for
Xen that is based on Haskell.
Virtualization
##############
:VirtualBox on top of KVM on Linux:
Genode's version of VirtualBox replaces the original in-kernel VirtualBox
hypervisor by the virtualization mechanism of the NOVA hypervisor or the
Muen separation kernel. Those mechanisms look very similar the KVM
interface of the Linux kernel. It should in principle be possible to
re-target Genode's version of VirtualBox to KVM. This way, VirtualBox and
Qemu/KVM-based virtual machines could co-exist on the same system, which
is normally not possible. Also, complex Genode scenarios (like Turmvilla)
could be prototyped on GNU/Linux.
:VirtualBox on top of seL4:
The [https://sel4.systems - seL4 microkernel] is a modern microkernel that
undergoes formal verification to prove the absence of bugs. Since version
4.0, the kernel supports virtualization support on x86-based hardware.
Genode has experimental support for seL4 that allows almost all Genode
components to be used on top of this kernel. VirtualBox is an exception
because it closely interacts with the underlying kernel (like NOVA) to
attain good performance. We have shown that VirtualBox can be executed
within a protection domain of the NOVA microhypervisor. The goal of this
project is the application of this approach to the virtualization
interface of seL4. The result will be a VM hosting environment that
ensures the separation of virtual machines via the formally verified
seL4 kernel.
:Xen as kernel for Genode:
Using Xen as kernel for Genode would clear the way to remove the
overly complex Linux OS from the trusted computing base of Xen
guests OSes.
Xen is a hypervisor that can host multiple virtual machines on one physical
machine. For driving physical devices and for virtual-machine management, Xen
relies on a privileged guest OS called Dom0. Currently, Linux is the
predominant choice to be used as Dom0, which implicates a trusted computing
base of millions of lines of code for the other guest OSes.
Even though Xen was designed as hypervisor, a thorough analysis done by Julian
Stecklina concludes that Xen qualifies well as a kernel for Genode. For
example, Julian implemented a version of Genode's IPC framework that utilizes
Xen's communication mechanisms (event channels and shared memory).
:Genode as virtualization layer for Qubes OS:
[https://www.qubes-os.org/ - Qubes OS] is a desktop operating system
that follows the principle of security through compartmentalization.
In spirit, it is closely related to Genode. In contrast Genode's
clean-slate approach of building a fine-grained multi-component system,
Qubes employs Xen-based virtual machines as sandboxing mechanism. In
[https://blog.invisiblethings.org/2015/10/01/qubes-30.html - version 3.0],
Qubes introduced a Hypervisor Abstraction Layer, which decouples Qubes
from the underlying virtualization platform. This exploration project
pursues the goal of replacing Xen by Genode as virtualization layer
for Qubes.
:Qemu:
As we use Qemu as primary testing platform for most of the kernels, a port
of Qemu to Genode is needed in order to move our regular work flows to
Genode as development platform. The basic prerequisites namely libSDL and a
C runtime are already available such that this porting work seems to be
feasible. In our context, the ia32, amd64, and ARM platforms are of most
interest. Note that the project does not have the immediate goal of
using hardware-based virtualization. However, if there is interest,
the project bears the opportunity to explore the provisioning of the
KVM interface based on Genode's VFS plugin concept.
Device drivers
##############
:Isochronous USB devices:
Genode's USB driver supports bulk and interrupt endpoints. Thereby, most
USB devices like USB storage, user input, printers, and networking devices
can be used. However, multi-media devices such as cameras or audio
equipment use isochronous endpoints, which are not supported. The goal
of this line of work is the support of these devices in Genode. The topic
touches the USB driver, the USB session interface, an example implementation
of a USB client driver (using the session interface) for a device of choice,
and - potentially - the enhancement of Genode's USB-pass-through mechanism
for VirtualBox.
:Sound on the Raspberry Pi:
The goal of this project is a component that uses the Raspberry Pi's
PWM device to implement Genode's audio-out-session interface. Since
Genode's version of libSDL already supports this interface as audio
backend, the new driver will make the sound of all SDL-based games
available on the Raspberry Pi.
:Framebuffer for UEFI and Coreboot:
By moving away from the legacy BIOS boot mechanism, it is time to
reconsider closely related traditional approaches such as the use of
the VESA BIOS extensions for accessing the frame buffer. On UEFI or
Coreboot systems, there exist alternative ways to initialize and
access the framebuffer in a hardware-independent way. On the course of
this project, we will explore the available options and create dedicated
Genode driver components that use the modern mechanisms.
For reference, the current state of Genode's UEFI support is documented
in [https://github.com/genodelabs/genode/issues/2242 - Issue 2242].
:Data Plane Development Kit (DPDK):
Genode utilizes the network device drivers of the iPXE project, which
perform reasonably well for everyday use cases but are obviously not
designated for high-performance networking.
The [http://dpdk.org/ - DPDK] is a vendor-supported suite of network device
drivers that is specifically developed for high-performance applications.
It presents an attractive alternative to iPXE-based drivers. This project
has the goal to make DPDK drivers available as a Genode component.
Platforms
#########
:Microkernelizing Linux:
Thanks to Genode's generic interfaces for I/O access as provided by core, all
Genode device drivers including drivers ported from Linux and gPXE can be
executed as user-level components on all supported microkernels. However, so
far, we have not enabled the use of these device drivers on Linux as base
platform. The goal of this project is the systematic replacement of in-kernel
Linux device drivers by Genode processes running in user space, effectively
reducing the Linux kernel to a runtime for Genode's core process. But moving
drivers to Genode processes is just the beginning. By employing further
Genode functionality such as its native GUI, lwIP, and Noux, many protocol
stacks can effectively be removed from the Linux kernel.
The goal of this project is to evaluate how small the Linux kernel can get
when used as a microkernel.
:Support for the HelenOS/SPARTAN kernel:
[http://www.helenos.org - HelenOS] is a microkernel-based multi-server OS
developed at the university of Prague. It is based on the SPARTAN microkernel,
which runs on a wide variety of CPU architectures including Sparc, MIPS, and
PowerPC. This broad platform support makes SPARTAN an interesting kernel to
look at alone. But a further motivation is the fact that SPARTAN does not
follow the classical L4 road, providing a kernel API that comes with an own
terminology and different kernel primitives. This makes the mapping of
SPARTAN's kernel API to Genode a challenging endeavour and would provide us
with feedback regarding the universality of Genode's internal interfaces.
Finally, this project has the potential to ignite a further collaboration
between the HelenOS and Genode communities.
:Support for the XNU kernel (Darwin):
XNU is the kernel used by Darwin and Mac OS X. It is derived from the
MACH microkernel and extended with a UNIX-like syscall API. Because the
kernel is used for Mac OS X, it could represent an industry-strength
base platform for Genode supporting all CPU features as used by Mac OS X.
:Linux process containers for supporting Genode`s resource trading:
Even though the Linux version of Genode is primarily meant as a development
platform, there exist interesting opportunities to explore when combining
Genode with Linux, in particular Linux' process containers.
Linux process containers provide a mechanism to partition physical resources,
foremost CPU time, between Linux processes. This raises the interesting
question of whether this mechanism could be used for a proper implementation
of Genode's resource trading on Linux.
[http://lwn.net/Articles/236038/ - Process containers introduction...]
Optimizations
#############
:Low-latency audio streaming:
Genode comes with an audio streaming interface called 'Audio_out' session.
It is based on a shared-memory packet stream accompanied with asynchronous
data-flow signals. For real-time audio processing involving chains of Genode
components, streams of audio data must be carried at low latency, imposing
constraints to buffer sizes and the modes of operation of the audio mixer and
audio drivers. The goal of this project is to create a holistic design of the
whole chain of audio processing, taking thread-scheduling into account. A
particular challenge is the mixed output of real-time (small buffer, low
latency) and non-real-time (larger buffer to compensate jitter, higher
latency) audio sources.
:De-privileging the VESA graphics driver:
The VESA graphics driver executes the graphics initialization code provided
by the graphics card via an x86 emulator. To initialize a graphics mode, this
code needs to access device hardware. Currently, we permit access to all
device registers requested by the graphics-card's code. These devices include
the system timer, the PCI configuration registers, and the interrupt
controller, which are critical for the proper operating of the kernel. The
goal of this work is to restrict the permissions of the VESA driver to a
minimum by virtualizing all devices but the actual graphics card.