genode/repos/base
Christian Helmuth a8f186c7d4 depot: update recipe hashes 2018-02-28 11:05:05 +01:00
..
etc Let default tools.conf cover each architecture 2016-07-15 11:38:26 +02:00
include Remove replenish error message from quota guard 2018-02-28 11:05:04 +01:00
lib init: close all sessions of exited children 2018-02-09 13:31:27 +01:00
mk Fix Nim release mode 2018-02-09 13:34:23 +01:00
ports tool: use grub2 instead of grub1 for iso boot 2017-11-30 11:23:01 +01:00
recipes depot: update recipe hashes 2018-02-28 11:05:05 +01:00
run run: enable Wandquad board for network tests 2018-02-28 11:04:57 +01:00
src AVL node/tree: make non-copyable 2018-02-09 13:34:23 +01:00
README core: add information about infos provided by core 2017-06-29 11:59:52 +02:00

README

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.