This commit updates Early-Adopters (EA) version of Sculpt to the version for The Curious (TC). Most importantly, it contains the new interactive sculpt-manager component that automates many system management and configuration tasks.
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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* \brief GUI element that has a hovered and selected state
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* \author Norman Feske
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* \date 2018-05-03
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*/
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/*
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* Copyright (C) 2018 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _VIEW__SELECTABLE_ITEM_H_
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#define _VIEW__SELECTABLE_ITEM_H_
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#include "hoverable_item.h"
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namespace Sculpt { struct Selectable_item; }
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struct Sculpt::Selectable_item : Hoverable_item
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{
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typedef Hoverable_item::Id Id;
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Id _selected { };
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/**
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* Apply click - if item is hovered, the click toggles the selection
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*/
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void toggle_selection_on_click()
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{
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if (_hovered.valid())
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_selected = (_hovered == _selected) ? Id() : _hovered;
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}
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void select(Id const &id) { _selected = id; }
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void reset() { _selected = Id{}; }
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/**
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* Return true if item is currently selected
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*/
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bool selected(Id const &id) const { return id == _selected; }
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bool any_selected() const { return _selected.valid(); }
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/**
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* Generate button attributes depending on the item state
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*/
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void gen_button_attr(Xml_generator &xml, Id const &id) const
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{
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Hoverable_item::gen_button_attr(xml, id);
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if (selected(id)) xml.attribute("selected", "yes");
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}
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};
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#endif /* _SELECTABLE_ITEM_H_ */
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