genode/repos/demo/src/server/liquid_framebuffer/main.cc

275 lines
6.8 KiB
C++

/*
* \brief Nitpicker-based virtual framebuffer
* \author Norman Feske
* \date 2006-09-21
*/
/*
* Copyright (C) 2006-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#include <base/component.h>
#include <base/heap.h>
#include <base/rpc_server.h>
#include <base/attached_rom_dataspace.h>
#include <input/component.h>
#include <scout/user_state.h>
#include <scout/nitpicker_graphics_backend.h>
#include "framebuffer_window.h"
#include "services.h"
static Genode::Allocator *_alloc_ptr;
void *operator new (__SIZE_TYPE__ n) { return _alloc_ptr->alloc(n); }
void Scout::Launcher::launch() { }
class Background_animator : public Scout::Tick
{
private:
Framebuffer_window<Scout::Pixel_rgb565> &_fb_win;
int _bg_offset = 0;
public:
/**
* Constructor
*/
Background_animator(Framebuffer_window<Scout::Pixel_rgb565> &fb_win)
: _fb_win(fb_win) { schedule(20); }
/**
* Tick interface
*/
int on_tick() override
{
_fb_win.bg_offset(_bg_offset);
_bg_offset += 2;
_fb_win.refresh();
/* schedule next tick */
return 1;
}
};
/**
* Animated background
*/
static bool config_animate = true;
static bool config_alpha = true;
/**
* Size and position of virtual frame buffer
*/
static unsigned config_fb_width = 500;
static unsigned config_fb_height = 400;
static long config_fb_x = 400;
static long config_fb_y = 260;
/**
* Window title
*/
typedef Genode::String<128> Title;
static Title config_title { "Liquid Framebuffer" };
/**
* Resize handle
*/
static bool config_resize_handle = false;
/**
* Window decoration
*/
static bool config_decoration = true;
/**
* Parse configuration
*/
static void read_config(Genode::Xml_node node)
{
config_fb_x = node.attribute_value("xpos", config_fb_x);
config_fb_y = node.attribute_value("ypos", config_fb_y);
config_fb_width = node.attribute_value("width", config_fb_width);
config_fb_height = node.attribute_value("height", config_fb_height);
config_title = node.attribute_value("title", config_title);
config_animate = node.attribute_value("animate", true);
config_decoration = node.attribute_value("decoration", true);
config_resize_handle = node.attribute_value("resize_handle", true);
}
/*******************
** Input handler **
*******************/
struct Input_handler
{
GENODE_RPC(Rpc_handle_input, void, handle_input, Scout::Event const &);
GENODE_RPC_INTERFACE(Rpc_handle_input);
};
namespace Liquid_fb {
class Main;
using namespace Scout;
using namespace Genode;
}
class Liquid_fb::Main : public Scout::Event_handler
{
private:
Env &_env;
Heap _heap { _env.ram(), _env.rm() };
bool const _global_new_initialized = (_alloc_ptr = &_heap, true);
Attached_rom_dataspace _config { _env, "config" };
void _process_config()
{
try { read_config(_config.xml()); } catch (...) { }
}
bool const _config_processed = (_process_config(), true);
/* heuristic for allocating the double-buffer backing store */
enum { WINBORDER_WIDTH = 10, WINBORDER_HEIGHT = 40 };
Nitpicker::Connection _nitpicker { _env };
Platform _platform { _env, *_nitpicker.input() };
bool const _event_handler_registered = (_platform.event_handler(*this), true);
Scout::Area const _max_size { config_fb_width + WINBORDER_WIDTH,
config_fb_height + WINBORDER_HEIGHT };
Scout::Point const _initial_position { (int)config_fb_x, (int)config_fb_y };
Scout::Area const _initial_size = _max_size;
Nitpicker_graphics_backend
_graphics_backend { _env.rm(), _nitpicker, _heap, _max_size,
_initial_position, _initial_size };
Input::Session_component _input_session_component { _env, _env.ram() };
bool const _window_content_initialized =
(init_window_content(_env.ram(), _env.rm(), _heap, _input_session_component,
config_fb_width, config_fb_height, config_alpha), true);
Framebuffer_window<Pixel_rgb565>
_fb_win { _graphics_backend, window_content(),
_initial_position, _initial_size, _max_size,
config_title.string(), config_alpha,
config_resize_handle, config_decoration };
/* create background animator if configured */
Constructible<Background_animator> _fb_win_bg_anim { };
void _init_background_animator()
{
if (config_animate) {
_fb_win_bg_anim.construct(_fb_win);
}
}
bool _background_animator_initialized = (_init_background_animator(), true);
User_state _user_state { &_fb_win, &_fb_win,
_initial_position.x(), _initial_position.y() };
void _init_fb_win()
{
_fb_win.parent(&_user_state);
_fb_win.content_geometry(config_fb_x, config_fb_y,
config_fb_width, config_fb_height);
}
bool _fb_win_initialized = (_init_fb_win(), true);
bool _services_initialized = (init_services(_env, _input_session_component), true);
Genode::uint64_t _curr_time = _platform.timer_ticks();
Genode::uint64_t _old_time = _curr_time;
void _handle_config()
{
_config.update();
/* keep the current values by default */
config_fb_x = _fb_win.view_x();
config_fb_y = _fb_win.view_y();
config_fb_width = _fb_win.view_w();
config_fb_height = _fb_win.view_h();
try { read_config(_config.xml()); } catch (...) { }
_fb_win.name(config_title.string());
_fb_win.config_alpha(config_alpha);
_fb_win.config_resize_handle(config_resize_handle);
_fb_win.config_decoration(config_decoration);
/* must get called after 'config_decoration()' */
_fb_win.content_geometry(config_fb_x, config_fb_y,
config_fb_width, config_fb_height);
_user_state.update_view_offset();
}
Signal_handler<Main> _config_handler {
_env.ep(), *this, &Main::_handle_config };
public:
void handle_event(Scout::Event const &event) override
{
using Scout::Event;
Event ev = event;
if (ev.type != Event::WHEEL)
ev.mouse_position = ev.mouse_position - _user_state.view_position();
/* direct all keyboard events to the window content */
if ((ev.type == Event::PRESS || ev.type == Event::RELEASE)
&& (ev.code != Event::BTN_LEFT))
window_content()->handle_event(ev);
else
_user_state.handle_event(ev);
if (ev.type == Event::TIMER) {
Scout::Tick::handle(_platform.timer_ticks());
}
/* perform periodic redraw */
_curr_time = _platform.timer_ticks();
if ((_curr_time - _old_time > 20) || (_curr_time < _old_time)) {
_old_time = _curr_time;
_fb_win.process_redraw();
}
}
Main(Env &env) : _env(env)
{
_config.sigh(_config_handler);
}
};
void Component::construct(Genode::Env &env)
{
/* XXX execute constructors of global statics */
env.exec_static_constructors();
static Liquid_fb::Main main(env);
}