genode/repos/base/src/lib/timeout/timeout.cc

425 lines
11 KiB
C++

/*
* \brief Multiplexing one time source amongst different timeout subjects
* \author Martin Stein
* \date 2016-11-04
*/
/*
* Copyright (C) 2016-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
/* Genode includes */
#include <timer/timeout.h>
using namespace Genode;
/*************
** Timeout **
*************/
void Timeout::schedule_periodic(Microseconds duration, Handler &handler)
{
_alarm.handler = &handler;
_alarm.periodic = true;
_alarm.timeout_scheduler._schedule_periodic(*this, duration);
}
void Timeout::schedule_one_shot(Microseconds duration, Handler &handler)
{
_alarm.handler = &handler;
_alarm.periodic = false;
_alarm.timeout_scheduler._schedule_one_shot(*this, duration);
}
void Timeout::discard()
{
_alarm.timeout_scheduler._discard(*this);
_alarm.handler = nullptr;
}
/********************
** Timeout::Alarm **
********************/
bool Timeout::Alarm::_on_alarm(uint64_t)
{
if (handler) {
Handler *current = handler;
if (!periodic) {
handler = nullptr;
}
current->handle_timeout(timeout_scheduler.curr_time());
}
return periodic;
}
Timeout::Alarm::~Alarm()
{
if (_scheduler)
_scheduler->_alarm_discard(this);
}
bool Timeout::Alarm::Raw::is_pending_at(uint64_t time, bool time_period) const
{
return (time_period == deadline_period &&
time >= deadline) ||
(time_period != deadline_period &&
time < deadline);
}
/*****************************
** Alarm_timeout_scheduler **
*****************************/
void Alarm_timeout_scheduler::handle_timeout(Duration duration)
{
uint64_t const curr_time_us = duration.trunc_to_plain_us().value;
_alarm_handle(curr_time_us);
/* sleep time is either until the next deadline or the maximum timout */
uint64_t sleep_time_us;
Alarm::Time deadline_us;
if (_alarm_next_deadline(&deadline_us)) {
sleep_time_us = deadline_us - curr_time_us;
} else {
sleep_time_us = _time_source.max_timeout().value; }
/* limit max timeout to a more reasonable value, e.g. 60s */
if (sleep_time_us > 60000000) {
sleep_time_us = 60000000;
} else if (sleep_time_us == 0) {
sleep_time_us = 1; }
_time_source.schedule_timeout(Microseconds(sleep_time_us), *this);
}
Alarm_timeout_scheduler::Alarm_timeout_scheduler(Time_source &time_source,
Microseconds min_handle_period)
:
_time_source(time_source)
{
Alarm::Time const deadline = _now + min_handle_period.value;
_min_handle_period.period = min_handle_period.value;
_min_handle_period.deadline = deadline;
_min_handle_period.deadline_period = _now > deadline ?
!_now_period : _now_period;
}
Alarm_timeout_scheduler::~Alarm_timeout_scheduler()
{
Lock::Guard lock_guard(_lock);
while (_active_head) {
Alarm *next = _active_head->_next;
_active_head->_alarm_reset();
_active_head = next;
}
}
void Alarm_timeout_scheduler::_enable()
{
_time_source.schedule_timeout(Microseconds(0), *this);
}
void Alarm_timeout_scheduler::_schedule_one_shot(Timeout &timeout,
Microseconds duration)
{
/* raise timeout duration by the age of the local time value */
uint64_t us = _time_source.curr_time().trunc_to_plain_us().value;
if (us >= _now) {
us = duration.value + (us - _now); }
else {
us = duration.value + (~0UL - _now) + us; }
if (us >= duration.value) {
duration.value = us; }
/* insert timeout into scheduling queue */
_alarm_schedule_absolute(&timeout._alarm, duration.value);
/* if new timeout is the closest to now, update the time-source timeout */
if (_alarm_head_timeout(&timeout._alarm)) {
_time_source.schedule_timeout(Microseconds(0), *this); }
}
void Alarm_timeout_scheduler::_schedule_periodic(Timeout &timeout,
Microseconds duration)
{
_alarm_schedule(&timeout._alarm, duration.value);
if (_alarm_head_timeout(&timeout._alarm)) {
_time_source.schedule_timeout(Microseconds(0), *this); }
}
void Alarm_timeout_scheduler::_alarm_unsynchronized_enqueue(Alarm *alarm)
{
if (alarm->_active) {
error("trying to insert the same alarm twice!");
return;
}
alarm->_active++;
/* if active alarm list is empty add first element */
if (!_active_head) {
alarm->_next = 0;
_active_head = alarm;
return;
}
/* if deadline is smaller than any other deadline, put it on the head */
if (alarm->_raw.is_pending_at(_active_head->_raw.deadline, _active_head->_raw.deadline_period)) {
alarm->_next = _active_head;
_active_head = alarm;
return;
}
/* find list element with a higher deadline */
Alarm *curr = _active_head;
while (curr->_next &&
curr->_next->_raw.is_pending_at(alarm->_raw.deadline, alarm->_raw.deadline_period))
{
curr = curr->_next;
}
/* if end of list is reached, append new element */
if (curr->_next == 0) {
curr->_next = alarm;
return;
}
/* insert element in middle of list */
alarm->_next = curr->_next;
curr->_next = alarm;
}
void Alarm_timeout_scheduler::_alarm_unsynchronized_dequeue(Alarm *alarm)
{
if (!_active_head) return;
if (_active_head == alarm) {
_active_head = alarm->_next;
alarm->_alarm_reset();
return;
}
/* find predecessor in alarm queue */
Alarm *curr;
for (curr = _active_head; curr && (curr->_next != alarm); curr = curr->_next);
/* alarm is not enqueued */
if (!curr) return;
/* remove alarm from alarm queue */
curr->_next = alarm->_next;
alarm->_alarm_reset();
}
Timeout::Alarm *Alarm_timeout_scheduler::_alarm_get_pending_alarm()
{
Lock::Guard lock_guard(_lock);
if (!_active_head || !_active_head->_raw.is_pending_at(_now, _now_period)) {
return nullptr; }
/* remove alarm from head of the list */
Alarm *pending_alarm = _active_head;
_active_head = _active_head->_next;
/*
* Acquire dispatch lock to defer destruction until the call of '_on_alarm'
* is finished
*/
pending_alarm->_dispatch_lock.lock();
/* reset alarm object */
pending_alarm->_next = nullptr;
pending_alarm->_active--;
return pending_alarm;
}
void Alarm_timeout_scheduler::_alarm_handle(Alarm::Time curr_time)
{
/*
* Raise the time counter and if it wraps, update also in which
* period of the time counter we are.
*/
if (_now > curr_time) {
_now_period = !_now_period;
}
_now = curr_time;
if (!_min_handle_period.is_pending_at(_now, _now_period)) {
return;
}
Alarm::Time const deadline = _now + _min_handle_period.period;
_min_handle_period.deadline = deadline;
_min_handle_period.deadline_period = _now > deadline ?
!_now_period : _now_period;
/*
* Dequeue all pending alarms before starting to re-schedule. Otherwise,
* a long-lasting alarm that has a deadline in the next now_period might
* get scheduled as head of this now_period falsely because the code
* thinks that it belongs to the last now_period.
*/
while (Alarm *curr = _alarm_get_pending_alarm()) {
/* enqueue alarm into list of pending alarms */
curr->_next = _pending_head;
_pending_head = curr;
}
while (Alarm *curr = _pending_head) {
/* dequeue alarm from list of pending alarms */
_pending_head = _pending_head->_next;
curr->_next = nullptr;
uint64_t triggered = 1;
if (curr->_raw.period) {
Alarm::Time deadline = curr->_raw.deadline;
/* schedule next event */
if (deadline == 0)
deadline = curr_time;
triggered += (curr_time - deadline) / curr->_raw.period;
}
/* do not reschedule if alarm function returns 0 */
bool reschedule = curr->_on_alarm(triggered);
if (reschedule) {
/*
* At this point, the alarm deadline normally is somewhere near
* the current time but If the alarm had no deadline by now,
* initialize it with the current time.
*/
if (curr->_raw.deadline == 0) {
curr->_raw.deadline = _now;
curr->_raw.deadline_period = _now_period;
}
/*
* Raise the deadline value by one period of the alarm and
* if the deadline value wraps thereby, update also in which
* period it is located.
*/
Alarm::Time const deadline = curr->_raw.deadline +
triggered * curr->_raw.period;
if (curr->_raw.deadline > deadline) {
curr->_raw.deadline_period = !curr->_raw.deadline_period;
}
curr->_raw.deadline = deadline;
/* synchronize enqueue operation */
Lock::Guard lock_guard(_lock);
_alarm_unsynchronized_enqueue(curr);
}
/* release alarm, resume concurrent destructor operation */
curr->_dispatch_lock.unlock();
}
}
void Alarm_timeout_scheduler::_alarm_setup_alarm(Alarm &alarm, Alarm::Time period, Alarm::Time first_duration)
{
/*
* If the alarm is already present in the queue, re-consider its queue
* position because its deadline might have changed. I.e., if an alarm is
* rescheduled with a new timeout before the original timeout triggered.
*/
if (alarm._active)
_alarm_unsynchronized_dequeue(&alarm);
Alarm::Time deadline = _now + first_duration;
alarm._alarm_assign(period, deadline, _now > deadline ? !_now_period : _now_period, this);
_alarm_unsynchronized_enqueue(&alarm);
}
void Alarm_timeout_scheduler::_alarm_schedule_absolute(Alarm *alarm, Alarm::Time duration)
{
Lock::Guard alarm_list_lock_guard(_lock);
_alarm_setup_alarm(*alarm, 0, duration);
}
void Alarm_timeout_scheduler::_alarm_schedule(Alarm *alarm, Alarm::Time period)
{
Lock::Guard alarm_list_lock_guard(_lock);
/*
* Refuse to schedule a periodic timeout of 0 because it would trigger
* infinitely in the 'handle' function. To account for the case where the
* alarm object was already scheduled, we make sure to remove it from the
* queue.
*/
if (period == 0) {
_alarm_unsynchronized_dequeue(alarm);
return;
}
/* first deadline is overdue */
_alarm_setup_alarm(*alarm, period, 0);
}
void Alarm_timeout_scheduler::_alarm_discard(Alarm *alarm)
{
/*
* Make sure that nobody is inside the '_alarm_get_pending_alarm' when
* grabbing the '_dispatch_lock'. This is important when this function
* is called from the 'Alarm' destructor. Without the '_dispatch_lock',
* we could take the lock and proceed with destruction just before
* '_alarm_get_pending_alarm' tries to grab the lock. When the destructor is
* finished, '_alarm_get_pending_alarm' would proceed with operating on a
* dangling pointer.
*/
Lock::Guard alarm_list_lock_guard(_lock);
if (alarm) {
Lock::Guard alarm_lock_guard(alarm->_dispatch_lock);
_alarm_unsynchronized_dequeue(alarm);
}
}
bool Alarm_timeout_scheduler::_alarm_next_deadline(Alarm::Time *deadline)
{
Lock::Guard alarm_list_lock_guard(_lock);
if (!_active_head) return false;
if (deadline)
*deadline = _active_head->_raw.deadline;
if (*deadline < _min_handle_period.deadline) {
*deadline = _min_handle_period.deadline;
}
return true;
}