genode/demo/src/server/liquid_framebuffer
Norman Feske fae63f4fa9 Merge base libraries into a single library
This patch simplifies the way of how Genode's base libraries are
organized. Originally, the base API was implemented in the form of many
small libraries such as 'thread', 'env', 'server', etc. Most of them
used to consist of only a small number of files. Because those libraries
are incorporated in any build, the checking of their inter-dependencies
made the build process more verbose than desired. Also, the number of
libraries and their roles (core only, non-core only, shared by both core
and non-core) were not easy to capture.

Hereby, the base libraries have been reduced to the following few
libraries:

- startup.mk contains the startup code for normal Genode processes.
  On some platform, core is able to use the library as well.
- base-common.mk contains the parts of the base library that are
  identical by core and non-core processes.
- base.mk contains the complete base API implementation for non-core
  processes

Consequently, the 'LIBS' declaration in 'target.mk' files becomes
simpler as well. In the most simple case, only the 'base' library must
be mentioned.

Fixes #18
2013-02-19 14:45:55 +01:00
..
framebuffer_window.h Update copyright headers to 2013 2013-01-10 21:44:47 +01:00
main.cc Update copyright headers to 2013 2013-01-10 21:44:47 +01:00
README Imported Genode release 11.11 2011-12-22 16:19:25 +01:00
services.cc Update copyright headers to 2013 2013-01-10 21:44:47 +01:00
services.h Update copyright headers to 2013 2013-01-10 21:44:47 +01:00
target.mk Merge base libraries into a single library 2013-02-19 14:45:55 +01:00

Liquid frame buffer is an implementation of the frame buffer interface
running as a client of the Nitpicker GUI server. It supports the
following configuration options. The example shows the default
values.

! <config>
!
!   <!-- enable the animated background,
!        valid values or 'on' and 'off' -->
!   <animate>on</animate>
!
!   <!-- the initial window position and
!        size of the virtual frame buffer -->
!   <x>400</x>
!   <y>270</y>
!   <width>500</width>
!   <height>400</height>
!
!   <!-- set the window title -->
!   <title>Liquid Framebuffer</title>
!
! </config>

Because Liquid frame buffer creates the virtual frame-buffer window at
start time, not at session-creation time, sufficient memory resources must
be provided when starting the program. Consequently, the client does not
need to donate memory for the frame buffer backing store.

Liquid frame buffer supports only one client. If multiple
virtual frame buffers are needed, multiple instances of the
program should be used.