genode/repos/os/include/os/texture_rgb888.h

49 lines
1.0 KiB
C++

/*
* \brief Support for Genode::Texture
* \author Norman Feske
* \date 2014-08-14
*/
/*
* Copyright (C) 2014-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__GEMS__TEXTURE_RGB888_H_
#define _INCLUDE__GEMS__TEXTURE_RGB888_H_
/* Genode includes */
#include <os/texture.h>
#include <os/pixel_rgb888.h>
namespace Genode {
template <>
inline void
Texture<Pixel_rgb888>::rgba(unsigned char const *rgba, unsigned len, int y)
{
if (len > size().w()) len = size().w();
if (y < 0 || y >= (int)size().h()) return;
Pixel_rgb888 *dst_pixel = pixel() + y*size().w();
unsigned char *dst_alpha = alpha() ? alpha() + y*size().w() : 0;
for (unsigned i = 0; i < len; i++) {
int r = *rgba++;
int g = *rgba++;
int b = *rgba++;
int a = *rgba++;
dst_pixel[i].rgba(r, g, b);
if (dst_alpha)
dst_alpha[i] = min(a, 255);
}
}
}
#endif /* _INCLUDE__GEMS__TEXTURE_RGB888_H_ */