genode/repos/os/include/audio_out_session/rpc_object.h

117 lines
2.6 KiB
C++

/*
* \brief Server-side audio-session interface
* \author Sebastian Sumpf
* \date 2012-12-10
*/
/*
* Copyright (C) 2012-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__AUDIO_OUT_SESSION__RPC_OBJECT_H_
#define _INCLUDE__AUDIO_OUT_SESSION__RPC_OBJECT_H_
#include <base/env.h>
#include <base/rpc_server.h>
#include <base/attached_ram_dataspace.h>
#include <audio_out_session/audio_out_session.h>
namespace Audio_out { class Session_rpc_object; }
class Audio_out::Session_rpc_object : public Genode::Rpc_object<Audio_out::Session,
Session_rpc_object>
{
protected:
Genode::Attached_ram_dataspace _ds; /* contains Audio_out stream */
Genode::Signal_transmitter _progress { };
Genode::Signal_transmitter _alloc { };
Genode::Signal_context_capability _data_cap;
bool _stopped; /* state */
bool _progress_sigh; /* progress signal on/off */
bool _alloc_sigh; /* alloc signal on/off */
public:
Session_rpc_object(Genode::Env &env, Genode::Signal_context_capability data_cap)
:
_ds(env.ram(), env.rm(), sizeof(Stream)),
_data_cap(data_cap),
_stopped(true), _progress_sigh(false), _alloc_sigh(false)
{
_stream = _ds.local_addr<Stream>();
}
/**************
** Signals **
**************/
void progress_sigh(Genode::Signal_context_capability sigh) override
{
_progress.context(sigh);
_progress_sigh = true;
}
Genode::Signal_context_capability data_avail_sigh() override {
return _data_cap; }
void alloc_sigh(Genode::Signal_context_capability sigh) override
{
_alloc.context(sigh);
_alloc_sigh = true;
}
/***********************
** Session interface **
***********************/
void start() override { _stopped = false; }
void stop() override { _stopped = true; }
Genode::Dataspace_capability dataspace() { return _ds.cap(); }
/**********************************
** Session interface extensions **
**********************************/
/**
* Send 'progress' signal
*/
void progress_submit()
{
if (_progress_sigh)
_progress.submit();
}
/**
* Send 'alloc' signal
*/
void alloc_submit()
{
if (_alloc_sigh)
_alloc.submit();
}
/**
* Return true if client state is stopped
*/
bool stopped() const { return _stopped; }
/**
* Return true if client session is active
*/
bool active() const { return !_stopped; }
};
#endif /* _INCLUDE__AUDIO_OUT_SESSION__RPC_OBJECT_H_ */