genode/repos/os/include/audio_in_session/connection.h

52 lines
1.4 KiB
C++

/*
* \brief Connection to Audio_in service
* \author Josef Soentgen
* \date 2015-05-08
*/
/*
* Copyright (C) 2015-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_
#define _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_
#include <audio_in_session/client.h>
#include <base/connection.h>
#include <base/allocator.h>
namespace Audio_in { struct Connection; }
struct Audio_in::Connection : Genode::Connection<Session>, Audio_in::Session_client
{
/**
* Issue session request
*
* \noapi
*/
Genode::Capability<Audio_in::Session> _session(Genode::Parent &parent, char const *channel)
{
return session(parent, "ram_quota=%ld, cap_quota=%ld, channel=\"%s\"",
10*1024 + sizeof(Stream), CAP_QUOTA, channel);
}
/**
* Constructor
*
* \param progress_signal install progress signal, the client may then
* call 'wait_for_progress', which is sent when the
* server processed one or more packets
*/
Connection(Genode::Env &env, char const *channel, bool progress_signal = false)
:
Genode::Connection<Session>(env, _session(env.parent(), channel)),
Session_client(env.rm(), cap(), progress_signal)
{ }
};
#endif /* _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_ */