/* * \brief Representation of a session request * \author Norman Feske * \date 2016-10-10 */ /* * Copyright (C) 2016 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__BASE__SESSION_STATE_H_ #define _INCLUDE__BASE__SESSION_STATE_H_ #include #include #include #include #include #include #include #include namespace Genode { class Session_state; class Service; } class Genode::Session_state : public Parent::Client, public Parent::Server, Noncopyable { public: class Factory; typedef String<32> Name; typedef String<256> Args; struct Ready_callback { virtual void session_ready(Session_state &) = 0; }; struct Closed_callback { virtual void session_closed(Session_state &) = 0; }; private: Service &_service; /** * Total of quota associated with this session */ size_t _donated_ram_quota = 0; Factory *_factory = nullptr; Reconstructible::Element> _id_at_client; Session_label const _label; Args _args; Affinity _affinity; public: Constructible::Element> id_at_server; /* ID for session requests towards the parent */ Constructible::Element> id_at_parent; Parent::Client parent_client; enum Phase { CREATE_REQUESTED, INVALID_ARGS, AVAILABLE, CAP_HANDED_OUT, UPGRADE_REQUESTED, CLOSE_REQUESTED, CLOSED }; /** * If set, the server reponds asynchronously to the session request. * The client waits for a notification that is delivered as soon as * the server delivers the session capability. */ bool async_client_notify = false; Phase phase = CREATE_REQUESTED; Ready_callback *ready_callback = nullptr; Closed_callback *closed_callback = nullptr; /* * Pointer to session interface for sessions that are implemented * locally. */ Session *local_ptr = nullptr; Session_capability cap; size_t ram_upgrade = 0; void print(Output &out) const; /** * Constructor * * \param service interface that was used to create the session * \param label session label to be presented to the server * \param client_id_space ID space for client-side session IDs * \param client_id session ID picked by the client * \param args session arguments * * \throw Id_space::Conflicting_id * * The client-provided (and child-name-prefixed) session label is * contained in 'args'. In contrast, the 'label' argument is the label * presented to the server along with the session request, which * depends on the policy of 'Child_policy::resolve_session_request'. */ Session_state(Service &service, Id_space &client_id_space, Parent::Client::Id client_id, Session_label const &label, Args const &args, Affinity const &affinity); ~Session_state() { if (id_at_parent.is_constructed()) error("dangling session in parent-side ID space: ", *this); } Service &service() { return _service; } /** * Extend amount of ram attached to the session */ void confirm_ram_upgrade() { ram_upgrade = 0; } void increase_donated_quota(size_t upgrade) { _donated_ram_quota += upgrade; ram_upgrade = upgrade; } Parent::Client::Id id_at_client() const { return _id_at_client->id(); } void discard_id_at_client() { _id_at_client.destruct(); } Args const &args() const { return _args; } Affinity const &affinity() const { return _affinity; } void generate_session_request(Xml_generator &xml) const; size_t donated_ram_quota() const { return _donated_ram_quota; } bool alive() const { switch (phase) { case CREATE_REQUESTED: case INVALID_ARGS: case CLOSED: return false; case AVAILABLE: case CAP_HANDED_OUT: case UPGRADE_REQUESTED: case CLOSE_REQUESTED: return true; } return false; } /** * Assign owner * * This function is called if the session-state object is created by * 'Factory'. For statically created session objects, the '_factory' is * a nullptr. The owner can be defined only once. */ void owner(Factory &factory) { if (!_factory) _factory = &factory; } /** * Destroy session-state object * * This function has no effect for sessions not created via a 'Factory'. */ void destroy(); /** * Utility to override the client-provided label by the label assigned * by 'Child_policy::resolve_session_request'. */ struct Server_args { char _buf[Args::capacity()]; Server_args(Session_state const &session) { Genode::strncpy(_buf, session._args.string(), sizeof(_buf)); Arg_string::set_arg_string(_buf, sizeof(_buf), "label", session._label.string()); } char const *string() const { return _buf; } }; }; class Genode::Session_state::Factory : Noncopyable { private: Allocator &_md_alloc; public: /** * Constructor * * \param md_alloc meta-data allocator used for allocating * 'Session_state' objects */ Factory(Allocator &md_alloc) : _md_alloc(md_alloc) { } /** * Create a new session-state object * * The 'args' are passed the 'Session_state' constructor. * * \throw Allocator::Out_of_memory */ template Session_state &create(ARGS &&... args) { Session_state &session = *new (_md_alloc) Session_state(args...); session.owner(*this); return session; } private: /* * Allow only 'Session_state::destroy' to call 'Factory::_destroy'. * This way, we make sure that the 'Session_state' is destroyed with * the same factory that was used for creating it. */ friend class Session_state; void _destroy(Session_state &session) { Genode::destroy(_md_alloc, &session); } }; #endif /* _INCLUDE__BASE__SESSION_STATE_H_ */