/* * \brief Window interface * \author Norman Feske * \date 2006-08-30 */ /* * Copyright (C) 2006-2017 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU Affero General Public License version 3. */ #ifndef _INCLUDE__SCOUT__WINDOW_H_ #define _INCLUDE__SCOUT__WINDOW_H_ #include #include #include #include namespace Scout { class Window; class Drag_event_handler; class Sizer_event_handler; class Mover_event_handler; } class Scout::Window : public Parent_element { private: Graphics_backend &_gfx_backend; Rect _dirty { }; Area _max_size; int _request_cnt; /* nb of requests since last process */ bool const _scout_quirk; /* enable redraw quirk for scout */ /* * We limit the rate of (expensive) view-position updates to the rate * of 'process_redraw' calls instead of eagerly responding to * individual input events (which trigger calls of 'vpos'). */ Point _view_position, _next_view_position = _view_position; void _update_view_position() { if (_view_position == _next_view_position) return; _view_position = _next_view_position; _gfx_backend.position(_view_position); } public: Window(Graphics_backend &gfx_backend, Point position, Area size, Area max_size, bool scout_quirk) : _gfx_backend(gfx_backend), _max_size(max_size), _request_cnt(0), _scout_quirk(scout_quirk), _view_position(position) { /* init element attributes */ _size = size; } virtual ~Window() { } /** * Return current window position */ int view_x() const { return _next_view_position.x(); } int view_y() const { return _next_view_position.y(); } int view_w() const { return _size.w(); } int view_h() const { return _size.h(); } Area max_size() const { return _max_size; } /** * Bring window to front */ virtual void top() { _gfx_backend.bring_to_front(); } /** * Move window to new position */ virtual void vpos(int x, int y) { _next_view_position = Point(x, y); } /** * Define vertical scroll offset */ virtual void ypos(int) { } virtual int ypos() { return 0; } /** * Format window */ virtual void format(Area size) { _gfx_backend.view_area(size); } /** * Element interface * * This function just collects the specified regions to be redrawn but * does not perform any immediate drawing operation. The actual drawing * must be initiated by calling the process_redraw function. */ void redraw_area(int x, int y, int w, int h) override { /* * Scout redraw quirk * * Quick fix to avoid artifacts at the icon bar. The icon bar must * always be drawn completely because of the interaction of the * different layers. */ if (_scout_quirk && y < 64 + 32) { h = max(h + y, 64 + 32); w = _size.w(); x = 0; y = 0; } Rect rect(Point(x, y), Area(w, h)); /* first request since last process operation */ if (_request_cnt == 0) { _dirty = rect; /* merge subsequencing requests */ } else { _dirty = Rect::compound(_dirty, rect); } _request_cnt++; } /** * Process redrawing operations */ void process_redraw() { _update_view_position(); if (_request_cnt == 0) return; /* get actual drawing area (clipped against canvas dimensions) */ int x1 = max(0, _dirty.x1()); int y1 = max(0, _dirty.y1()); int x2 = min((int)_size.w() - 1, _dirty.x2()); int y2 = min((int)_size.h() - 1, _dirty.y2()); if (x1 > x2 || y1 > y2) return; Canvas_base &canvas = _gfx_backend.back(); canvas.clip(Rect(Point(x1, y1), Area(x2 - x1 + 1, y2 - y1 + 1))); /* draw into back buffer */ try_draw(canvas, Point(0, 0)); /* * If we draw the whole area, we can flip the front * and back buffers instead of copying pixels from the * back to the front buffer. */ /* detemine if the whole area must be drawn */ if (x1 == 0 && x2 == (int)_size.w() - 1 && y1 == 0 && y2 == (int)_size.h() - 1) { /* flip back end front buffers */ _gfx_backend.swap_back_and_front(); } else { _gfx_backend.copy_back_to_front(Rect(Point(x1, y1), Area(x2 - x1 + 1, y2 - y1 + 1))); } /* reset request state */ _request_cnt = 0; } }; /******************** ** Event handlers ** ********************/ class Scout::Drag_event_handler : public Event_handler { protected: int _key_cnt = 0; /* number of curr. pressed keys */ Point _current_mouse_position { }; Point _old_mouse_position { }; virtual void start_drag() = 0; virtual void do_drag() = 0; public: /** * Constructor */ Drag_event_handler() { } /** * Event handler interface */ void handle_event(Event const &ev) override { if (ev.type == Event::PRESS) _key_cnt++; if (ev.type == Event::RELEASE) _key_cnt--; if (_key_cnt == 0) return; /* first click starts dragging */ if ((ev.type == Event::PRESS) && (_key_cnt == 1)) { _current_mouse_position = _old_mouse_position = ev.mouse_position; start_drag(); } /* check if mouse was moved */ if ((ev.mouse_position.x() == _current_mouse_position.x()) && (ev.mouse_position.y() == _current_mouse_position.y())) return; /* remember current mouse position */ _current_mouse_position = ev.mouse_position; do_drag(); } }; class Scout::Sizer_event_handler : public Drag_event_handler { private: /* * Noncopyable */ Sizer_event_handler(Sizer_event_handler const &); Sizer_event_handler &operator = (Sizer_event_handler const &); protected: Window *_window; int _obw = 0, _obh = 0; /* original window size */ /** * Event handler interface */ void start_drag() override { _obw = _window->view_w(); _obh = _window->view_h(); } void do_drag() override { /* calculate new window size */ int nbw = _obw + _current_mouse_position.x() - _old_mouse_position.x(); int nbh = _obh + _current_mouse_position.y() - _old_mouse_position.y(); _window->format(Area(nbw, nbh)); } public: /** * Constructor */ Sizer_event_handler(Window *window) : _window(window) { } }; class Scout::Mover_event_handler : public Drag_event_handler { private: /* * Noncopyable */ Mover_event_handler(Mover_event_handler const &); Mover_event_handler &operator = (Mover_event_handler const &); protected: Window *_window; int _obx = 0, _oby = 0; /* original launchpad position */ void start_drag() override { _obx = _window->view_x(); _oby = _window->view_y(); _window->top(); } void do_drag() override { int nbx = _obx + _current_mouse_position.x() - _old_mouse_position.x(); int nby = _oby + _current_mouse_position.y() - _old_mouse_position.y(); _window->vpos(nbx, nby); } public: /** * Constructor */ Mover_event_handler(Window *window) : _window(window) { } }; #endif /* _INCLUDE__SCOUT__WINDOW_H_ */