/* * \brief Escape-sequence decoder * \author Norman Feske * \date 2011-06-06 */ /* * Copyright (C) 2011-2012 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _TERMINAL__DECODER_H_ #define _TERMINAL__DECODER_H_ #include namespace Terminal { class Decoder { private: /** * Return digit value of character */ static inline int digit(char c) { if (c >= '0' && c <= '9') return c - '0'; return -1; } /** * Return true if character is a digit */ static inline bool is_digit(char c) { return (digit(c) >= 0); } /** * Return true if number starts with the specified digit * * \param digit digit 0..9 to test for */ static inline bool starts_with_digit(int digit, int number) { for (; number > 9; number /= 10); return (number == digit); } /** * Return number with the first digit removed */ static inline int remove_first_digit(int number) { int factor = 1; for (; number/factor > 9; factor *= 10); return number % factor; } /** * Buffer used for collecting escape sequences */ class Escape_stack { public: struct Entry { enum { INVALID, NUMBER, CODE }; int type; int value; }; struct Number_entry : Entry { Number_entry(int number) { type = NUMBER, value = number; } }; struct Code_entry : Entry { Code_entry(int code) { type = CODE, value = code; } }; struct Invalid_entry : Entry { Invalid_entry() { type = INVALID; } }; private: enum { MAX_ENTRIES = 16 }; Entry _entries[MAX_ENTRIES]; int _index; void _dump() const { Genode::printf("--- escape stack follows ---\n"); for (int i = 0; i < _index; i++) { int type = _entries[i].type; int value = _entries[i].value; Genode::printf("%s %d (0x%x '%c')\n", type == Entry::INVALID ? " INVALID" : type == Entry::NUMBER ? " NUMBER " : " CODE ", value, value, value); } } public: Escape_stack() : _index(0) { } void reset() { _index = 0; } void push(Entry const &entry) { if (_index == MAX_ENTRIES - 1) { Genode::printf("Error: escape stack overflow\n"); _dump(); reset(); return; } _entries[_index++] = entry; } /** * Return number of stack elements */ unsigned num_elem() const { return _index; } /** * Return Nth stack entry * * 'index' is relative to the bottom of the stack. */ Entry operator [] (int index) { return (index <= _index) ? _entries[index] : Invalid_entry(); } } _escape_stack; enum State { STATE_IDLE, STATE_ESC_SEQ, /* read escape sequence */ STATE_ESC_NUMBER /* read number argument within escape sequence */ } _state; Character_screen &_screen; int _number; /* current number argument supplied in escape sequence */ void _append_to_number(char c) { _number = _number*10 + digit(c); } void _enter_state_idle() { _state = STATE_IDLE; _escape_stack.reset(); } void _enter_state_esc_seq() { _state = STATE_ESC_SEQ; _escape_stack.reset(); } void _enter_state_esc_number() { _state = STATE_ESC_NUMBER; _number = 0; } /** * Try to handle single-element escape sequence * * \return true if escape sequence was handled */ bool _handle_esc_seq_1() { switch (_escape_stack[0].value) { case '7': return (_screen.sc(), true); case 'c': return (_screen.ris(), true); case 'H': return (_screen.hts(), true); case 'M': return (_screen.ri(), true); default: return false; } } bool _handle_esc_seq_2() { switch (_escape_stack[0].value) { case '[': switch (_escape_stack[1].value) { case 'A': return (_screen.cuu1(), true); case 'C': return (_screen.cuf(1), true); case 'c': return (_screen.u9(), true); case 'H': return (_screen.home(), true); case 'J': return (_screen.ed(), true); case 'K': return (_screen.el(), true); case 'L': return (_screen.il(1), true); case 'M': return (_screen.dl(1), true); case 'P': return (_screen.dch(1), true); case '@': return (_screen.ich(1), true); case 'R': return (_screen.cpr(), true); default: return false; } break; case ']': switch (_escape_stack[1].value) { case 'R': return (_screen.oc(), true); default : return false; } case 8: return (_escape_stack[1].value == 'A') && (_screen.rc(), true); default: return false; } return false; } bool _handle_esc_seq_3() { /* * All three-element sequences have the form \E[ */ if ((_escape_stack[0].value != '[') || (_escape_stack[1].type != Escape_stack::Entry::NUMBER)) return false; int const p1 = _escape_stack[1].value; char const command = _escape_stack[2].value; switch (command) { case 'm': if (p1 < 30) return (_screen.sgr(p1), true); /* p1 starting with digit '3' -> set foreground color */ if (starts_with_digit(3, p1)) return (_screen.setaf(remove_first_digit(p1)), true); /* p1 starting with digit '4' -> set background color */ if (starts_with_digit(4, p1)) return (_screen.setab(remove_first_digit(p1)), true); case 'd': return (_screen.vpa(p1), true); case 'g': return (p1 == 3) && (_screen.tbc(), true); case 'G': return (_screen.hpa(p1), true); case 'h': return (p1 == 4) && (_screen.smir(), true); case 'K': return (p1 == 1) && (_screen.el1(), true); case 'l': return (p1 == 4) && (_screen.rmir(), true); case 'L': return (_screen.il(p1), true); case 'M': return (_screen.dl(p1), true); case 'n': return (p1 == 6) && (_screen.u7(), true); case 'P': return (_screen.dch(p1), true); case '@': return (_screen.ich(p1), true); case 'X': return (_screen.ech(p1), true); case 'C': return (_screen.cuf(p1), true); default: return false; } } bool _handle_esc_seq_4() { /* * All four-element escape sequences have the form * \E[? */ if ((_escape_stack[0].value != '[') || (_escape_stack[1].value != '?') || (_escape_stack[2].type != Escape_stack::Entry::NUMBER)) return false; int const p1 = _escape_stack[2].value; char const command = _escape_stack[3].value; switch (command) { case 'l': if (p1 == 7) return (_screen.rmam(), true); if (p1 == 25) return (_screen.civis(), true); return false; case 'h': if (p1 == 7) return (_screen.smam(), true); if (p1 == 25) return (_screen.cnorm(), true); return false; case 'c': if (p1 == 0) return true; /* appended to cnorm */ if (p1 == 1) return true; /* appended to civis */ if (p1 == 6) return (_screen.u8(), true); if (p1 == 8) return (_screen.cvvis(), true); return false; default: return false; } } bool _handle_esc_seq_5() { /* * All five-element escape sequences have the form * \E[; */ if ((_escape_stack[0].value != '[') || (_escape_stack[1].type != Escape_stack::Entry::NUMBER) || (_escape_stack[2].value != ';') || (_escape_stack[3].type != Escape_stack::Entry::NUMBER)) return false; int const p1 = _escape_stack[1].value; int const p2 = _escape_stack[3].value; int const command = _escape_stack[4].value; switch (command) { case 'r': return (_screen.csr(p1, p2), true); case 'H': return (_screen.cup(p1, p2), true); case 'm': if ((p1 == 39) && (p2 == 49)) return (_screen.op(), true); if ((p1 == 0 || p1 == 1) && (p2 >= 30) && (p2 <= 37)) { /* * p1 encodes attribute (see 'dircolors -p') * 0 -> normal * 1 -> bold (turn into highlight) * * p2 encodes color * 30...37 text colors * 40...47 background colors */ _screen.sgr(p1); _screen.setaf(p2 - 30); return true; } if ((p1 == 0 && p2 == 10)) { /* turn of all attributes */ _screen.sgr0(); return true; } return false; case 'R': return (_screen.u6(p1, p2), true); default: return false; } } bool _handle_esc_seq_7() { /* * All six-element escape sequences have the form * \E[;; */ if ((_escape_stack[0].value != '[') || (_escape_stack[1].type != Escape_stack::Entry::NUMBER) || (_escape_stack[2].value != ';') || (_escape_stack[3].type != Escape_stack::Entry::NUMBER) || (_escape_stack[4].value != ';') || (_escape_stack[5].type != Escape_stack::Entry::NUMBER)) return false; int const command = _escape_stack[6].value; switch (command) { case 'm': /* * Currently returning true w/o actually handling the * sequence */ PDBG("Sequence '[X;Y;Zm' is not implemented"); return true; default: return false; } return true; } public: Decoder(Character_screen &screen) : _state(STATE_IDLE), _screen(screen), _number(0) { } void insert(unsigned char c) { switch (_state) { case STATE_IDLE: enum { ESC_PREFIX = 0x1b }; if (c == ESC_PREFIX) { _enter_state_esc_seq(); break; } /* handle special characters */ /* handle normal characters */ _screen.output(c); break; case STATE_ESC_SEQ: /* * We received the prefix character of an escape sequence, * collect the escape-sequence elements until we detect the * completion of the sequence. */ /* check for start of a number argument */ if (is_digit(c) && !_number) { _enter_state_esc_number(); _append_to_number(c); break; } /* non-number character of escape sequence */ _escape_stack.push(Escape_stack::Code_entry(c)); break; case STATE_ESC_NUMBER: /* * We got the first character belonging to a number * argument of an escape sequence. Keep reading digits. */ if (is_digit(c)) { _append_to_number(c); break; } /* * End of number is reached. */ /* push the complete number to the escape stack */ _escape_stack.push(Escape_stack::Number_entry(_number)); _number = 0; /* push non-number character as commend entry */ _escape_stack.push(Escape_stack::Code_entry(c)); break; } /* * Check for the completeness of an escape sequence. */ if (((_escape_stack.num_elem() == 1) && _handle_esc_seq_1()) || ((_escape_stack.num_elem() == 2) && _handle_esc_seq_2()) || ((_escape_stack.num_elem() == 3) && _handle_esc_seq_3()) || ((_escape_stack.num_elem() == 4) && _handle_esc_seq_4()) || ((_escape_stack.num_elem() == 5) && _handle_esc_seq_5()) || ((_escape_stack.num_elem() == 7) && _handle_esc_seq_7())) _enter_state_idle(); }; }; } #endif /* _TERMINAL__DECODER_H_ */