/* * \brief Functor for drawing a sky texture into a surface * \author Norman Feske * \date 2005-10-24 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT_GFX__SKY_TEXTURE_PAINTER_H_ #define _INCLUDE__SCOUT_GFX__SKY_TEXTURE_PAINTER_H_ #include #include struct Sky_texture_painter { typedef Genode::Surface_base::Area Area; typedef Genode::Surface_base::Rect Rect; typedef Genode::Color Color; template static void _compose(PT *dst, int dst_w, int dst_h, int x_start, int x_end, short const src1[], int src1_y, short const src2[], int src2_y, short const src3[], int src3_y, int src_w, int src_h, PT const coltab[]) { for (int k = 0; k <= x_end; k += src_w) { int x_offset = Genode::max(0, x_start - k); int x_max = Genode::min(x_end - k, src_w - 1); for (int j = 0; j < dst_h; j++) { short const *s1 = src1 + x_offset + ((src1_y + j)%src_h)*src_w; short const *s2 = src2 + x_offset + ((src2_y + j)%src_h)*src_w; short const *s3 = src3 + x_offset + ((src3_y + j)%src_h)*src_w; PT *d = dst + x_offset + j*dst_w + k; for (int i = x_offset; i <= x_max; i++) *d++ = coltab[*s1++ + *s2++ + *s3++]; } } } class Sky_texture_base { protected: static void _brew_texture(short tmp[], short tmp2[], short dst[], int w, int h, int lf_start, int lf_end, int lf_incr, int lf_mul, int hf_val, int hf_mul); /** * Multiply buffer values with 24:8 fixpoint value */ static void _multiply_buf(short dst[], int len, int factor) { for (int i = 0; i < len; i++) dst[i] = (dst[i]*factor)>>8; } static inline int _mix_channel(int value1, int value2, int alpha) { return (value1*(255 - alpha) + value2*alpha)>>8; } }; template class Sky_texture : public Sky_texture_base { private: Area _size; public: Sky_texture(Area size) : _size(size) { } virtual PT const *fallback() const = 0; virtual short const *buf(unsigned i) const = 0; virtual PT const *coltab() const = 0; Area size() const { return _size; } }; /* * The texture is composed of four generated 4-bit maps based on bicubic * interpolation of some noise at different frequencies. At runtime, we * overlay (add their values) the generated map and use the result as index * of a color table. */ template class Static_sky_texture : public Sky_texture { private: short _bufs[3][TH][TW]; short _buf[TH][TW]; short _tmp[TH][TW]; PT _coltab[16*16*16]; PT _fallback[TH][TW]; /* fallback texture */ using Sky_texture::_mix_channel; using Sky_texture::_brew_texture; using Sky_texture::_multiply_buf; public: /** * Create 3D color table */ static void _create_coltab(PT *dst, Color c0, Color c1, Color c2, Color bg) { for (int i = 0; i < 16; i++) for (int j = 0; j < 16; j++) for (int k = 0; k < 16; k++) { int r = bg.r; int g = bg.g; int b = bg.b; r = _mix_channel(r, c2.r, k*16); g = _mix_channel(g, c2.g, k*16); b = _mix_channel(b, c2.b, k*16); r = _mix_channel(r, c1.r, j*16); g = _mix_channel(g, c1.g, j*16); b = _mix_channel(b, c1.b, j*16); r = _mix_channel(r, c0.r, i*8); g = _mix_channel(g, c0.g, i*8); b = _mix_channel(b, c0.b, i*8); int v = (((i ^ j ^ k)<<1) & 0xff) + 128 + 64; r = (r + v)>>1; g = (g + v)>>1; b = (b + v)>>1; v = 180; r = (v*r + (255 - v)*255)>>8; g = (v*g + (255 - v)*255)>>8; b = (v*b + (255 - v)*255)>>8; dst[(k<<8) + (j<<4) + i].rgba(r, g, b); } } /** * Constructor */ Static_sky_texture() : Sky_texture(Area(TW, TH)) { /* create nice-looking textures */ _brew_texture(_tmp[0], _buf[0], _bufs[0][0], TW, TH, 3, 7, 1, 30, 30, 10); _brew_texture(_tmp[0], _buf[0], _bufs[1][0], TW, TH, 3, 16, 3, 50, 40, 30); _brew_texture(_tmp[0], _buf[0], _bufs[2][0], TW, TH, 5, 40, 11, 70, 0, 0); /* shift texture 1 to bits 4 to 7 */ _multiply_buf(_bufs[1][0], TW*TH, 16*256); /* shift texture 2 to bits 8 to 11 */ _multiply_buf(_bufs[2][0], TW*TH, 16*16*256); /* create color table */ _create_coltab(_coltab, Color(255, 255, 255), Color( 0, 0, 0), Color(255, 255, 255), Color( 80, 88, 112)); /* create fallback texture */ _compose(_fallback[0], TW, TH, 0, TW - 1, _bufs[0][0], 0, _bufs[1][0], 0, _bufs[2][0], 0, TW, TH, _coltab); } PT const *fallback() const { return _fallback[0]; } short const *buf(unsigned i) const { if (i >= 3) return 0; return _bufs[i][0]; } PT const *coltab() const { return _coltab; } }; template static void _copy(PT *dst, int dst_w, int dst_h, int x_start, int x_end, PT const *src, int src_y, int src_w, int src_h) { for (int k = 0; k <= x_end; k += src_w) { int x_offset = Genode::max(0, x_start - k); int x_max = Genode::min(x_end - k, src_w - 1); for (int j = 0; j < dst_h; j++) { PT const *s = src + x_offset + ((src_y + j)%src_h)*src_w; PT *d = dst + x_offset + j*dst_w + k; if (x_max - x_offset >= 0) Genode::memcpy(d, s, (x_max - x_offset + 1)*sizeof(PT)); } } } template static inline void paint(Genode::Surface &surface, int py, Sky_texture_base const &texture_base, bool detail) { PT *addr = surface.addr(); if (!addr) return; Sky_texture const &texture = static_cast const &>(texture_base); int cx1 = surface.clip().x1(); int cy1 = surface.clip().y1(); int cx2 = surface.clip().x2(); int cy2 = surface.clip().y2(); int v = -py; int y0 = cy1 + v; int y1 = cy1 + (( (5*v)/16)%texture.size().h()); int y2 = cy1 + (((11*v)/16)%texture.size().h()); addr += cy1*surface.size().w(); if (detail == false) { _copy(addr, surface.size().w(), cy2 - cy1 + 1, cx1, cx2, texture.fallback(), cy1 - py, texture.size().w(), texture.size().h()); return; } _compose(addr, surface.size().w(), cy2 - cy1 + 1, cx1, cx2, texture.buf(0), y0, texture.buf(1), y1, texture.buf(2), y2, texture.size().w(), texture.size().h(), texture.coltab()); surface.flush_pixels(surface.clip()); } }; #endif /* _INCLUDE__SCOUT_GFX__SKY_TEXTURE_PAINTER_H_ */