/* * \brief Timed event scheduler interface * \date 2005-10-24 * \author Norman Feske */ /* * Copyright (C) 2005-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT__TICK_H_ #define _INCLUDE__SCOUT__TICK_H_ namespace Scout { class Tick; } class Scout::Tick { public: typedef unsigned long time; private: /** * Tick object attributes */ time _deadline; /* next deadline */ time _period; /* duration between ticks */ Tick *_next; /* next tick in tick list */ int _active; /* set to one when active */ /** * Enqueue tick into tick queue */ void _enqueue(); /** * Dequeue tick from tick queue (for destruction of Tick) */ void _dequeue(); protected: /** * Function to be called on when deadline is reached * * This function must be implemented by a derived class. * If the return value is 1, the tick is scheduled again. */ virtual int on_tick() = 0; public: Tick() { _deadline = 0; _period = 0; _active = 0; _next = 0; } virtual ~Tick() { _dequeue(); } /** * Schedule tick * * \param tick period */ void schedule(time period); /** * Return the number of scheduled ticks */ static int ticks_scheduled(); /** * Handle ticks * * \param now current time */ static void handle(time now); }; #endif /* _INCLUDE__SCOUT__TICK_H_ */