/* * \brief Generic interface of texture allocator * \date 2013-12-31 * \author Norman Feske */ /* * Copyright (C) 2005-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_ #define _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_ #include #include namespace Scout { struct Texture_allocator; using Genode::Texture; using Genode::Texture_base; struct Texture_allocator; } struct Scout::Texture_allocator { virtual Texture_base *alloc_texture(Area size, bool alpha) = 0; virtual void free_texture(Texture_base *) = 0; virtual void set_rgba_texture(Texture_base *texture, unsigned char const *rgba, unsigned len, int y) = 0; }; #endif /* _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_ */