/* * \brief Scout GUI parent element * \author Norman Feske * \date 2006-08-30 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT__PARENT_ELEMENT_H_ #define _INCLUDE__SCOUT__PARENT_ELEMENT_H_ #include namespace Scout { class Element; class Parent_element; } class Scout::Parent_element : public Element { protected: Element *_first; Element *_last; /** * Format child element by a given width an horizontal offset */ int _format_children(int x, int w); public: /** * Constructor */ Parent_element() { _first = _last = 0; } /** * Adopt a child element */ void append(Element *e); /** * Release child element from parent element */ void remove(Element const *e); /** * Dispose references to the specified element * * The element is not necessarily an immediate child but some element * of the element-subtree. This function gets propagated to the root * parent (e.g., user state manager), which can reset the mouse focus * of the focused element vanishes. */ virtual void forget(Element const *e); /** * Element interface */ void draw(Canvas_base &, Point); Element *find(Point); Element *find_by_y(int); void fill_cache(Canvas_base &); void flush_cache(Canvas_base &); void geometry(Rect); /** * Execute function on each child * * The functor FUNC takes a reference to the element as argument. */ template void for_each_child(FUNC func) { for (Element *e = _first; e; e = e->next) func(*e); } }; template void Scout::Element::for_each_sibling(FUNC func) { if (parent()) parent()->for_each_child(func); } #endif /* _INCLUDE__SCOUT__PARENT_ELEMENT_H_ */